Sweden-Number/dlls/d3dcompiler_43/tests/reflection.c

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/*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Nearly all compiler functions need the shader blob and the size. The size
* is always located at DWORD #6 in the shader blob (blob[6]).
* The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
*/
#define COBJMACROS
#include "initguid.h"
#include "d3dcompiler.h"
#include "wine/test.h"
/* includes for older reflection interfaces */
#include "d3d10.h"
#include "d3d10_1shader.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
static HRESULT call_reflect(const void *data, SIZE_T data_size, REFIID riid, void **reflection)
{
#if D3D_COMPILER_VERSION
return D3DReflect(data, data_size, riid, reflection);
#else
return D3D10ReflectShader(data, data_size, (ID3D10ShaderReflection **)reflection);
#endif
}
/* Creator string for comparison - Version 9.29.952.3111 (43) */
static DWORD shader_creator[] = {
0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00,
};
#if D3D_COMPILER_VERSION
/*
* fxc.exe /E VS /Tvs_4_0 /Fx
*/
#if 0
float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION
{
return position;
}
#endif
static DWORD test_reflection_blob[] = {
0x43425844, 0x77c6324f, 0xfd27948a, 0xe6958d31, 0x53361cba, 0x00000001, 0x000001d8, 0x00000005,
0x00000034, 0x0000008c, 0x000000e4, 0x00000118, 0x0000015c, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300, 0x49534f50, 0x4e4f4954,
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001,
0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c,
0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000,
0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453,
0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static void test_reflection_references(void)
{
ID3D11ShaderReflection *ref11, *ref11_test;
ID3D10ShaderReflection1 *ref10_1;
ID3D10ShaderReflection *ref10;
HRESULT hr, expected;
ULONG count;
hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D11ShaderReflection, (void **)&ref11_test);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
count = ref11_test->lpVtbl->Release(ref11_test);
ok(count == 1, "Release failed %lu\n", count);
hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&ref10);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr);
count = ref11->lpVtbl->Release(ref11);
ok(!count, "Got unexpected count %lu.\n", count);
/* check invalid cases */
#if D3D_COMPILER_VERSION >= 46
expected = E_INVALIDARG;
#else
expected = E_NOINTERFACE;
#endif
hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection, (void **)&ref10);
ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */,
"Got unexpected hr %#lx, expected %#lx.\n", hr, expected);
hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */,
"Got unexpected hr %#lx, expected %#lx.\n", hr, expected);
hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr);
hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr);
/* returns different errors with different sizes */
hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr);
#if D3D_COMPILER_VERSION >= 46
expected = D3DERR_INVALIDCALL;
#else
expected = E_FAIL;
#endif
hr = D3DReflect(test_reflection_blob, 32, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected);
hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected);
hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr);
hr = D3DReflect(test_reflection_blob, 32, &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected);
hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected);
}
#endif
#if D3D_COMPILER_VERSION
static void test_reflection_interfaces(void)
{
ID3D12ShaderReflection *ref12 = NULL;
ID3D11ShaderReflection *ref11;
HRESULT hr, expected_hr;
IUnknown *iface, *iunk;
ULONG count;
expected_hr = D3D_COMPILER_VERSION < 46 ? E_NOINTERFACE : D3D_COMPILER_VERSION == 46 ? E_INVALIDARG : S_OK;
hr = call_reflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D12ShaderReflection, (void **)&ref12);
/* Broken with older d3dcompiler_46, d3dcompiler_47. */
ok(hr == expected_hr || broken(hr == E_NOINTERFACE),
"Got unexpected hr %#lx, expected %#lx.\n", hr, expected_hr);
if (hr != S_OK)
return;
hr = call_reflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D11ShaderReflection, (void **)&iface);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(iface == (void *)ref12, "Got unexpected interfaces %p, %p.\n", iface, ref12);
hr = iface->lpVtbl->QueryInterface(iface, &IID_IUnknown, (void **)&iunk);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(iface == iunk, "Got unexpected iface %p.\n", iface);
iface->lpVtbl->Release(iunk);
iface->lpVtbl->Release(iface);
hr = ref12->lpVtbl->QueryInterface(ref12, &IID_IUnknown, (void **)&iface);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(iface == (IUnknown *)ref12, "Got unexpected iface %p.\n", iface);
iface->lpVtbl->Release(iface);
hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&iface);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(iface == (void *)ref11, "Got unexpected interfaces %p, %p.\n", iface, ref11);
hr = iface->lpVtbl->QueryInterface(iface, &IID_IUnknown, (void **)&iunk);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(iface == iunk, "Got unexpected iface %p.\n", iface);
iface->lpVtbl->Release(iunk);
iface->lpVtbl->Release(iface);
hr = ref11->lpVtbl->QueryInterface(ref11, &IID_IUnknown, (void **)&iface);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(iface == (IUnknown *)ref11, "Got unexpected iface %p.\n", iface);
iface->lpVtbl->Release(iface);
hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&iface);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr);
hr = ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D10ShaderReflection, (void **)&iface);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr);
count = ref12->lpVtbl->Release(ref12);
ok(!count, "Got unexpected ref count %lu.\n", count);
count = ref11->lpVtbl->Release(ref11);
ok(!count, "Got unexpected ref count %lu.\n", count);
}
#endif
/*
* fxc.exe /E VS /Tvs_4_1 /Fx
*/
#if 0
struct vsin
{
float4 x : SV_position;
float4 a : BINORMAL;
uint b : BLENDINDICES;
float c : BLENDWEIGHT;
float4 d : COLOR;
float4 d1 : COLOR1;
float4 e : NORMAL;
float4 f : POSITION;
float4 g : POSITIONT;
float h : PSIZE;
float4 i : TANGENT;
float4 j : TEXCOORD;
uint k : SV_VertexID;
uint l : SV_InstanceID;
float m : testin;
};
struct vsout
{
float4 x : SV_position;
float4 a : COLOR0;
float b : FOG;
float4 c : POSITION0;
float d : PSIZE;
float e : TESSFACTOR0;
float4 f : TEXCOORD0;
float g : SV_ClipDistance0;
float h : SV_CullDistance0;
uint i : SV_InstanceID;
float j : testout;
};
vsout VS(vsin x)
{
vsout s;
s.x = float4(1.6f, 0.3f, 0.1f, 0.0f);
int y = 1;
int p[5] = {1, 2, 3, 5, 4};
y = y << (int) x.x.x & 0xf;
s.x.x = p[y];
s.a = x.d;
s.b = x.c;
s.c = x.f;
s.d = x.h;
s.e = x.h;
s.f = x.j;
s.g = 1.0f;
s.h = 1.0f;
s.i = 2;
s.j = x.m;
return s;
}
#endif
static DWORD test_reflection_desc_vs_blob[] = {
0x43425844, 0xb65955ac, 0xcea1cb75, 0x06c5a1ad, 0x8a555fa1, 0x00000001, 0x0000076c, 0x00000005,
0x00000034, 0x0000008c, 0x0000028c, 0x00000414, 0x000006f0, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xfffe0401, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x000001f8, 0x0000000f, 0x00000008, 0x00000170,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010f, 0x0000017c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x0000000f, 0x00000185, 0x00000000, 0x00000000, 0x00000001, 0x00000002,
0x00000001, 0x00000192, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x0000019e,
0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000f0f, 0x0000019e, 0x00000001, 0x00000000,
0x00000003, 0x00000005, 0x0000000f, 0x000001a4, 0x00000000, 0x00000000, 0x00000003, 0x00000006,
0x0000000f, 0x000001ab, 0x00000000, 0x00000000, 0x00000003, 0x00000007, 0x00000f0f, 0x000001b4,
0x00000000, 0x00000000, 0x00000003, 0x00000008, 0x0000000f, 0x000001be, 0x00000000, 0x00000000,
0x00000003, 0x00000009, 0x00000101, 0x000001c4, 0x00000000, 0x00000000, 0x00000003, 0x0000000a,
0x0000000f, 0x000001cc, 0x00000000, 0x00000000, 0x00000003, 0x0000000b, 0x00000f0f, 0x000001d5,
0x00000000, 0x00000006, 0x00000001, 0x0000000c, 0x00000001, 0x000001e1, 0x00000000, 0x00000008,
0x00000001, 0x0000000d, 0x00000001, 0x000001ef, 0x00000000, 0x00000000, 0x00000003, 0x0000000e,
0x00000101, 0x705f5653, 0x7469736f, 0x006e6f69, 0x4f4e4942, 0x4c414d52, 0x454c4200, 0x4e49444e,
0x45434944, 0x4c420053, 0x57444e45, 0x48474945, 0x4f430054, 0x00524f4c, 0x4d524f4e, 0x50004c41,
0x5449534f, 0x004e4f49, 0x49534f50, 0x4e4f4954, 0x53500054, 0x00455a49, 0x474e4154, 0x00544e45,
0x43584554, 0x44524f4f, 0x5f565300, 0x74726556, 0x44497865, 0x5f565300, 0x74736e49, 0x65636e61,
0x74004449, 0x69747365, 0xabab006e, 0x4e47534f, 0x00000180, 0x0000000b, 0x00000008, 0x00000110,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000011c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x0000000f, 0x00000122, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
0x00000e01, 0x00000126, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000d02, 0x0000012c,
0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000b04, 0x00000137, 0x00000000, 0x00000000,
0x00000003, 0x00000002, 0x00000708, 0x0000013f, 0x00000000, 0x00000000, 0x00000003, 0x00000003,
0x0000000f, 0x00000148, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x0000000f, 0x00000151,
0x00000000, 0x00000002, 0x00000003, 0x00000005, 0x00000e01, 0x00000161, 0x00000000, 0x00000003,
0x00000003, 0x00000005, 0x00000d02, 0x00000171, 0x00000000, 0x00000000, 0x00000001, 0x00000006,
0x00000e01, 0x705f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x4f460052, 0x53500047, 0x00455a49,
0x53534554, 0x54434146, 0x7400524f, 0x6f747365, 0x50007475, 0x5449534f, 0x004e4f49, 0x43584554,
0x44524f4f, 0x5f565300, 0x70696c43, 0x74736944, 0x65636e61, 0x5f565300, 0x6c6c7543, 0x74736944,
0x65636e61, 0x5f565300, 0x74736e49, 0x65636e61, 0xab004449, 0x52444853, 0x000002d4, 0x00010041,
