wined3d: Avoid surface_from_resource() in swapchain_gl_present().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -480,8 +480,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
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static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, DWORD flags)
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const RECT *src_rect, const RECT *dst_rect, DWORD flags)
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{
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{
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struct wined3d_surface *back_buffer = surface_from_resource(
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struct wined3d_surface *back_buffer = swapchain->back_buffers[0]->sub_resources[0].u.surface;
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wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
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const struct wined3d_fb_state *fb = &swapchain->device->fb;
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const struct wined3d_fb_state *fb = &swapchain->device->fb;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_texture *logo_texture;
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struct wined3d_texture *logo_texture;
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