Christoph Frick
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0855a6be4c
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dinput: Move the config for the buttons from the JoyDev into the JoystickImpl.
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2007-01-17 11:40:52 +01:00 |
Christoph Frick
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424d302115
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dinput: Use a struct ObjProps for the config of the device.
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2007-01-17 11:40:42 +01:00 |
Christoph Frick
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22a6983a96
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dinput: Rename 'axe' to 'axis'.
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2007-01-17 11:40:29 +01:00 |
Frank Richter
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867ebe4da0
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dbghelp: Search for .gnu_debuglink file.
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2007-01-17 11:40:10 +01:00 |
Rob Shearman
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1ec14b0b25
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wininet: Fix HTTP_EncodeBasicAuth by passing an out buffer to the second set of character set conversion calls.
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2007-01-17 11:24:09 +01:00 |
Stefan Dösinger
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354fdae524
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wined3d: Implement per stream offsets.
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2007-01-17 11:24:04 +01:00 |
Stefan Dösinger
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1d3abdeeaa
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wined3d: Store the stream number in the strided structure.
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2007-01-17 11:23:54 +01:00 |
Stefan Dösinger
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71f923a6d2
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wined3d: Improve drawStridedSlow a bit.
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2007-01-17 11:23:41 +01:00 |
Alasdair Sinclair
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8137c094fd
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msvcrt: If we're at EOF in the buffer and we have pattern %n in format string we should not count the EOF in the total.
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2007-01-17 11:23:34 +01:00 |
Andrew Talbot
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9d70a6ee2c
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netapi32: Declare a variable static.
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2007-01-17 11:23:18 +01:00 |
Detlef Riekenberg
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44570c118c
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localspl: Implement PortIsValid for XcvDataPort.
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2007-01-17 11:21:35 +01:00 |
Detlef Riekenberg
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3777163202
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localspl: Implement XcvDataPort.
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2007-01-17 11:19:41 +01:00 |
Detlef Riekenberg
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ece92cc438
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localspl: Implement XcvOpenPort and XcvClosePort.
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2007-01-17 11:18:39 +01:00 |
Detlef Riekenberg
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9a3f4546b7
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localspl/tests: Add test for XcvDataPort_PortIsValid.
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2007-01-17 11:16:53 +01:00 |
Detlef Riekenberg
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7ea06b59e9
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localspl/tests: Extend test for XcvDataPort_MonitorUI.
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2007-01-17 11:16:14 +01:00 |
Mikołaj Zalewski
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292cb4d2ac
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comctl32: toolbar: Fix the TB_SETBITMAPSIZE for width or height zero (with testcase).
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2007-01-16 16:54:25 +01:00 |
James Hawkins
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6cc4510b71
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advapi32: Add tests for RegQueryValue.
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2007-01-16 16:54:17 +01:00 |
James Hawkins
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c8eb807639
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oleaut32: Initialize nrofnames to keep from freeing unused memory in the error case.
|
2007-01-16 16:54:14 +01:00 |
H. Verbeet
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e3cc00cf47
|
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
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2007-01-16 16:14:21 +01:00 |
H. Verbeet
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04e6250c87
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wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
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2007-01-16 16:13:58 +01:00 |
H. Verbeet
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6f3fae4e04
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wined3d: Simplify shader_glsl_get_write_mask().
|
2007-01-16 16:13:29 +01:00 |
H. Verbeet
|
c6bccc9278
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wined3d: Simplify shader_glsl_get_swizzle().
|
2007-01-16 16:13:19 +01:00 |
H. Verbeet
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48f82d3f5e
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wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord().
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2007-01-16 16:13:10 +01:00 |
H. Verbeet
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c3bfef8d7e
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
|
2007-01-16 16:12:46 +01:00 |
H. Verbeet
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50e0deafca
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc().
|
2007-01-16 16:12:37 +01:00 |
H. Verbeet
|
f593cd0de8
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc().
|
2007-01-16 16:12:26 +01:00 |
H. Verbeet
|
a89edf1be9
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if().
|
2007-01-16 16:12:18 +01:00 |
H. Verbeet
|
9f22df26ef
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep().
|
2007-01-16 16:12:11 +01:00 |
H. Verbeet
|
2cb49c67db
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
Fix the comment.
|
2007-01-16 16:12:02 +01:00 |
H. Verbeet
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cf1a3cc81a
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3vspec().
Use shader_glsl_get_sample_function().
Use the GLSL builtin reflect() function.
|
2007-01-16 16:11:45 +01:00 |
H. Verbeet
|
f0fb61daed
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3spec().
Use shader_glsl_get_sample_function().
|
2007-01-16 16:11:26 +01:00 |
H. Verbeet
|
ba1740909e
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3().
|
2007-01-16 16:11:13 +01:00 |
H. Verbeet
|
b26fae9a25
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3tex().
Use shader_glsl_get_sample_function().
|
2007-01-16 16:11:02 +01:00 |
H. Verbeet
|
950783d4fd
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex().
|
2007-01-16 16:10:43 +01:00 |
H. Verbeet
|
92ab90eee8
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3pad().
|
2007-01-16 16:10:34 +01:00 |
H. Verbeet
|
459e0bf633
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad().
|
2007-01-16 16:10:23 +01:00 |
H. Verbeet
|
04144983eb
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2depth().
|
2007-01-16 16:10:17 +01:00 |
H. Verbeet
|
1947b27380
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3().
|
2007-01-16 16:10:07 +01:00 |
H. Verbeet
|
3cd84d9ab6
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex().
|
2007-01-16 16:10:01 +01:00 |
H. Verbeet
|
0fcb682af6
|
wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
|
2007-01-16 16:09:50 +01:00 |
H. Verbeet
|
67e203215f
|
wined3d: Split out getting the sample function and coordinate mask from shader_glsl_sample().
|
2007-01-16 16:09:23 +01:00 |
H. Verbeet
|
54137bacfa
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb().
|
2007-01-16 16:09:09 +01:00 |
H. Verbeet
|
8325937ded
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
Use the correct source swizzle.
|
2007-01-16 16:08:58 +01:00 |
H. Verbeet
|
7d07f31045
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_dst().
|
2007-01-16 16:08:35 +01:00 |
H. Verbeet
|
146093af33
|
wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account.
|
2007-01-16 16:08:19 +01:00 |
H. Verbeet
|
9857158a99
|
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
|
2007-01-16 16:08:08 +01:00 |
H. Verbeet
|
2c60906ec4
|
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
Take the difference between ps 1.4 and earlier versions into account.
|
2007-01-16 16:07:56 +01:00 |
H. Verbeet
|
693b6ef876
|
wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account.
|
2007-01-16 16:07:44 +01:00 |
H. Verbeet
|
1414d75a3f
|
wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction.
|
2007-01-16 16:07:35 +01:00 |
H. Verbeet
|
e0588e7475
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit().
|
2007-01-16 16:07:15 +01:00 |