Alexandre Julliard
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ebe3c529b1
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Janitorial: C booleans must not be compared against TRUE.
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2004-12-09 14:07:59 +00:00 |
Dmitry Timoshkov
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627260f89e
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Avoid crashes in ddraw.dll when loading it without x11drv, for
instance from wineprefixcreate in a text mode console.
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2004-12-06 16:21:27 +00:00 |
Eric Pouech
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0a258964c2
|
Const correctness fixes.
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2004-11-30 21:38:57 +00:00 |
Francois Gouget
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3bb5b093e8
|
Assorted spelling fixes.
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2004-10-22 22:27:51 +00:00 |
Alexandre Julliard
|
f5f7a1822c
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Removed some more uses of the non-standard ICOM_THIS macro.
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2004-09-08 01:50:37 +00:00 |
Hans Leidekker
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fe442b21f7
|
Fix signed/unsigned comparison warnings.
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2004-09-08 01:23:57 +00:00 |
Alexandre Julliard
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f714b39762
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Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
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2004-08-23 19:39:48 +00:00 |
Alexandre Julliard
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48c4bb3c31
|
Get rid of the non-standard ICOM_VTABLE macro.
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2004-08-12 23:00:51 +00:00 |
Christian Costa
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479c13b84e
|
Implemented IDirect3DDevice{2,3}::GetLightState.
Fixed traces in execute buffers.
Updated copyright info.
|
2004-08-06 17:30:44 +00:00 |
Christian Costa
|
eac96b5606
|
Added native and emulated S3TC support.
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2004-07-30 18:54:32 +00:00 |
Lionel Ulmer
|
c9eb05e560
|
Better handle the frame-buffer locking case.
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2004-07-12 19:47:48 +00:00 |
Lionel Ulmer
|
112c426c47
|
Move the FPS computation from the D3D code to the common code.
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2004-06-04 19:37:16 +00:00 |
Christian Costa
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a501ea73ea
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Do not return an error when setting a material to NULL.
Fixed access to d3d private data.
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2004-03-23 23:02:37 +00:00 |
Christian Costa
|
7e51de6ea7
|
Improve D3D7 compatibility.
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2004-03-20 02:33:17 +00:00 |
Lionel Ulmer
|
2ae876fadf
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Fix the Z transform in the XYRZHW case.
|
2004-01-30 22:57:43 +00:00 |
Lionel Ulmer
|
266223ddf1
|
Also remove in the D3D code the pedantic check on the GetProcAddress
extension.
|
2003-12-30 19:13:32 +00:00 |
Lionel Ulmer
|
88b928fd0d
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Limit usage of vertex arrays to correct states.
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2003-12-08 21:53:40 +00:00 |
Lionel Ulmer
|
1eaee42399
|
Use vertex arrays when possible.
|
2003-11-25 00:06:33 +00:00 |
Lionel Ulmer
|
63d9cfcf11
|
Fix some other multi-texturing problems.
|
2003-11-18 23:20:25 +00:00 |
Lionel Ulmer
|
a122673ebf
|
Fix graphical corruption on surface lock when multi-texturing is
active.
|
2003-11-17 20:02:33 +00:00 |
Lionel Ulmer
|
a39afdd633
|
Fix parsing of GL version string in X.Y cases.
|
2003-11-11 20:38:20 +00:00 |
Lionel Ulmer
|
b6ddd8cadb
|
Better color-keying support.
|
2003-11-11 00:31:16 +00:00 |
Lionel Ulmer
|
4a078c8376
|
Fix some stupid bug with missing braces.
|
2003-11-09 01:21:25 +00:00 |
Christian Costa
|
4bf5d02c23
|
Add support for all Z buffer depths that are lower that the current
one.
|
2003-10-16 19:08:33 +00:00 |
Christian Costa
|
a03c939a66
|
Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
When changing parameters of a viewport, do the appropriate update if
it is current.
|
2003-10-14 01:16:42 +00:00 |
Daniel Marmier
|
0348649853
|
Fixed warnings with gcc option "-Wwrite-strings".
