Henri Verbeet
0c228f5faf
d3drm: Just use RGBA_MAKE.
...
D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
2013-04-15 15:16:22 +02:00
Henri Verbeet
12a05be5b6
wined3d: Use GL_STATIC_DRAW_ARB for static buffers.
...
This mostly affects the initial placement of the VBO. If an application really
does use a static buffer as if it was a dynamic one the driver is likely to
migrate it out of VRAM anyway, we shouldn't penalize more well-behaved
applications for that.
2013-04-15 15:16:11 +02:00
Nikolay Sivov
f91c0356e7
mshtml: Implement IHTMLTable_get_tBodies.
2013-04-15 15:15:45 +02:00
Nikolay Sivov
8f985884ea
user32: Use defined constants to identify message box buttons.
2013-04-15 15:15:40 +02:00
André Hentschel
e1c884256e
kernel32: Silence a noisy FIXME in GetConsoleKeyboardLayoutNameW.
2013-04-15 15:15:25 +02:00
Michael Stefaniuc
bd0b829142
dplayx: Merge the DirectPlayLobby QueryInterface helper.
2013-04-15 15:15:17 +02:00
Michael Stefaniuc
02e9c99976
dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts.
2013-04-15 15:15:13 +02:00
André Hentschel
f8c77fbd62
setupapi: Add stub keyword to some FIXMEs.
2013-04-15 15:14:30 +02:00
André Hentschel
f79fa294c9
setupapi: Add stubs for CM_Reenumerate_DevNode and CM_Reenumerate_DevNode_Ex.
2013-04-15 15:14:25 +02:00
Jacek Caban
c54a989430
mshtml: Added parser compatMode tests.
2013-04-12 16:29:14 +02:00
Piotr Caban
3f39f69f41
msvcrt: Add forwards to __pioinfo structure.
2013-04-12 16:28:55 +02:00
Sergey Guralnik
108173fd09
user32/tests: SetWindowPos() propagates update region from WS_CLIPCHILDREN child to its children.
2013-04-12 16:28:13 +02:00
Nikolay Sivov
61a6a4f476
comctl32: Export TaskDialogIndirect by ordinal and name.
2013-04-12 16:26:17 +02:00
Daniel Lehman
12f3ac4f46
ntdll: Use larger virtual heap for 64-bit.
2013-04-12 11:56:10 +02:00
Michael Stefaniuc
dc89f4faa5
dplayx: Cleanup the DirectPlayLobby object creation.
2013-04-12 11:56:01 +02:00
Michael Stefaniuc
d6345bacdc
dplayx: Move the lock into the DirectPlayLobby object.
2013-04-12 11:55:55 +02:00
Michael Stefaniuc
1e22d29303
dplayx: Add both interfaces to the DirectPlayLobby object and stop cloning the object.
2013-04-12 11:55:51 +02:00
Michael Stefaniuc
91ae663c59
dplayx: Use separate QueryInterface, AddRef and Release methods for IDirectPlayLobby3 + 3A.
2013-04-12 11:55:34 +02:00
Michael Stefaniuc
9f10f092f6
dplayx: Introduce impl_from_IDirectPlayLobby3A().
2013-04-12 11:55:15 +02:00
Michael Stefaniuc
2c21bac664
dplayx: Assimilate the inherited methods into IDirectPlayLobby3A.
2013-04-12 11:55:10 +02:00
Dmitry Timoshkov
37f7e7ea0c
kernel32: TerminateProcess unlike NtTerminateProcess is supposed to fail with process == 0.
2013-04-12 11:49:17 +02:00
Dmitry Timoshkov
521cf664d3
kernel32: Add a test for threads state when a process is being terminated.
2013-04-12 11:49:14 +02:00
Dmitry Timoshkov
54e2211db0
kernel32: Add a shared memory test.
2013-04-12 11:49:09 +02:00
Nikolay Sivov
872788356c
oledb32: Implement DBTYPE_I4 -> DBTYPE_VARIANT conversion.