0x000000b5, 0x0100086a, 0x0300005f, 0x00101012, 0x00000000, 0x0300005f, 0x00101012, 0x00000003,
0x0300005f, 0x001010f2, 0x00000004, 0x0300005f, 0x001010f2, 0x00000007, 0x0300005f, 0x00101012,
0x00000009, 0x0300005f, 0x001010f2, 0x0000000b, 0x0300005f, 0x00101012, 0x0000000e, 0x04000067,
0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102012,
0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042, 0x00000002, 0x03000065,
0x00102082, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x03000065, 0x001020f2, 0x00000004,
0x04000067, 0x00102012, 0x00000005, 0x00000002, 0x04000067, 0x00102022, 0x00000005, 0x00000003,
0x03000065, 0x00102012, 0x00000006, 0x02000068, 0x00000001, 0x04000069, 0x00000000, 0x00000005,
0x00000004, 0x06000036, 0x00203012, 0x00000000, 0x00000000, 0x00004001, 0x00000001, 0x06000036,
0x00203012, 0x00000000, 0x00000001, 0x00004001, 0x00000002, 0x06000036, 0x00203012, 0x00000000,
0x00000002, 0x00004001, 0x00000003, 0x06000036, 0x00203012, 0x00000000, 0x00000003, 0x00004001,
0x00000005, 0x06000036, 0x00203012, 0x00000000, 0x00000004, 0x00004001, 0x00000004, 0x0500001b,
0x00100012, 0x00000000, 0x0010100a, 0x00000000, 0x07000029, 0x00100012, 0x00000000, 0x00004001,
0x00000001, 0x0010000a, 0x00000000, 0x07000001, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
0x00004001, 0x0000000f, 0x07000036, 0x00100012, 0x00000000, 0x0420300a, 0x00000000, 0x0010000a,
0x00000000, 0x0500002b, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x3e99999a, 0x3dcccccd, 0x00000000, 0x05000036, 0x001020f2,
0x00000001, 0x00101e46, 0x00000004, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000003,
0x05000036, 0x00102062, 0x00000002, 0x00101006, 0x00000009, 0x05000036, 0x00102082, 0x00000002,
0x0010100a, 0x0000000e, 0x05000036, 0x001020f2, 0x00000003, 0x00101e46, 0x00000007, 0x05000036,
0x001020f2, 0x00000004, 0x00101e46, 0x0000000b, 0x05000036, 0x00102012, 0x00000005, 0x00004001,
0x3f800000, 0x05000036, 0x00102022, 0x00000005, 0x00004001, 0x3f800000, 0x05000036, 0x00102012,
0x00000006, 0x00004001, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x00000015, 0x00000001,
0x00000000, 0x00000012, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000000,
0x00000005, 0x00000006, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0000000a, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_vs_resultin[] =
{
{"SV_position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x1, 0},
{"BINORMAL", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"BLENDINDICES", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
{"BLENDWEIGHT", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0},
{"COLOR", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0},
{"COLOR", 1, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"NORMAL", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"POSITION", 0, 7, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0},
{"POSITIONT", 0, 8, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"PSIZE", 0, 9, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0},
{"TANGENT", 0, 10, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"TEXCOORD", 0, 11, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0},
{"SV_VertexID", 0, 12, D3D_NAME_VERTEX_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
{"SV_InstanceID", 0, 13, D3D_NAME_INSTANCE_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
{"testin", 0, 14, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0},
};
static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_vs_resultout[] =
{
{"SV_position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"COLOR", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"FOG", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"PSIZE", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd, 0},
{"TESSFACTOR", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb, 0},
{"testout", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x8, 0x7, 0},
{"POSITION", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"TEXCOORD", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"SV_ClipDistance", 0, 5, D3D_NAME_CLIP_DISTANCE, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"SV_CullDistance", 0, 5, D3D_NAME_CULL_DISTANCE, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd, 0},
{"SV_InstanceID", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0},
};
struct D3D11_SIGNATURE_PARAMETER_DESC_46
{
const char *SemanticName;
UINT SemanticIndex;
UINT Register;
D3D_NAME SystemValueType;
D3D_REGISTER_COMPONENT_TYPE ComponentType;
BYTE Mask;
BYTE ReadWriteMask;
UINT Stream;
D3D_MIN_PRECISION MinPrecision;
};
static void test_reflection_desc_vs(void)
{
struct D3D11_SIGNATURE_PARAMETER_DESC_46 desc_46 = {0};
const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
D3D11_SIGNATURE_PARAMETER_DESC desc11 = {0};
D3D12_SIGNATURE_PARAMETER_DESC desc12 = {0};
D3D_MIN_PRECISION expected_min_prec;
D3D11_SHADER_DESC sdesc11 = {0};
D3D12_SHADER_DESC sdesc12 = {0};
ID3D11ShaderReflection *ref11;
ID3D12ShaderReflection *ref12;
unsigned int i;
ULONG count;
HRESULT hr;
#if D3D_COMPILER_VERSION
UINT ret;
#endif
hr = call_reflect(test_reflection_desc_vs_blob, test_reflection_desc_vs_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&ref12);
hr = ref11->lpVtbl->GetDesc(ref11, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetDesc(ref11, &sdesc11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(sdesc11.Version == 65601, "GetDesc failed, got %u, expected %u\n", sdesc11.Version, 65601);
ok(strcmp(sdesc11.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc11.Creator, (char*)shader_creator);
ok(sdesc11.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc11.Flags, 256);
ok(sdesc11.ConstantBuffers == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ConstantBuffers, 0);
ok(sdesc11.BoundResources == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.BoundResources, 0);
ok(sdesc11.InputParameters == 15, "GetDesc failed, got %u, expected %u\n", sdesc11.InputParameters, 15);
ok(sdesc11.OutputParameters == 11, "GetDesc failed, got %u, expected %u\n", sdesc11.OutputParameters, 11);
ok(sdesc11.InstructionCount == 21, "GetDesc failed, got %u, expected %u\n", sdesc11.InstructionCount, 21);
ok(sdesc11.TempRegisterCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.TempRegisterCount, 1);
ok(sdesc11.TempArrayCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.TempArrayCount, 5);
ok(sdesc11.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DefCount, 0);
ok(sdesc11.DclCount == 18, "GetDesc failed, got %u, expected %u\n", sdesc11.DclCount, 18);
ok(sdesc11.TextureNormalInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureNormalInstructions, 0);
ok(sdesc11.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureLoadInstructions, 0);
ok(sdesc11.TextureCompInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureCompInstructions, 0);
ok(sdesc11.TextureBiasInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureBiasInstructions, 0);
ok(sdesc11.TextureGradientInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureGradientInstructions, 0);
ok(sdesc11.FloatInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.FloatInstructionCount, 0);
ok(sdesc11.IntInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.IntInstructionCount, 1);
ok(sdesc11.UintInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.UintInstructionCount, 1);
ok(sdesc11.StaticFlowControlCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.StaticFlowControlCount, 1);
ok(sdesc11.DynamicFlowControlCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DynamicFlowControlCount, 0);
ok(sdesc11.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.MacroInstructionCount, 0);
ok(sdesc11.ArrayInstructionCount == 6, "GetDesc failed, got %u, expected %u\n", sdesc11.ArrayInstructionCount, 6);
ok(sdesc11.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.CutInstructionCount, 0);
ok(sdesc11.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.EmitInstructionCount, 0);
ok(sdesc11.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.GSOutputTopology, 0);
ok(sdesc11.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.GSMaxOutputVertexCount, 0);
ok(sdesc11.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.InputPrimitive, 0);
ok(sdesc11.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.PatchConstantParameters, 0);
ok(sdesc11.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cGSInstanceCount, 0);
ok(sdesc11.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cControlPoints, 0);
ok(sdesc11.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSOutputPrimitive, 0);
ok(sdesc11.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSPartitioning, 0);
ok(sdesc11.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.TessellatorDomain, 0);
ok(sdesc11.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cBarrierInstructions, 0);
ok(sdesc11.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cInterlockedInstructions, 0);
ok(sdesc11.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cTextureStoreInstructions, 0);
if (ref12)
{
hr = ref12->lpVtbl->GetDesc(ref12, &sdesc12);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!memcmp(&sdesc11, &sdesc12, sizeof(sdesc12)), "D3D11 and D3D12 descs do not match.\n");
}
#if D3D_COMPILER_VERSION
ret = ref11->lpVtbl->GetBitwiseInstructionCount(ref11);
ok(ret == 0, "Got unexpected ret %u.\n", ret);
ret = ref11->lpVtbl->GetConversionInstructionCount(ref11);
ok(ret == 2, "Got unexpected ret %u.\n", ret);
ret = ref11->lpVtbl->GetMovInstructionCount(ref11);
ok(ret == 10, "Got unexpected ret %u.\n", ret);
ret = ref11->lpVtbl->GetMovcInstructionCount(ref11);
ok(ret == 0, "Got unexpected ret %u.\n", ret);
if (ref12)
{
ret = ref12->lpVtbl->GetBitwiseInstructionCount(ref12);
ok(ret == 0, "Got unexpected ret %u.\n", ret);
ret = ref12->lpVtbl->GetConversionInstructionCount(ref12);
ok(ret == 2, "Got unexpected ret %u.\n", ret);
ret = ref12->lpVtbl->GetMovInstructionCount(ref12);