|
2003-10-06 21:03:32 +00:00 |
Christian Costa
|
0accacecb2
|
Small lighting fix.
|
2003-09-30 00:29:11 +00:00 |
Lionel Ulmer
|
8c1c276b5b
|
- add ZBuffer write support
- some TRACEing fixes
|
2003-09-15 20:00:03 +00:00 |
Alexandre Julliard
|
e37c6e18d0
|
Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
|
2003-09-05 23:08:26 +00:00 |
Lionel Ulmer
|
4d8d0f03ca
|
Added support for multi-texturing.
|
2003-08-18 19:55:11 +00:00 |
Lionel Ulmer
|
50fbe7330e
|
Support the mimap lod bias extension.
|
2003-08-05 19:18:19 +00:00 |
Lionel Ulmer
|
1d45ab4aab
|
Proper MIRROR texture address support.
|
2003-08-05 18:28:07 +00:00 |
Lionel Ulmer
|
4bc97ce8b4
|
Report some news caps that were added in DX6.
|
2003-08-02 00:41:03 +00:00 |
Lionel Ulmer
|
1b2f56e62e
|
Fixed the TEXCOORDINDEX code.
|
2003-07-30 03:40:39 +00:00 |
Lionel Ulmer
|
d1291ba19a
|
Better caps support (ie more in line with what GL reports).
|
2003-07-28 19:05:49 +00:00 |
Lionel Ulmer
|
3057315863
|
- added a ddraw_fps debug channel
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
|
2003-07-26 20:33:23 +00:00 |
Lionel Ulmer
|
08cc0d1c73
|
- do not forget to set the 'initial_upload_done' flag (to have better
performance)
- better handling of the 'initial' flag for frame-buffer flushes
|
2003-07-16 23:28:37 +00:00 |
Francois Gouget
|
3ca761220a
|
Spelling fixes (s/occured/occurred/ and variants).
|
2003-07-15 20:53:39 +00:00 |
Lionel Ulmer
|
ad912cf257
|
- added fast-path for color-keyed Blts
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
|
2003-07-11 03:50:43 +00:00 |
Lionel Ulmer
|
51df9314d8
|
- fix FPS computation
- some TRACEing fixes
- optimize BltFast locking rectangles
|
2003-07-08 21:10:01 +00:00 |
Lionel Ulmer
|
3dfdfbfa6f
|
- some TRACEing fixes
- faster Blt to the framebuffer using texture engine
|
2003-06-23 03:34:34 +00:00 |
Lionel Ulmer
|
e10a0fd375
|
- rewrote the buffer to buffer fast path using Texture engine (much
faster on my NVIDIA hardware)
- small optimizations
|
2003-06-16 20:22:46 +00:00 |
Lionel Ulmer
|
c203d68e98
|
- fix some regressions
- GetDC does not lock in ReadOnly mode as it leads to problems with
some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
|
2003-06-16 19:41:34 +00:00 |
Lionel Ulmer
|
815118a092
|
- GL state change optimizations
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
|
2003-06-16 01:23:58 +00:00 |
Lionel Ulmer
|
26f51af674
|
- fixes the COLORFILL case for front-buffer
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
|
2003-06-13 23:17:59 +00:00 |
Lionel Ulmer
|
f0339d222d
|
Fix the BLT COLOR_FILL case.
|
2003-06-13 16:29:18 +00:00 |
Lionel Ulmer
|
068fa5d471
|
- fix the texture upload code when RECT is actually used
- optimize FB Locks / Unlocks when RECTs are used
|
2003-06-04 23:43:29 +00:00 |
Lionel Ulmer
|
e14233ae03
|
- Viewport hack to get some old D3D1 games to work
- TRACEing fix
|
2003-06-04 23:39:13 +00:00 |
Lionel Ulmer
|
3f61d28661
|
- small TRACEing fix
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
|
2003-06-04 23:38:22 +00:00 |
Lionel Ulmer
|
ed88304868
|
- fix (stupid) regressions introduced by last series of patch
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
|
2003-06-04 23:36:48 +00:00 |