This fixes the GetRawInputData regression introduced with
359ee2ecc2 where the message data couldn't
be read twice, while keeping the overwrite logic it introduced.
This also adds some SetLastError to fix some unit tests todos.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49522
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This flag allows applications to receive rawinput messages while in
background. They have to specify a target hwnd, which will receive them,
and the messages will carry a RIM_INPUTSINK wparam if the process wasn't
foreground.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes legacy mouse window messages such as WM_MOUSEMOVE and others,
to stop being sent, including to low-level hooks. The desktop mouse
state should still be udpated.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This delivers the rawinput messages to the correct process, regardless
of where the input was received.
As for now RIDEV_INPUTSINK is still not implemented, this only fixes
the case where input is injected in a background process and where it
should not receive rawinput -as in the test- or when cursor moves over
a background window and the foreground process should have received
rawinput messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Another thread is created to execute the tests, for SetThreadDesktop to
succeed consistently. It seems to fail spuriously if it is called from
a thread that already created some windows before.
This shows that rawinput messages may be dispatched across desktops,
but only if the subscribing process has a window in the input desktop,
and it is the foreground process (even if the target window may be in
another desktop).
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When RIM_EXINPUTSINK is used, messages are received in background
only if the foreground process didn't register for rawinput messages
itself.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Rawinput messages are not received anymore if the foreground window is
from another process. Using RIDEV_INPUTSINK makes it possible to receive
them again, but with RIM_INPUTSINK flag.
When multiple processes register for rawinput messages, the foreground
process will receive the message, as well as any other that registerd
with RIM_INPUTSINK flag, including when the foreground process itself
did.
Currently the messages may be received correctly, but that depends on
where the input events are generated, so add another test case with
messages sent from the test process, and validate that nothing should
be received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The rawinput messages are received on the target window if is from the
same process as the foreground window, it doesn't need to be the
foreground window itself, or use RIDEV_INPUTSINK.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This tests basic functionality by injecting mouse event and checking
the number of each messages received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The default is of the form "Service-0x<luid high>-<luid low>$" where the
luid in question is the logon session luid.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
0 or 1 in dmDisplayFrequency means to use the default frequency.
Fix Disgaea PC and Ostriv failing to launch in exclusive fullscreen mode.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Set DM_POSITION and DM_DISPLAYORIENTATION when calling
EnumDisplaySettings(ENUM_REGISTRY_SETTINGS). DM_DISPLAYFIXEDOUTPUT
is not set because it is not necessarily reported according to tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It is currently unsupported. This helps later patches so that
settings handlers using a new interface can be introduced without
detaching adapter support, making patches smaller.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
NULL device and mode parameters mean to restore all adapters to their
registry settings. Since all user graphics drivers only support a
primary adapter now, it's okay to restore only the primary adapter.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Only the highest and lowest bits in the return values of these functions
have a meaning, the others are undefined. While the other bits are
always cleared in Windows, wine stores information there. Some programs
expect these undefined bits to be zero, though, so make sure they are
not set.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=30814
Signed-off-by: Markus Engel <markus_wine@familie-engel.online>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to the Extended Window Manager Hints (EWMH) spec 1.3 regarding
_NET_WM_STATE_FULLSCREEN, "the Window Manager is responsible for
restoring the original geometry after a switch from fullscreen back to
normal window.", which means that removing _NET_WM_STATE_FULLSCREEN from
a window may cause the window to receive a ConfigureNotify event to
restore the window size, thus causing a application resize action to be
overwritten by the window managers.
Fix a game called Mugsters becomes maximized after exiting full screen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch by Micah N Gorrell.
This fixes controller hotplugging in Into the Breach.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Previously, callbacks were called with a critical section held. It was
intended that monitor handles passed to callbacks should always be valid.
But it created a deadlock condition when callbacks call other functions
which try to grab the critical section using a different thread. Tests
also show that a monitor handle can be invalid after a display change.
So do not hold the critical section when calling callbacks. Monitor
handles will be checked when passed to GetMonitorInfo(), which is the
sole function that consumes HMONITORs.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>