ok(ret == 10, "Got unexpected ret %u.\n", ret);
ret = ref12->lpVtbl->GetMovcInstructionCount(ref12);
ok(ret == 0, "Got unexpected ret %u.\n", ret);
}
#endif
/* GetIn/OutputParameterDesc */
desc_46.MinPrecision = ~0u;
hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0, (D3D11_SIGNATURE_PARAMETER_DESC *)&desc_46);
#if D3D_COMPILER_VERSION >= 46
expected_min_prec = 0;
#else
expected_min_prec = ~0u;
#endif
ok(desc_46.MinPrecision == expected_min_prec, "Got MinPrecision %#x, expected %#x.\n",
desc_46.MinPrecision, expected_min_prec);
for (i = 0; i < ARRAY_SIZE(test_reflection_desc_vs_resultin); ++i)
{
pdesc = &test_reflection_desc_vs_resultin[i];
hr = ref11->lpVtbl->GetInputParameterDesc(ref11, i, &desc11);
ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i);
ok(!strcmp(desc11.SemanticName, pdesc->SemanticName), "Got unexpected SemanticName \"%s\", i %u.\n",
desc11.SemanticName, i);
ok(desc11.SemanticIndex == pdesc->SemanticIndex, "Got unexpected SemanticIndex %u, i %u.\n",
desc11.SemanticIndex, i);
ok(desc11.Register == pdesc->Register, "Got unexpected Register %u, i %u.\n", desc11.Register, i);
ok(desc11.SystemValueType == pdesc->SystemValueType, "Got unexpected SystemValueType %u, i %u.\n",
desc11.SystemValueType, i);
ok(desc11.ComponentType == pdesc->ComponentType, "Got unexpected ComponentType %u, i %u.\n",
desc11.ComponentType, i);
ok(desc11.Mask == pdesc->Mask, "Got unexpected SystemValueType %#x, i %u.\n", desc11.Mask, i);
ok(desc11.ReadWriteMask == pdesc->ReadWriteMask, "Got unexpected ReadWriteMask %#x, i %u.\n",
desc11.ReadWriteMask, i);
/* The Stream field of D3D11_SIGNATURE_PARAMETER_DESC is in the
* trailing padding of the D3D10_SIGNATURE_PARAMETER_DESC struct on
* 64-bits and thus undefined. Don't test it. */
if (D3D_COMPILER_VERSION)
ok(desc11.Stream == pdesc->Stream, "Got unexpected Stream %u, i %u.\n",
desc11.Stream, i);
else if (sizeof(void *) == 4)
ok(!desc11.Stream, "Got unexpected Stream %u, i %u.\n", desc11.Stream, i);
if (ref12)
{
hr = ref12->lpVtbl->GetInputParameterDesc(ref12, i, &desc12);
ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i);
ok(!memcmp(&desc12, &desc11, sizeof(desc11)), "D3D11 and D3D12 descs do not match.\n");
}
}
for (i = 0; i < ARRAY_SIZE(test_reflection_desc_vs_resultout); ++i)
{
pdesc = &test_reflection_desc_vs_resultout[i];
hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, i, &desc11);
ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i);
ok(!strcmp(desc11.SemanticName, pdesc->SemanticName), "Got unexpected SemanticName \"%s\", i %u.\n",
desc11.SemanticName, i);
ok(desc11.SemanticIndex == pdesc->SemanticIndex, "Got unexpected SemanticIndex %u, i %u.\n",
desc11.SemanticIndex, i);
ok(desc11.Register == pdesc->Register, "Got unexpected Register %u, i %u.\n", desc11.Register, i);
ok(desc11.SystemValueType == pdesc->SystemValueType, "Got unexpected SystemValueType %u, i %u.\n",
desc11.SystemValueType, i);
ok(desc11.ComponentType == pdesc->ComponentType, "Got unexpected ComponentType %u, i %u.\n",
desc11.ComponentType, i);
ok(desc11.Mask == pdesc->Mask, "Got unexpected SystemValueType %#x, i %u.\n", desc11.Mask, i);
ok(desc11.ReadWriteMask == pdesc->ReadWriteMask, "Got unexpected ReadWriteMask %#x, i %u.\n",
desc11.ReadWriteMask, i);
/* The Stream field of D3D11_SIGNATURE_PARAMETER_DESC is in the
* trailing padding of the D3D10_SIGNATURE_PARAMETER_DESC struct on
* 64-bits and thus undefined. Don't test it. */
if (D3D_COMPILER_VERSION)
ok(desc11.Stream == pdesc->Stream, "Got unexpected Stream %u, i %u.\n",
desc11.Stream, i);
else if (sizeof(void *) == 4)
ok(!desc11.Stream, "Got unexpected Stream %u, i %u.\n", desc11.Stream, i);
if (ref12)
{
hr = ref12->lpVtbl->GetOutputParameterDesc(ref12, i, &desc12);
ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i);
ok(!memcmp(&desc12, &desc11, sizeof(desc11)), "D3D11 and D3D12 descs do not match.\n");
}
}
if (ref12)
{
count = ref12->lpVtbl->Release(ref12);
ok(count == 1, "Got unexpected ref count %lu.\n", count);
}
count = ref11->lpVtbl->Release(ref11);
ok(count == 0, "Got unexpected ref count %lu.\n", count);
}
/*
* fxc.exe /E PS /Tps_4_1 /Fx
*/
#if 0
Texture2D tex1;
Texture2D tex2;
SamplerState sam
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
SamplerComparisonState samc
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = w1;
AddressV = Wrap;
ComparisonFunc = LESS;
};
struct psin
{
uint f : SV_RenderTargetArrayIndex;
uint g : SV_InstanceID;
uint h : SV_PrimitiveID;
float2 uv : TEXCOORD;
float4 a : COLOR3;
float b : VFACE;
float4 c : SV_position;
bool d : SV_Coverage;
bool e : SV_IsFrontFace;
};
struct psout
{
float a : SV_Target1;
float b : SV_Depth;
float x : SV_Target;
bool c : SV_Coverage;
};
psout PS(psin p)
{
psout a;
float4 x = tex1.Sample(sam, p.uv);
x += tex1.SampleCmp(samc, p.uv, 0.3f);
if (x.y < 0.1f)
x += tex2.SampleCmp(samc, p.uv, 0.4f);
else if (x.y < 0.2f)
x += tex2.SampleCmp(samc, p.uv, 0.1f);
else if (x.y < 0.3f)
x += tex2.SampleBias(sam, p.uv, 0.1f);
else if (x.y < 0.4f)
x += tex2.SampleBias(sam, p.uv, 0.2f);
else if (x.y < 0.5f)
x += tex2.SampleBias(sam, p.uv, 0.3f);
else
x += tex2.SampleBias(sam, p.uv, 0.4f);
x += tex2.SampleGrad(sam, p.uv, x.xy, x.xy);
x += tex2.SampleGrad(sam, p.uv, x.xz, x.xz);
x += tex2.SampleGrad(sam, p.uv, x.xz, x.zy);
x += tex2.SampleGrad(sam, p.uv, x.xz, x.zw);
x += tex2.SampleGrad(sam, p.uv, x.xz, x.wz);
a.a = x.y;
a.b = x.x;
a.x = x.x;
a.c = true;
return a;
}
#endif
static DWORD test_reflection_desc_ps_blob[] = {
0x43425844, 0x19e2f325, 0xf1ec39a3, 0x3c5a8b53, 0x5bd5fb65, 0x00000001, 0x000008d0, 0x00000005,
0x00000034, 0x0000011c, 0x00000254, 0x000002e4, 0x00000854, 0x46454452, 0x000000e0, 0x00000000,
0x00000000, 0x00000004, 0x0000001c, 0xffff0401, 0x00000100, 0x000000af, 0x0000009c, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000a0, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x000000a5, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000c, 0x000000aa, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000c, 0x006d6173, 0x636d6173,
0x78657400, 0x65740031, 0x4d003278, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x4e475349,
0x00000130, 0x00000008, 0x00000008, 0x000000c8, 0x00000000, 0x00000004, 0x00000001, 0x00000000,
0x00000001, 0x000000e2, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x000000f0,
0x00000000, 0x00000007, 0x00000001, 0x00000000, 0x00000004, 0x000000ff, 0x00000000, 0x00000009,
0x00000001, 0x00000000, 0x00000008, 0x0000010e, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
0x00000303, 0x00000117, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000004, 0x0000011d,
0x00000003, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000123, 0x00000000, 0x00000001,
0x00000003, 0x00000003, 0x0000000f, 0x525f5653, 0x65646e65, 0x72615472, 0x41746567, 0x79617272,
0x65646e49, 0x56530078, 0x736e495f, 0x636e6174, 0x00444965, 0x505f5653, 0x696d6972, 0x65766974,
0x53004449, 0x73495f56, 0x6e6f7246, 0x63614674, 0x45540065, 0x4f4f4358, 0x56004452, 0x45434146,
0x4c4f4300, 0x5300524f, 0x6f705f56, 0x69746973, 0xab006e6f, 0x4e47534f, 0x00000088, 0x00000004,
0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000e01, 0x00000068,
0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x00000072, 0x00000000, 0x00000000,
0x00000001, 0xffffffff, 0x00000e01, 0x0000007e, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x545f5653, 0x65677261, 0x56530074, 0x766f435f, 0x67617265, 0x56530065, 0x7065445f,
0xab006874, 0x52444853, 0x00000568, 0x00000041, 0x0000015a, 0x0100086a, 0x0300005a, 0x00106000,
0x00000000, 0x0300085a, 0x00106000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03000065,
0x00102012, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x02000065, 0x0000f000, 0x02000065,
0x0000c001, 0x02000068, 0x00000003, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0b000046, 0x00100012, 0x00000001, 0x00101046,
0x00000001, 0x00107006, 0x00000000, 0x00106000, 0x00000001, 0x00004001, 0x3e99999a, 0x07000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x07000031, 0x00100012,
0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x3dcccccd, 0x0304001f, 0x0010000a, 0x00000001,
0x0b000046, 0x00100012, 0x00000001, 0x00101046, 0x00000001, 0x00107006, 0x00000001, 0x00106000,
0x00000001, 0x00004001, 0x3ecccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000,
0x00100006, 0x00000001, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000,
0x00004001, 0x3e4ccccd, 0x0304001f, 0x0010000a, 0x00000002, 0x0b000046, 0x00100012, 0x00000002,
0x00101046, 0x00000001, 0x00107006, 0x00000001, 0x00106000, 0x00000001, 0x00004001, 0x3dcccccd,
0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100006, 0x00000002, 0x01000012,
0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001, 0x3e99999a, 0x0304001f,
0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46,
0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3dcccccd, 0x07000000, 0x001000f2, 0x00000001,
0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002,
0x0010001a, 0x00000000, 0x00004001, 0x3ecccccd, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a,
0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000,
0x00004001, 0x3e4ccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46,
0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001,
0x3f000000, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046,
0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3e99999a, 0x07000000,
0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x0b00004a,
0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000,
0x00004001, 0x3ecccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46,
0x00000002, 0x01000015, 0x01000015, 0x01000015, 0x01000015, 0x01000015, 0x0d000049, 0x001000f2,
0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100046,
0x00000001, 0x00100046, 0x00000001, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100086, 0x00000000, 0x07000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000f2,
