Stefan Dösinger
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09ab812e79
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wined3d: Avoid negative draw start indices.
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2007-01-08 20:58:11 +01:00 |
Stefan Dösinger
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8e37fcd266
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wined3d: Move applying shader constants to the state table.
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2007-01-08 20:57:57 +01:00 |
Stefan Dösinger
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d5f18e6a63
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wined3d: Move applying the gl stream sources to the state table.
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2007-01-08 20:55:51 +01:00 |
Stefan Dösinger
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0d700bef5d
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wined3d: Break the viewport out of the vertex declaration state.
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2007-01-04 10:57:33 +01:00 |
Stefan Dösinger
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e26e3ee5f3
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
Stefan Dösinger
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5fa0f7f775
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wined3d: Move the world matrix to the state table.
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2007-01-03 11:19:09 +01:00 |
Stefan Dösinger
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20de200fa3
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wined3d: Move the functionality of primitiveInitState to the state table.
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2007-01-03 11:17:08 +01:00 |
Stefan Dösinger
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a48bbc3611
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wined3d: Add a viewport state to the state table.
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2007-01-03 11:10:13 +01:00 |
Stefan Dösinger
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438c172841
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wined3d: Move decoding the vertex declaration to the vertexshader state handler.
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2007-01-03 11:10:01 +01:00 |
Stefan Dösinger
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04ce141940
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wined3d: Pass the user pointer strided structure via the device implementation.
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2007-01-03 11:03:03 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Stefan Dösinger
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ef1ebb6e4d
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wined3d: Add emtpy vertex declaration and related states to the state table.
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2007-01-02 12:29:18 +01:00 |
Stefan Dösinger
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091f9c28e4
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wined3d: Put the decoded strided data structure into the device.
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2007-01-02 12:29:04 +01:00 |
Stefan Dösinger
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b58715e8ab
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wined3d: Add empty transform states to the state table.
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2006-12-29 12:49:41 +01:00 |
Alexandre Julliard
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bbfe120036
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Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4 .
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2006-12-29 11:35:57 +01:00 |
H. Verbeet
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c972351051
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wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28 12:17:49 +01:00 |
H. Verbeet
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045975b1f4
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wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-28 12:17:29 +01:00 |
Chris Robinson
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e37755b60c
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wined3d: Clarify OpenGL error codes.
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2006-12-24 15:12:42 +01:00 |
Stefan Dösinger
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df97fd3e46
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wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20 17:09:40 +01:00 |
Stefan Dösinger
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22e2a5aca5
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wined3d: Add pixel shaders to the state table.
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2006-12-20 17:09:21 +01:00 |
Stefan Dösinger
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666b507766
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wined3d: Move samplers to the state table.
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2006-12-20 17:07:56 +01:00 |
Stefan Dösinger
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2d1aeb4382
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wined3d: Add empty sampler entries to the state table.
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2006-12-20 17:07:47 +01:00 |
Stefan Dösinger
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762af471e8
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wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20 17:06:00 +01:00 |
Stefan Dösinger
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569a2fa7c0
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wined3d: Add empty texture stage states to the state table.
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2006-12-20 17:05:40 +01:00 |
H. Verbeet
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299c1e62bf
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wined3d: Allow the FBO code to handle multiple render targets.
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2006-12-20 12:32:13 +01:00 |
H. Verbeet
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8355b1a501
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wined3d: Allow the device to store multiple render targets.
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2006-12-20 12:31:40 +01:00 |
Stefan Dösinger
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7532c759f1
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wined3d: Add the state dirtification infrastructure.
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2006-12-19 16:53:00 +01:00 |
Markus Amsler
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9b397ec2d5
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wined3d: Remove IWineD3DSurface_GetContainerParent.
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2006-12-18 12:02:17 +01:00 |
Dmitry Timoshkov
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47ffd7ae95
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wined3d: Make some data const.
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2006-12-14 20:11:41 +01:00 |
Stefan Dösinger
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3e05e133f9
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wined3d: Remove the unused tween factor stateblock member.
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2006-12-11 12:47:04 +01:00 |
Stefan Dösinger
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a628b99d63
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wined3d: Remove the unused stateblock vertex blend member.
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2006-12-11 12:46:55 +01:00 |
Stefan Dösinger
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d30f1527cc
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wined3d: Implement IWineD3DDevice::Reset.
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2006-12-11 12:40:13 +01:00 |
Stefan Dösinger
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2a24e84a65
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wined3d: Add render states to the state table.
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2006-12-07 21:10:26 +01:00 |
Stefan Dösinger
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c0268c7840
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wined3d: Create the state table.
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2006-12-07 21:10:07 +01:00 |
Markus Amsler
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50a0c21265
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
Markus Amsler
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04ae4596ff
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
H. Verbeet
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8a7f427948
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wined3d: Select the right shader backend when creating the device.
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2006-11-28 12:19:27 +01:00 |
H. Verbeet
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df6f482a69
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wined3d: Move some code specific to the different shader backends into the respective source files.
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2006-11-28 12:19:19 +01:00 |
Andrew Talbot
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f3a515ce19
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:05 +01:00 |
H. Verbeet
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8afe27dacd
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wined3d: Fix GL_ARB_texture_cube_map extension support.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
ef2c062c09
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |
H. Verbeet
|
6d66085150
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
H. Verbeet
|
ad4c2bdb69
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wined3d: Make the offscreen render mode a registry setting.
|
2006-11-17 18:13:57 +01:00 |
H. Verbeet
|
9bf04ecd03
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wined3d: Rename renderUpsideDown to render_offscreen.
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2006-11-17 15:53:52 +01:00 |
Ivan Gyurdiev
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4c723a7662
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wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
|
2006-10-31 12:10:31 +01:00 |
Francois Gouget
|
ef998ea6cb
|
Assorted spelling fixes.
|
2006-10-16 11:33:38 +02:00 |
Ivan Gyurdiev
|
4745e602d2
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wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
29aa316d67
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wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
|
2006-10-13 11:14:47 +02:00 |
Ivan Gyurdiev
|
6f0bb0f6fc
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wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
|
2006-10-13 11:14:33 +02:00 |
Ivan Gyurdiev
|
c912032aa5
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wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
|
2006-10-13 11:13:02 +02:00 |