2013-04-11 19:32:33 +02:00
Nikolay Sivov
1d462aabea
oledb32: Destination status and length are optional.
2013-04-11 19:32:33 +02:00
Piotr Caban
06845a443e
oleaut32: Use MSFT_VarFunc to store FUNCDESC.
2013-04-11 19:32:32 +02:00
Piotr Caban
ea5dbbb0fb
oleaut32: Use MSFT_VarRecord to store VARDESC.
2013-04-11 19:32:31 +02:00
Piotr Caban
b0dcf32b85
oleaut32: Make typeinfo offsets table dynamic.
2013-04-11 19:32:31 +02:00
Piotr Caban
5e6016e2a7
oleaut32: Don't add stdole2 import when TYPEFLAG_FDISPATCHABLE is set.
2013-04-11 19:32:31 +02:00
Matteo Bruni
6118676c20
winex11.drv: Fix attributes conversion in wglCreateContextAttribsARB().
2013-04-11 19:32:28 +02:00
Matteo Bruni
3e564b1e93
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
2013-04-11 17:38:18 +02:00
Erich Hoover
56c1a8b062
server: Report administrator ownership by default for registry objects.
2013-04-11 13:15:58 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Ken Thomases
2e226b9ad8
winemac: Don't order the window on-screen in -[WineWindow adjustWindowLevel].
2013-04-11 12:06:41 +02:00
Alexandre Julliard
d8c72febc8
kernel32: Make event/mutex/semaphore functions hotpatchable.
2013-04-10 23:54:08 +02:00
Francois Gouget
cabbc4d983
wininet: Make urlcache_{entry_create,get_entry_info}() static.
2013-04-10 19:47:28 +02:00
Stefan Dösinger
822bcfdf74
wined3d: Remove the unused idx_data parameter from draw_primitive.
2013-04-10 16:16:44 +02:00
Matteo Bruni
f6d2737e62
wined3d: Make the entire surface current after clearing a discarded depth buffer.
2013-04-10 15:46:49 +02:00
Matteo Bruni
50a91e11c6
wined3d: Update comment on top of format_texture_info[].
2013-04-10 15:46:30 +02:00
Matteo Bruni
075fa6547c
wined3d: Avoid redundant glDrawBuffer() calls.
2013-04-10 15:46:26 +02:00
Matteo Bruni
0d563a69dd
wined3d: Fix typo, really check whether color fixups are supported.
2013-04-10 15:46:22 +02:00
Matteo Bruni
a0c06a94aa
wined3d: Reset all the dummy textures to 0 on destroy.
2013-04-10 15:46:18 +02:00
Matteo Bruni
46fa0448d9
wined3d: Remove useless glClearxxx calls.
2013-04-10 15:46:14 +02:00
Nikolay Sivov
69008be65d
msdaps: Implement IRowsetNotify stub/proxy methods.
2013-04-10 11:43:37 +02:00
Matteo Bruni
3fd07694c4
d3dx9/tests: Don't use an arbitrary number in relative_error macro.
2013-04-10 11:43:27 +02:00
Matteo Bruni
7802ab15ce
d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests.
2013-04-10 11:43:14 +02:00
Michael Stefaniuc
f27358416c
dplayx: Forward IDirectPlayLobby::Connect to ::ConnectEx.
2013-04-10 11:43:05 +02:00
Michael Stefaniuc
779cbdbe62
dplayx: Get rid of the useless IDirectPlayLobby{,2} vtables.
2013-04-10 11:43:01 +02:00
Michael Stefaniuc
f65c6af3b4
dplayx/tests: Add DirectPlayLobby COM tests.
2013-04-10 11:42:46 +02:00
Michael Stefaniuc
b669664c4c
dplayx: Have the decency to support IUnknown in DirectPlayLobby.
2013-04-10 11:42:40 +02:00