0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100086,
0x00000000, 0x00100a66, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100ae6, 0x00000000, 0x07000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000c2,
0x00000000, 0x00101046, 0x00000001, 0x001074e6, 0x00000001, 0x00106000, 0x00000000, 0x00100086,
0x00000000, 0x00100fb6, 0x00000000, 0x07000000, 0x00100032, 0x00000000, 0x00100ae6, 0x00000000,
0x00100046, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010001a, 0x00000000, 0x04000036,
0x0000c001, 0x0010000a, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000,
0x04000036, 0x0000f001, 0x00004001, 0xffffffff, 0x0100003e, 0x54415453, 0x00000074, 0x00000032,
0x00000003, 0x00000000, 0x00000005, 0x00000011, 0x00000000, 0x00000000, 0x00000006, 0x00000005,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000003,
0x00000004, 0x00000005, 0x00000018, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_resultin[] =
{
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
{"SV_InstanceID", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0x0, 0},
{"SV_PrimitiveID", 0, 0, D3D_NAME_PRIMITIVE_ID, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0x0, 0},
{"SV_IsFrontFace", 0, 0, D3D_NAME_IS_FRONT_FACE, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x0, 0},
{"TEXCOORD", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0x3, 0},
{"VFACE", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0x0, 0},
{"COLOR", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
{"SV_position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
};
static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_resultout[] =
{
{"SV_Target", 0, 0, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"SV_Target", 1, 1, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"SV_Coverage", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0},
{"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
};
static void test_reflection_desc_ps(void)
{
HRESULT hr;
ULONG count;
ID3D11ShaderReflection *ref11;
D3D11_SHADER_DESC sdesc11 = {0};
D3D11_SIGNATURE_PARAMETER_DESC desc = {0};
const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
D3D_NAME expected;
unsigned int i;
#if D3D_COMPILER_VERSION
UINT ret;
#endif
hr = call_reflect(test_reflection_desc_ps_blob, test_reflection_desc_ps_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetDesc(ref11, &sdesc11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(sdesc11.Version == 65, "GetDesc failed, got %u, expected %u\n", sdesc11.Version, 65);
ok(strcmp(sdesc11.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc11.Creator, (char*)shader_creator);
ok(sdesc11.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc11.Flags, 256);
ok(sdesc11.ConstantBuffers == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ConstantBuffers, 0);
ok(sdesc11.BoundResources == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.BoundResources, 4);
ok(sdesc11.InputParameters == 8, "GetDesc failed, got %u, expected %u\n", sdesc11.InputParameters, 8);
ok(sdesc11.OutputParameters == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.OutputParameters, 4);
ok(sdesc11.InstructionCount == 50, "GetDesc failed, got %u, expected %u\n", sdesc11.InstructionCount, 50);
ok(sdesc11.TempRegisterCount == 3, "GetDesc failed, got %u, expected %u\n", sdesc11.TempRegisterCount, 3);
ok(sdesc11.TempArrayCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TempArrayCount, 0);
ok(sdesc11.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DefCount, 0);
ok(sdesc11.DclCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.DclCount, 5);
ok(sdesc11.TextureNormalInstructions == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureNormalInstructions, 1);
ok(sdesc11.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureLoadInstructions, 0);
ok(sdesc11.TextureCompInstructions == 3, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureCompInstructions, 3);
ok(sdesc11.TextureBiasInstructions == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureBiasInstructions, 4);
ok(sdesc11.TextureGradientInstructions == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureGradientInstructions, 5);
ok(sdesc11.FloatInstructionCount == 17, "GetDesc failed, got %u, expected %u\n", sdesc11.FloatInstructionCount, 17);
ok(sdesc11.IntInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.IntInstructionCount, 0);
ok(sdesc11.UintInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.UintInstructionCount, 0);
ok(sdesc11.StaticFlowControlCount == 6, "GetDesc failed, got %u, expected %u\n", sdesc11.StaticFlowControlCount, 6);
ok(sdesc11.DynamicFlowControlCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.DynamicFlowControlCount, 5);
ok(sdesc11.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.MacroInstructionCount, 0);
ok(sdesc11.ArrayInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ArrayInstructionCount, 0);
ok(sdesc11.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.CutInstructionCount, 0);
ok(sdesc11.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.EmitInstructionCount, 0);
ok(sdesc11.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.GSOutputTopology, 0);
ok(sdesc11.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.GSMaxOutputVertexCount, 0);
ok(sdesc11.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.InputPrimitive, 0);
ok(sdesc11.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.PatchConstantParameters, 0);
ok(sdesc11.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cGSInstanceCount, 0);
ok(sdesc11.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cControlPoints, 0);
ok(sdesc11.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSOutputPrimitive, 0);
ok(sdesc11.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSPartitioning, 0);
ok(sdesc11.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.TessellatorDomain, 0);
ok(sdesc11.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cBarrierInstructions, 0);
ok(sdesc11.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cInterlockedInstructions, 0);
ok(sdesc11.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cTextureStoreInstructions, 0);
#if D3D_COMPILER_VERSION
ret = ref11->lpVtbl->GetBitwiseInstructionCount(ref11);
ok(ret == 0, "GetBitwiseInstructionCount failed, got %u, expected %u\n", ret, 0);
ret = ref11->lpVtbl->GetConversionInstructionCount(ref11);
ok(ret == 0, "GetConversionInstructionCount failed, got %u, expected %u\n", ret, 0);
ret = ref11->lpVtbl->GetMovInstructionCount(ref11);
ok(ret == 24, "GetMovInstructionCount failed, got %u, expected %u\n", ret, 24);
ret = ref11->lpVtbl->GetMovcInstructionCount(ref11);
ok(ret == 0, "GetMovcInstructionCount failed, got %u, expected %u\n", ret, 0);
#endif
/* check invalid Get*ParameterDesc cases*/
hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0xffffffff, &desc);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0xffffffff, &desc);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
#if D3D_COMPILER_VERSION
hr = ref11->lpVtbl->GetPatchConstantParameterDesc(ref11, 0, &desc);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
#endif
/* GetIn/OutputParameterDesc */
for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_resultin); ++i)
{
pdesc = &test_reflection_desc_ps_resultin[i];
hr = ref11->lpVtbl->GetInputParameterDesc(ref11, i, &desc);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetInputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n",
i, desc.SemanticName, pdesc->SemanticName);
ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetInputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n",
i, desc.SemanticIndex, pdesc->SemanticIndex);
ok(desc.Register == pdesc->Register, "GetInputParameterDesc(%u) Register failed, got %u, expected %u\n",
i, desc.Register, pdesc->Register);
ok(desc.SystemValueType == pdesc->SystemValueType, "GetInputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n",
i, desc.SystemValueType, pdesc->SystemValueType);
ok(desc.ComponentType == pdesc->ComponentType, "GetInputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
i, desc.ComponentType, pdesc->ComponentType);
ok(desc.Mask == pdesc->Mask, "GetInputParameterDesc(%u) Mask failed, got %x, expected %x\n",
i, desc.Mask, pdesc->Mask);
ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetInputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n",
i, desc.ReadWriteMask, pdesc->ReadWriteMask);
if (D3D_COMPILER_VERSION)
ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
i, desc.Stream, pdesc->Stream);
else if (sizeof(void *) == 4)
ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
}
for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_resultout); ++i)
{
pdesc = &test_reflection_desc_ps_resultout[i];
hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, i, &desc);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetOutputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n",
i, desc.SemanticName, pdesc->SemanticName);
ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetOutputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n",
i, desc.SemanticIndex, pdesc->SemanticIndex);
ok(desc.Register == pdesc->Register, "GetOutputParameterDesc(%u) Register failed, got %u, expected %u\n",
i, desc.Register, pdesc->Register);
#if D3D_COMPILER_VERSION
expected = pdesc->SystemValueType;
#else
expected = D3D_NAME_UNDEFINED;
todo_wine
#endif
ok(desc.SystemValueType == expected, "(%u): got unexpected SystemValueType %#x, expected %#x.\n",
i, desc.SystemValueType, expected);
ok(desc.ComponentType == pdesc->ComponentType, "GetOutputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
i, desc.ComponentType, pdesc->ComponentType);
ok(desc.Mask == pdesc->Mask, "GetOutputParameterDesc(%u) Mask failed, got %x, expected %x\n",
i, desc.Mask, pdesc->Mask);
ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetOutputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n",
i, desc.ReadWriteMask, pdesc->ReadWriteMask);
if (D3D_COMPILER_VERSION)
ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
i, desc.Stream, pdesc->Stream);
else if (sizeof(void *) == 4)
ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
}
count = ref11->lpVtbl->Release(ref11);
ok(!count, "Got unexpected count %lu.\n", count);
}
/* The following shaders are stripped, in order to show that the correct
* reporting of pixel shader output sysvals should not depend on the RDEF chunk
* being present. */
#if 0
float4 PS() : SV_Target3
{
float4 a = float4(1.2f, 1.0f, 0.2f, 0.0f);
return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_0[] =
{
0x43425844, 0xc3773602, 0x04f86bdc, 0x715f33b2, 0x9c063cae, 0x00000001, 0x000000b4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000003, 0x00000000, 0x00000003, 0x00000003,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050, 0x0000000f,
0x0100086a, 0x03000065, 0x001020f2, 0x00000003, 0x08000036, 0x001020f2, 0x00000003, 0x00004002,
0x3f99999a, 0x3f800000, 0x3e4ccccd, 0x00000000, 0x0100003e,
};
#if 0
float PS() : SV_DepthLessEqual
{
float a = 1.2f;
return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_1[] =
{
0x43425844, 0xc45db587, 0xdb0601fb, 0x7370900b, 0x219464be, 0x00000001, 0x000000a8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000078, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000034, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5653, 0x68747065, 0x7373654c, 0x61757145, 0xabab006c, 0x58454853, 0x00000028,
0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x00027001, 0x04000036, 0x00027001, 0x00004001,
0x3f99999a, 0x0100003e,
};
#if 0
float PS() : SV_DepthGreaterEqual
{
float a = 1.2f;
return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_2[] =
{
0x43425844, 0x13cce144, 0x3628f322, 0xa8ea9b7d, 0xbbf9f8d7, 0x00000001, 0x000000ac, 0x00000003,
0x0000002c, 0x0000003c, 0x0000007c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000038, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5653, 0x68747065, 0x61657247, 0x45726574, 0x6c617571, 0xababab00, 0x58454853,
0x00000028, 0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x00026001, 0x04000036, 0x00026001,
0x00004001, 0x3f99999a, 0x0100003e,
};
#if 0
float PS() : sV_DePtH
{
float a = 1.2f;
return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_3[] =
{
0x43425844, 0x31c891d1, 0xcbb9d935, 0xa199e1d5, 0x70205254, 0x00000001, 0x000000a0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5673, 0x48745065, 0xababab00, 0x58454853, 0x00000028, 0x00000050, 0x0000000a,
0x0100086a, 0x02000065, 0x0000c001, 0x04000036, 0x0000c001, 0x00004001, 0x3f99999a, 0x0100003e,
};
#if 0
float PS() : SV_Depth
{
float a = 1.2f;
return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_4[] =
{
0x43425844, 0x1d404736, 0x00e4a4aa, 0x5fcdad54, 0x5abd13f8, 0x00000001, 0x0000009c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000024, 0x00000040, 0x00000009,
0x02000065, 0x0000c001, 0x04000036, 0x0000c001, 0x00004001, 0x3f99999a, 0x0100003e,
};
#if 0
bool PS() : SV_COVERAGE
{
bool a = true;
return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_5[] =
{
0x43425844, 0x6127612d, 0x09e2bb9a, 0xbba3889a, 0x987dafc2, 0x00000001, 0x000000a0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0xffffffff,
0x00000e01, 0x435f5653, 0x5245564f, 0x00454741, 0x52444853, 0x00000028, 0x00000041, 0x0000000a,
0x0100086a, 0x02000065, 0x0000f000, 0x04000036, 0x0000f001, 0x00004001, 0xffffffff, 0x0100003e,
};
static void test_reflection_desc_ps_output(void)
{
static const struct test_reflection_desc_ps_output_test
{
const DWORD *blob;
D3D11_SIGNATURE_PARAMETER_DESC desc;
}
tests[] =
{
{test_reflection_desc_ps_output_blob_0,
{"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}},
{test_reflection_desc_ps_output_blob_1,
{"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_2,
{"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_3,
{"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_4,
{"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_5,
{"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}},
};
HRESULT hr;
ULONG count;
ID3D11ShaderReflection *ref11;
D3D11_SIGNATURE_PARAMETER_DESC desc = {0};
const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
D3D_NAME expected;
unsigned int i;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = call_reflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
if (!D3D_COMPILER_VERSION)
{
todo_wine ok(hr == E_INVALIDARG, "%u: Got unexpected hr %#lx.\n", i, hr);
if (SUCCEEDED(hr))
ref11->lpVtbl->Release(ref11);
continue;
}
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
pdesc = &tests[i].desc;
hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, &desc);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "(%u): GetOutputParameterDesc SemanticName failed, got \"%s\", expected \"%s\"\n",
i, desc.SemanticName, pdesc->SemanticName);
ok(desc.SemanticIndex == pdesc->SemanticIndex, "(%u): GetOutputParameterDesc SemanticIndex failed, got %u, expected %u\n",
i, desc.SemanticIndex, pdesc->SemanticIndex);
ok(desc.Register == pdesc->Register, "(%u): GetOutputParameterDesc Register failed, got %u, expected %u\n",
i, desc.Register, pdesc->Register);
#if D3D_COMPILER_VERSION
expected = pdesc->SystemValueType;
#else
expected = D3D_NAME_UNDEFINED;
todo_wine
#endif
ok(desc.SystemValueType == expected, "(%u): Got unexpected SystemValueType %#x, expected %x.\n",
i, desc.SystemValueType, expected);
ok(desc.ComponentType == pdesc->ComponentType, "(%u): GetOutputParameterDesc ComponentType failed, got %x, expected %x\n",
i, desc.ComponentType, pdesc->ComponentType);
ok(desc.Mask == pdesc->Mask, "(%u): GetOutputParameterDesc Mask failed, got %x, expected %x\n",
i, desc.Mask, pdesc->Mask);
ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "(%u): GetOutputParameterDesc ReadWriteMask failed, got %x, expected %x\n",
i, desc.ReadWriteMask, pdesc->ReadWriteMask);
if (D3D_COMPILER_VERSION)
ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
i, desc.Stream, pdesc->Stream);
else if (sizeof(void *) == 4)
ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
count = ref11->lpVtbl->Release(ref11);
ok(!count, "%u: Got unexpected count %lu.\n", i, count);
}
}
/*
* fxc.exe /E PS /Tps_4_0 /Fo
*/
#if 0
Texture2D tex1[2];
Texture2D tex2;
SamplerState sam
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
cbuffer c1
{
float x;
float y[2];
int z;
};
cbuffer c2
{
float t;
};
float4 PS(float2 uv : TEXCOORD0) : sv_target
{
float4 q = tex1[0].Sample(sam, uv) + tex1[1].Sample(sam, uv) + tex2.Sample(sam, uv);
q.x = q.x + x;
q.w = q.w + y[0] + y[1] + t;
return q;
}
#endif
static const DWORD test_reflection_bound_resources_blob[] =
{
0x43425844, 0x003472ed, 0xe3436185, 0xcc1faad3, 0xfdac0a07, 0x00000001, 0x000004b0, 0x00000005,
0x00000034, 0x00000204, 0x00000238, 0x0000026c, 0x00000434, 0x46454452, 0x000001c8, 0x00000002,
0x000000d0, 0x00000005, 0x0000001c, 0xffff0400, 0x00000100, 0x0000019e, 0x000000bc, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000c0, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000002, 0x0000000c, 0x000000c5, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000c, 0x000000ca, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000cd, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x006d6173, 0x31786574,
0x78657400, 0x31630032, 0x00326300, 0x000000ca, 0x00000003, 0x00000100, 0x00000030, 0x00000000,
0x00000000, 0x000000cd, 0x00000001, 0x00000184, 0x00000010, 0x00000000, 0x00000000, 0x00000148,
0x00000000, 0x00000004, 0x00000002, 0x0000014c, 0x00000000, 0x0000015c, 0x00000010, 0x00000014,
0x00000002, 0x00000160, 0x00000000, 0x00000170, 0x00000024, 0x00000004, 0x00000000, 0x00000174,
0x00000000, 0xabab0078, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0xabab0079, 0x00030000,
0x00010001, 0x00000002, 0x00000000, 0xabab007a, 0x00020000, 0x00010001, 0x00000000, 0x00000000,
0x0000019c, 0x00000000, 0x00000004, 0x00000002, 0x0000014c, 0x00000000, 0x694d0074, 0x736f7263,
0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120,
0xabab0031, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c,
0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f,
0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x000001c0, 0x00000040, 0x00000070, 0x04000059,
0x00208e46, 0x00000000, 0x00000003, 0x04000059, 0x00208e46, 0x00000001, 0x00000001, 0x0300005a,
0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000,
0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555, 0x03001062, 0x00101032,
0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2,
0x00000000, 0x00101046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045,
0x001000f2, 0x00000001, 0x00101046, 0x00000000, 0x00107e46, 0x00000001, 0x00106000, 0x00000000,
0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x09000045,
0x001000f2, 0x00000001, 0x00101046, 0x00000000, 0x00107e46, 0x00000002, 0x00106000, 0x00000000,
0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x08000000,
0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x08000000,
0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000000, 0x00000002, 0x08000000,
0x00102082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000001, 0x00000000, 0x08000000,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x05000036,
0x00102062, 0x00000000, 0x00100656, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x0000000b,
0x00000002, 0x00000000, 0x00000002, 0x00000006, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const D3D12_SHADER_INPUT_BIND_DESC test_reflection_bound_resources_result[] =
{
{"sam", D3D_SIT_SAMPLER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
{"tex1", D3D_SIT_TEXTURE, 0, 2, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff},
{"tex2", D3D_SIT_TEXTURE, 2, 1, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff, 0, 2},
{"c1", D3D_SIT_CBUFFER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
{"c2", D3D_SIT_CBUFFER, 1, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0, 0, 1},
};
static void test_reflection_bound_resources(const DWORD *blob, const D3D12_SHADER_INPUT_BIND_DESC *result,
unsigned int result_count, unsigned int target_version)
{
ID3D12ShaderReflection *ref12 = NULL, *ref12_from_d3d11 = NULL, *ref11_from_d3d12 = NULL;
const D3D12_SHADER_INPUT_BIND_DESC *pdesc;
D3D12_SHADER_INPUT_BIND_DESC desc12;
D3D11_SHADER_INPUT_BIND_DESC desc11;
ID3D11ShaderReflection *ref11;
HRESULT hr, expected_hr;
unsigned int i;
UINT expected;
ULONG count;
hr = call_reflect(blob, blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
expected_hr = D3D_COMPILER_VERSION < 47 && target_version >= 0x501 ? E_INVALIDARG : S_OK;
/* Older d3dcompiler_47 does not support sm5.1. */
ok(hr == expected_hr || broken(hr == E_INVALIDARG && target_version >= 0x501),
"Got unexpected hr %#lx, expected %#lx.\n", hr, expected_hr);
if (hr == E_INVALIDARG)
return;
#if D3D_COMPILER_VERSION
call_reflect(blob, blob[6], &IID_ID3D12ShaderReflection, (void **)&ref12);
ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&ref12_from_d3d11);
ok((!ref12 && !ref12_from_d3d11) || (ref12 && ref12_from_d3d11), "Got unexpected interfaces %p, %p.\n",
ref12, ref12_from_d3d11);
if (ref12)
{
ok(ref12 != (void *)ref11, "Got unexpected interfaces %p, %p.\n", ref11, ref12);
ok(ref12_from_d3d11 == (void *)ref11, "Got unexpected interfaces %p, %p.\n",
ref11, ref12_from_d3d11);
ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D11ShaderReflection, (void **)&ref11_from_d3d12);
ok(!!ref11_from_d3d12, "Got zero interface.\n");
}
#endif
/* check invalid cases */
hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, 0, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, 0xffffffff, &desc11);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
#if D3D_COMPILER_VERSION
hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, NULL, &desc11);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "sam", NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "invalid", NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "invalid", &desc11);
ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
#endif
/* GetResourceBindingDesc */
for (i = 0; i < result_count; ++i)
{
pdesc = &result[i];
hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, i, &desc11);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc11.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc11.Name, i);
ok(desc11.Type == pdesc->Type, "Got unexpected Type %#x, i %u.\n", desc11.Type, i);
ok(desc11.BindPoint == pdesc->BindPoint, "Got unexpected BindPoint %u, i %u.\n", desc11.BindPoint, i);
ok(desc11.BindCount == pdesc->BindCount, "Got unexpected BindCount %u, i %u.\n", desc11.BindCount, i);
#if D3D_COMPILER_VERSION
expected = pdesc->uFlags;
#else
expected = 0;
todo_wine_if(pdesc->uFlags)
#endif
ok(desc11.uFlags == expected, "Got unexpected uFlags %#x, i %u.\n", desc11.uFlags, i);
ok(desc11.ReturnType == pdesc->ReturnType, "Got unexpected ReturnType %#x, i %u.\n", desc11.ReturnType, i);
ok(desc11.Dimension == pdesc->Dimension, "Got unexpected Dimension %#x, i %u.\n", desc11.Dimension, i);
ok(desc11.NumSamples == pdesc->NumSamples, "Got unexpected NumSamples %u, i %u.\n", desc11.NumSamples, i);
if (ref12)
{
memset(&desc12, 0, sizeof(desc12));
desc12.Space = 0xdeadbeef;
desc12.uID = 0xdeadbeef;
hr = ref12->lpVtbl->GetResourceBindingDesc(ref12, i, &desc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
"D3D11 and D3D12 descs do not match.\n");
ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i);
ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
memset(&desc12, 0, sizeof(desc12));
desc12.Space = 0xdeadbeef;
desc12.uID = 0xdeadbeef;
hr = ref12_from_d3d11->lpVtbl->GetResourceBindingDesc(ref12_from_d3d11, i, &desc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
"D3D11 and D3D12 descs do not match.\n");
/* Native d3dcompiler_47 returns the same interface pointer when queried for ID3D12ShaderReflection
* from ID3D11ShaderReflection. Space field still gets the correct value on x64 due to
* D3D11_SHADER_INPUT_BIND_DESC padding. */
expected = offsetof(D3D12_SHADER_INPUT_BIND_DESC, Space) < sizeof(D3D11_SHADER_INPUT_BIND_DESC)
? pdesc->Space : 0xdeadbeef;
ok(desc12.Space == expected, "Got unexpected Space %u, i %u.\n",
desc12.Space, i);
ok(desc12.uID == 0xdeadbeef, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
memset(&desc12, 0, sizeof(desc12));
desc12.Space = 0xdeadbeef;
desc12.uID = 0xdeadbeef;
hr = ref11_from_d3d12->lpVtbl->GetResourceBindingDesc(ref11_from_d3d12, i, &desc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
"D3D11 and D3D12 descs do not match.\n");
ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i);
ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
}
}
#if D3D_COMPILER_VERSION
/* GetResourceBindingDescByName */
for (i = 0; i < result_count; ++i)
{
pdesc = &result[i];
hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, pdesc->Name, &desc11);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc11.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc11.Name, i);
ok(desc11.Type == pdesc->Type, "Got unexpected Type %#x, i %u.\n", desc11.Type, i);
ok(desc11.BindPoint == pdesc->BindPoint, "Got unexpected BindPoint %u, i %u.\n", desc11.BindPoint, i);
ok(desc11.BindCount == pdesc->BindCount, "Got unexpected BindCount failed %u, i %u.\n", desc11.BindCount, i);
ok(desc11.uFlags == pdesc->uFlags, "Got unexpected uFlags %#x, i %u.\n", desc11.uFlags, i);
ok(desc11.ReturnType == pdesc->ReturnType, "Got unexpected ReturnType %#x, i %u.\n", desc11.ReturnType, i);
ok(desc11.Dimension == pdesc->Dimension, "Got unexpected Dimension %#x, i %u.\n", desc11.Dimension, i);
ok(desc11.NumSamples == pdesc->NumSamples, "Got unexpected NumSamples %u, i %u.\n", desc11.NumSamples, i);
if (ref12)
{
memset(&desc12, 0, sizeof(desc12));
desc12.Space = 0xdeadbeef;
desc12.uID = 0xdeadbeef;
hr = ref12->lpVtbl->GetResourceBindingDescByName(ref12, pdesc->Name, &desc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
"D3D11 and D3D12 descs do not match.\n");
ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i);
ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
memset(&desc12, 0, sizeof(desc12));
desc12.Space = 0xdeadbeef;
desc12.uID = 0xdeadbeef;
hr = ref12_from_d3d11->lpVtbl->GetResourceBindingDescByName(ref12_from_d3d11, pdesc->Name, &desc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
"D3D11 and D3D12 descs do not match.\n");
expected = offsetof(D3D12_SHADER_INPUT_BIND_DESC, Space) < sizeof(D3D11_SHADER_INPUT_BIND_DESC)
? pdesc->Space : 0xdeadbeef;
ok(desc12.Space == expected, "Got unexpected Space %u, i %u.\n",
desc12.Space, i);
ok(desc12.uID == 0xdeadbeef, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
memset(&desc12, 0, sizeof(desc12));
desc12.Space = 0xdeadbeef;
desc12.uID = 0xdeadbeef;
hr = ref11_from_d3d12->lpVtbl->GetResourceBindingDescByName(ref11_from_d3d12, pdesc->Name, &desc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i);
ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)),
"D3D11 and D3D12 descs do not match.\n");
ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i);
ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
}
}
#endif
if (ref12)
{
count = ref11_from_d3d12->lpVtbl->Release(ref11_from_d3d12);
ok(count == 1, "Got unexpected ref count %lu.\n", count);
count = ref12->lpVtbl->Release(ref12);
ok(!count, "Got unexpected ref count %lu.\n", count);
count = ref12_from_d3d11->lpVtbl->Release(ref12_from_d3d11);
ok(count == 1, "Got unexpected ref count %lu.\n", count);
}
count = ref11->lpVtbl->Release(ref11);
ok(!count, "Got unexpected ref count %lu.\n", count);
}
#if D3D_COMPILER_VERSION
/*
* fxc.exe /E PS /Tps_5_0 /Fx
*/
#if 0
cbuffer c1
{
float a;
float b[2];
int i;
struct s {
float a;
float b;
} t;
};
interface iTest
{
float4 test(float2 vec);
};
class cTest : iTest
{
bool m_on;
float4 test(float2 vec);
};
float4 cTest::test(float2 vec)
{
float4 res;
if(m_on)
res = float4(vec.x, vec.y, vec.x+vec.y, 0);
else
res = 0;
return res;
}
iTest g_Test;
float4 PS(float2 uv : TEXCOORD0) : sv_target
{
float4 q = g_Test.test(uv);
q.x = q.x + t.a;
return q;
}
#endif
static DWORD test_reflection_constant_buffer_blob[] = {
0x43425844, 0xe6470e0d, 0x0d5698bb, 0x29373c30, 0x64a5d268, 0x00000001, 0x00000590, 0x00000006,
0x00000038, 0x00000318, 0x0000034c, 0x00000380, 0x000003d8, 0x000004f4, 0x46454452, 0x000002d8,
0x00000002, 0x00000060, 0x00000001, 0x0000003c, 0xffff0500, 0x00000100, 0x000002a4, 0x31314452,
0x0000003c, 0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000001, 0x0000005c,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0xab003163,
0x00000090, 0x00000001, 0x000000a0, 0x00000010, 0x00000000, 0x00000002, 0x0000005c, 0x00000004,
0x00000120, 0x00000040, 0x00000000, 0x00000000, 0x69685424, 0x696f5073, 0x7265746e, 0xababab00,
0x000000c8, 0x00000000, 0x00000001, 0x00000006, 0x000000fc, 0x00000000, 0xffffffff, 0x00000000,
0xffffffff, 0x00000000, 0x65545f67, 0x69007473, 0x74736554, 0xababab00, 0x00000006, 0x00000001,
0x00000000, 0x000000d8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000cf, 0x00250007,
0x00040001, 0x00000000, 0x00000000, 0x000000d8, 0x00000000, 0x00000000, 0x00000000, 0x000000cf,
0x000001c0, 0x00000000, 0x00000004, 0x00000000, 0x000001c8, 0x00000000, 0xffffffff, 0x00000000,
0xffffffff, 0x00000000, 0x000001ec, 0x00000010, 0x00000014, 0x00000000, 0x000001f0, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000214, 0x00000024, 0x00000004, 0x00000000,
0x0000021c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000240, 0x00000030,
0x00000008, 0x00000002, 0x00000280, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000,
0x6c660061, 0x0074616f, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x000001c2, 0xabab0062, 0x00030000, 0x00010001, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001c2, 0x6e690069, 0xabab0074, 0x00020000,
0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000216,
0x00730074, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x000001c2, 0x000001c0, 0x00000244, 0x00000000, 0x000001ec, 0x00000244, 0x00000004,
0x00000005, 0x00020001, 0x00020000, 0x00000268, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000242, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072,
0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x0000002c,
0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303,
0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074,
0x45434649, 0x00000050, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000040, 0x00000034,
0x00000024, 0x00000000, 0x4e47534f, 0x00000001, 0x00000001, 0x00000040, 0x00000044, 0x00000048,
0x00010000, 0x00000000, 0xabab0000, 0x00000000, 0x73655463, 0xabab0074, 0x58454853, 0x00000114,
0x00000050, 0x00000045, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x03000091,
0x00000000, 0x00000000, 0x05000092, 0x00000000, 0x00000000, 0x00010001, 0x00000000, 0x03001062,
0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x07000000,
0x00100042, 0x00000000, 0x0010101a, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001, 0x00000000,
0x05000036, 0x00100032, 0x00000001, 0x0011d516, 0x00000000, 0x0a000001, 0x001000f2, 0x00000000,
0x00100e46, 0x00000000, 0x04a08006, 0x0010001a, 0x00000001, 0x0010000a, 0x00000001, 0x08000000,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, 0x00000003, 0x05000036,
0x001020e2, 0x00000000, 0x00100e56, 0x00000000, 0x0100003e, 0x54415453, 0x00000094, 0x00000008,
0x00000002, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000001, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const D3D11_SHADER_BUFFER_DESC test_reflection_constant_buffer_cb_result[] =
{
{"$ThisPointer", D3D_CT_INTERFACE_POINTERS, 1, 16, 0},
{"c1", D3D_CT_CBUFFER, 4, 64, 0},
};
static const struct
{
D3D11_SHADER_VARIABLE_DESC desc;
unsigned int type;
} test_reflection_constant_buffer_variable_result[] =
{
{{"g_Test", 0, 1, 6, 0}, 0},
{{"a", 0, 4, 0, 0}, 1},
{{"b", 16, 20, 0, 0}, 2},
{{"i", 36, 4, 0, 0}, 3},
{{"t", 48, 8, 2, 0}, 4},
};
#else
/*
* fxc.exe /E PS /Tps_4_0 /Fx
*/
#if 0
cbuffer c1
{
float a;
float b[2];
int i;
struct s {
float a;
float b;
} t;
};
class cTest
{
bool m_on;
float4 test(float2 vec);
};
float4 cTest::test(float2 vec)
{
float4 res;
if(m_on)
res = float4(vec.x, vec.y, vec.x+vec.y, 0);
else
res = 0;
return res;
}
cTest g_Test;
float4 PS(float2 uv : TEXCOORD0) : sv_target
{
float4 q = g_Test.test(uv);
q.x = q.x + t.a;
return q;
}
#endif
static DWORD test_reflection_constant_buffer_blob[] = {
0x43425844, 0x0241ca0a, 0xa3bf8da0, 0xdd5f853e, 0xfe868252, 0x00000001, 0x00000414, 0x00000005,
0x00000034, 0x00000230, 0x00000264, 0x00000298, 0x00000398, 0x46454452, 0x000001f4, 0x00000002,
0x00000068, 0x00000002, 0x0000001c, 0xffff0400, 0x00000100, 0x000001c0, 0x0000005c, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000065, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x6f6c4724, 0x736c6162,
0x00316300, 0x0000005c, 0x00000001, 0x00000098, 0x00000010, 0x00000000, 0x00000000, 0x00000065,
0x00000004, 0x000000e8, 0x00000040, 0x00000000, 0x00000000, 0x000000b0, 0x00000000, 0x00000004,
0x00000002, 0x000000d8, 0x00000000, 0x65545f67, 0x6d007473, 0x006e6f5f, 0x00010000, 0x00010001,
0x00000000, 0x00000000, 0x000000b7, 0x000000bc, 0x00000000, 0x00000005, 0x00010001, 0x00010000,
0x000000cc, 0x00000148, 0x00000000, 0x00000004, 0x00000000, 0x0000014c, 0x00000000, 0x0000015c,
0x00000010, 0x00000014, 0x00000000, 0x00000160, 0x00000000, 0x00000170, 0x00000024, 0x00000004,
0x00000000, 0x00000174, 0x00000000, 0x00000184, 0x00000030, 0x00000008, 0x00000002, 0x000001b0,
0x00000000, 0xabab0061, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0xabab0062, 0x00030000,
0x00010001, 0x00000002, 0x00000000, 0xabab0069, 0x00020000, 0x00010001, 0x00000000, 0x00000000,
0xabab0074, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000148, 0x00000188, 0x00000000,
0x0000015c, 0x00000188, 0x00000004, 0x00000005, 0x00020001, 0x00020000, 0x00000198, 0x7263694d,
0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265,
0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f,
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x000000f8,
0x00000040, 0x0000003e, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000059, 0x00208e46,
0x00000001, 0x00000004, 0x03001062, 0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x07000000, 0x00100042, 0x00000000, 0x0010101a, 0x00000000, 0x0010100a,
0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00100082,
0x00000000, 0x00004001, 0x00000000, 0x0d000037, 0x001000f2, 0x00000000, 0x00208006, 0x00000000,
0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x08000000, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000001, 0x00000003,
0x05000036, 0x001020e2, 0x00000000, 0x00100e56, 0x00000000, 0x0100003e, 0x54415453, 0x00000074,
0x00000007, 0x00000001, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const D3D11_SHADER_BUFFER_DESC test_reflection_constant_buffer_cb_result[] =
{
{"$Globals", D3D_CT_CBUFFER, 1, 16, 0},
{"c1", D3D_CT_CBUFFER, 4, 64, 0},
};
static const struct
{
D3D11_SHADER_VARIABLE_DESC desc;
unsigned int type;
} test_reflection_constant_buffer_variable_result[] =
{
{{"a", 0, 4, 0, 0}, 1},
{{"b", 16, 20, 0, 0}, 2},
{{"i", 36, 4, 0, 0}, 3},
{{"t", 48, 8, 2, 0}, 4},
};
#endif
static const D3D11_SHADER_TYPE_DESC test_reflection_constant_buffer_type_result[] =
{
{D3D11_SVC_INTERFACE_POINTER, D3D11_SVT_INTERFACE_POINTER, 1, 4, 0, 1, 0, "iTest"},
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 1, 0, "float"},
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 1, 0, "float"},
{D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 1, 0, "int"},
{D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 2, 0, 1, 0, "s"},
};
static void test_reflection_constant_buffer(void)
{
ID3D12ShaderReflectionType *t12, *mt12, *mt12_2, *t12_dummy = NULL, *t12_valid = NULL;
ID3D12ShaderReflectionConstantBuffer *cb12, *cb12_dummy = NULL, *cb12_valid = NULL;
ID3D11ShaderReflectionConstantBuffer *cb11, *cb11_dummy = NULL, *cb11_valid = NULL;
ID3D11ShaderReflectionType *t11, *t, *t2, *t11_dummy = NULL, *t11_valid = NULL;
ID3D12ShaderReflectionVariable *v12, *v12_dummy = NULL, *v12_valid = NULL;
ID3D11ShaderReflectionVariable *v11, *v11_dummy = NULL, *v11_valid = NULL;
D3D12_SHADER_VARIABLE_DESC vdesc12 = {0};
const D3D11_SHADER_VARIABLE_DESC *pvdesc;
const D3D11_SHADER_BUFFER_DESC *pcbdesc;
D3D12_SHADER_BUFFER_DESC cbdesc12 = {0};
D3D11_SHADER_VARIABLE_DESC vdesc = {0};
D3D11_SHADER_BUFFER_DESC cbdesc = {0};
ID3D12ShaderReflection *ref12 = NULL;
const D3D11_SHADER_TYPE_DESC *ptdesc;
D3D12_SHADER_TYPE_DESC tdesc12 = {0};
D3D11_SHADER_TYPE_DESC tdesc = {0};
ID3D11ShaderReflection *ref11;
D3D11_SHADER_DESC sdesc = {0};
unsigned int i, expected;
LPCSTR string;
ULONG count;
HRESULT hr;
hr = call_reflect(test_reflection_constant_buffer_blob, test_reflection_constant_buffer_blob[6],
&IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
#if D3D_COMPILER_VERSION
call_reflect(test_reflection_constant_buffer_blob, test_reflection_constant_buffer_blob[6],
&IID_ID3D12ShaderReflection, (void **)&ref12);
#endif
hr = ref11->lpVtbl->GetDesc(ref11, &sdesc);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
expected = D3D_COMPILER_VERSION ? 80 : 64;
ok(sdesc.Version == expected, "Got unexpected version %u.\n", sdesc.Version);
ok(strcmp(sdesc.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc.Creator, (char*)shader_creator);
ok(sdesc.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc.Flags, 256);
ok(sdesc.ConstantBuffers == 2, "GetDesc failed, got %u, expected %u\n", sdesc.ConstantBuffers, 2);
expected = D3D_COMPILER_VERSION ? 1 : 2;
ok(sdesc.BoundResources == expected, "Got unexpected BoundResources %u.\n", sdesc.BoundResources);
ok(sdesc.InputParameters == 1, "GetDesc failed, got %u, expected %u\n", sdesc.InputParameters, 1);
ok(sdesc.OutputParameters == 1, "GetDesc failed, got %u, expected %u\n", sdesc.OutputParameters, 1);
expected = D3D_COMPILER_VERSION ? 8 : 7;
ok(sdesc.InstructionCount == expected, "Got unexpected InstructionCount %u.\n", sdesc.InstructionCount);
expected = D3D_COMPILER_VERSION ? 2 : 1;
ok(sdesc.TempRegisterCount == expected, "Got unexpected TempRegisterCount %u.\n", sdesc.TempRegisterCount);
ok(sdesc.TempArrayCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TempArrayCount, 0);
ok(sdesc.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.DefCount, 0);
ok(sdesc.DclCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.DclCount, 2);
ok(sdesc.TextureNormalInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureNormalInstructions, 0);
ok(sdesc.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureLoadInstructions, 0);
ok(sdesc.TextureCompInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureCompInstructions, 0);
ok(sdesc.TextureBiasInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureBiasInstructions, 0);
ok(sdesc.TextureGradientInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureGradientInstructions, 0);
ok(sdesc.FloatInstructionCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.FloatInstructionCount, 2);
ok(sdesc.IntInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.IntInstructionCount, 0);
expected = D3D_COMPILER_VERSION ? 1 : 0;
ok(sdesc.UintInstructionCount == expected, "Got unexpected UintInstructionCount %u.\n",
sdesc.UintInstructionCount);
ok(sdesc.StaticFlowControlCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc.StaticFlowControlCount, 1);
ok(sdesc.DynamicFlowControlCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.DynamicFlowControlCount, 0);
ok(sdesc.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.MacroInstructionCount, 0);
ok(sdesc.ArrayInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.ArrayInstructionCount, 0);
ok(sdesc.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.CutInstructionCount, 0);
ok(sdesc.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.EmitInstructionCount, 0);
ok(sdesc.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc.GSOutputTopology, 0);
ok(sdesc.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.GSMaxOutputVertexCount, 0);
ok(sdesc.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc.InputPrimitive, 0);
ok(sdesc.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc.PatchConstantParameters, 0);
ok(sdesc.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cGSInstanceCount, 0);
ok(sdesc.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cControlPoints, 0);
ok(sdesc.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc.HSOutputPrimitive, 0);
ok(sdesc.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc.HSPartitioning, 0);
ok(sdesc.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc.TessellatorDomain, 0);
ok(sdesc.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cBarrierInstructions, 0);
ok(sdesc.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cInterlockedInstructions, 0);
ok(sdesc.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cTextureStoreInstructions, 0);
/* get the dummys for comparison */
cb11_dummy = ref11->lpVtbl->GetConstantBufferByIndex(ref11, 0xffffffff);
ok(!!cb11_dummy, "Got unexpected buffer %p.\n", cb11_dummy);
if (ref12)
{
cb12_dummy = ref12->lpVtbl->GetConstantBufferByIndex(ref12, 0xffffffff);
ok(!!cb12_dummy, "Got unexpected buffer %p.\n", cb12_dummy);
ok(cb12_dummy == (void *)cb11_dummy, "Got unexpected buffer %p.\n", cb12_dummy);
v12_dummy = cb12_dummy->lpVtbl->GetVariableByIndex(cb12_dummy, 0xffffffff);
ok(!!v12_dummy, "Got unexpected NULL variable.\n");
}
v11_dummy = cb11_dummy->lpVtbl->GetVariableByIndex(cb11_dummy, 0xffffffff);
ok(!!v11_dummy, "Got unexpected NULL variable.\n");
t11_dummy = v11_dummy->lpVtbl->GetType(v11_dummy);
ok(!!t11_dummy, "Got NULL type.\n");
/* get the valid variables */
cb11_valid = ref11->lpVtbl->GetConstantBufferByIndex(ref11, 1);
ok(cb11_valid != cb11_dummy && cb11_valid, "Got unexpected buffer %p.\n", cb11_valid);
if (ref12)
{
cb12_valid = ref12->lpVtbl->GetConstantBufferByIndex(ref12, 1);
ok(cb12_valid != cb12_dummy && cb12_valid, "Got unexpected buffer %p.\n", cb11_valid);
ok(cb12_valid != (void *)cb11_valid, "Got unexpected buffer %p.\n", cb12_valid);
v12_valid = cb12_valid->lpVtbl->GetVariableByIndex(cb12_valid, 0);
ok(v12_valid != v12_dummy && v12_valid, "Got unexpected variable %p.\n", v12_valid);
t12_dummy = v12_dummy->lpVtbl->GetType(v12_dummy);
ok(!!t12_dummy, "Got NULL type.\n");
t12_valid = v12_valid->lpVtbl->GetType(v12_valid);
ok(t12_valid != t12_dummy && t12_valid, "GetType failed\n");
}
v11_valid = cb11_valid->lpVtbl->GetVariableByIndex(cb11_valid, 0);
ok(v11_valid != v11_dummy && v11_valid, "Got unexpected variable %p.\n", v11_valid);
t11_valid = v11_valid->lpVtbl->GetType(v11_valid);
ok(t11_valid != t11_dummy && t11_valid, "GetType failed\n");
/* reflection calls */
cb11 = ref11->lpVtbl->GetConstantBufferByName(ref11, "invalid");
ok(cb11_dummy == cb11, "GetConstantBufferByName failed, got %p, expected %p\n", cb11, cb11_dummy);
cb11 = ref11->lpVtbl->GetConstantBufferByName(ref11, NULL);
ok(cb11_dummy == cb11, "GetConstantBufferByName failed, got %p, expected %p\n", cb11, cb11_dummy);
#if D3D_COMPILER_VERSION
v11 = ref11->lpVtbl->GetVariableByName(ref11, NULL);
ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11);
v11 = ref11->lpVtbl->GetVariableByName(ref11, "invalid");
ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11);
v11 = ref11->lpVtbl->GetVariableByName(ref11, "a");
ok(v11_valid == v11, "Got unexpected variable %p.\n", v11);
#endif
/* constant buffer calls */
v11 = cb11_dummy->lpVtbl->GetVariableByName(cb11_dummy, NULL);
ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11);
v11 = cb11_dummy->lpVtbl->GetVariableByName(cb11_dummy, "invalid");
ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11);
v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, NULL);
ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11);
v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, "invalid");
ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11);
v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, "a");
ok(v11_valid == v11, "Got unexpected variable %p.\n", v11);
if (ref12)
{
v12 = cb12_valid->lpVtbl->GetVariableByName(cb12_valid, "a");
ok(v12_valid == v12, "Got unexpected variable %p.\n", v12);
}
hr = cb11_dummy->lpVtbl->GetDesc(cb11_dummy, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = cb11_dummy->lpVtbl->GetDesc(cb11_dummy, &cbdesc);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = cb11_valid->lpVtbl->GetDesc(cb11_valid, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
/* variable calls */
hr = v11_dummy->lpVtbl->GetDesc(v11_dummy, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = v11_dummy->lpVtbl->GetDesc(v11_dummy, &vdesc);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = v11_valid->lpVtbl->GetDesc(v11_valid, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
/* type calls */
hr = t11_dummy->lpVtbl->GetDesc(t11_dummy, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = t11_dummy->lpVtbl->GetDesc(t11_dummy, &tdesc);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = t11_valid->lpVtbl->GetDesc(t11_valid, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
string = t11_dummy->lpVtbl->GetMemberTypeName(t11_dummy, 0xffffffff);
ok(!strcmp(string, "$Invalid"), "GetMemberTypeName failed, got \"%s\", expected \"%s\"\n", string, "$Invalid");
string = t11_valid->lpVtbl->GetMemberTypeName(t11_valid, 0xffffffff);
ok(!string, "GetMemberTypeName failed, got \"%s\", expected NULL\n", string);
t11 = t11_dummy->lpVtbl->GetMemberTypeByIndex(t11_dummy, 0xffffffff);
ok(t11_dummy == t11, "GetMemberTypeByIndex failed, got %p, expected %p\n", t11, t11_dummy);
t11 = t11_valid->lpVtbl->GetMemberTypeByIndex(t11_valid, 0xffffffff);
ok(t11_dummy == t11, "GetMemberTypeByIndex failed, got %p, expected %p\n", t11, t11_dummy);
t11 = t11_dummy->lpVtbl->GetMemberTypeByName(t11_dummy, NULL);
ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);
t11 = t11_dummy->lpVtbl->GetMemberTypeByName(t11_dummy, "invalid");
ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);
t11 = t11_valid->lpVtbl->GetMemberTypeByName(t11_valid, NULL);
ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);
t11 = t11_valid->lpVtbl->GetMemberTypeByName(t11_valid, "invalid");
ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);
#if D3D_COMPILER_VERSION
hr = t11_dummy->lpVtbl->IsEqual(t11_dummy, t11_dummy);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11_dummy);
ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = t11_dummy->lpVtbl->IsEqual(t11_dummy, t11_valid);
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11_valid);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
#endif
/* constant buffers */
for (i = 0; i < ARRAY_SIZE(test_reflection_constant_buffer_cb_result); ++i)
{
pcbdesc = &test_reflection_constant_buffer_cb_result[i];
cb11 = ref11->lpVtbl->GetConstantBufferByIndex(ref11, i);
ok(cb11_dummy != cb11, "Got dummy constant buffer, i %u.\n", i);
hr = cb11->lpVtbl->GetDesc(cb11, &cbdesc);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(cbdesc.Name, pcbdesc->Name), "Got unexpected name \"%s\", i %u.\n", cbdesc.Name, i);
ok(cbdesc.Type == pcbdesc->Type, "Got unexpected Type %#x, i %u.\n", cbdesc.Type, i);
ok(cbdesc.Variables == pcbdesc->Variables, "Got unexpected Variables %u, i %u.\n", cbdesc.Variables, i);
ok(cbdesc.Size == pcbdesc->Size, "Got unexpected Size %u, i %u.\n", cbdesc.Size, i);
ok(cbdesc.uFlags == pcbdesc->uFlags, "Got unexpected uFlags %#x, i %u.\n", cbdesc.uFlags, i);
if (ref12)
{
cb12 = ref12->lpVtbl->GetConstantBufferByIndex(ref12, i);
ok(cb12_dummy != cb12, "Got dummy constant buffer, i %u.\n", i);
hr = cb12->lpVtbl->GetDesc(cb12, &cbdesc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(cbdesc12.Name, pcbdesc->Name), "Got unexpected name \"%s\", i %u.\n", cbdesc.Name, i);
ok(cbdesc.Type == pcbdesc->Type, "Got unexpected Type %#x, i %u.\n", cbdesc.Type, i);
ok(!memcmp(&cbdesc12.Type, &cbdesc.Type, sizeof(cbdesc) - offsetof(D3D11_SHADER_BUFFER_DESC, Type)),
"CB description does not match. i %u.\n", i);
}
}
/* variables */
for (i = 0; i < ARRAY_SIZE(test_reflection_constant_buffer_variable_result); ++i)
{
pvdesc = &test_reflection_constant_buffer_variable_result[i].desc;
if (D3D_COMPILER_VERSION)
v11 = ref11->lpVtbl->GetVariableByName(ref11, pvdesc->Name);
else
v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, pvdesc->Name);
ok(v11_dummy != v11, "Test %u, got unexpected variable %p.\n", i, v11);
if (D3D_COMPILER_VERSION)
{
vdesc.StartTexture = 0xdeadbeef;
vdesc.TextureSize = 0xdeadbeef;
vdesc.StartSampler = 0xdeadbeef;
vdesc.SamplerSize = 0xdeadbeef;
}
else
{
vdesc.StartTexture = 0xffffffff;
vdesc.StartSampler = 0xffffffff;
}
hr = v11->lpVtbl->GetDesc(v11, &vdesc);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(vdesc.Name, pvdesc->Name), "Got unexpected name \"%s\", i %u", vdesc.Name, i);
ok(vdesc.StartOffset == pvdesc->StartOffset, "Got unexpected StartOffset %u, i %u.\n",
vdesc.StartOffset, i);
ok(vdesc.Size == pvdesc->Size, "Got unexpected Size %u, i %u.\n", vdesc.Size, i);
ok(vdesc.uFlags == pvdesc->uFlags, "Got unexpected uFlags %#x, i %u.\n", vdesc.uFlags, i);
ok(vdesc.DefaultValue == pvdesc->DefaultValue, "Got unexpected DefaultValue %p, i %u.\n",
vdesc.DefaultValue, i);
ok(vdesc.StartTexture == 0xffffffff, "Got unexpected StartTexture %#x, i %u.\n", vdesc.StartTexture, i);
ok(!vdesc.TextureSize, "Got unexpected TextureSize %u, i %u.\n", vdesc.TextureSize, i);
ok(vdesc.StartSampler == 0xffffffff, "Got unexpected StartSampler %u, i %u.\n", vdesc.StartSampler, i);
ok(!vdesc.SamplerSize, "Got unexpected SamplerSize %u, i %u.\n", vdesc.SamplerSize, i);
if (ref12)
{
v12 = ref12->lpVtbl->GetVariableByName(ref12, pvdesc->Name);
ok(v12_dummy != v12, "Test %u, got unexpected variable %p.\n", i, v12);
hr = v12->lpVtbl->GetDesc(v12, &vdesc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!strcmp(vdesc12.Name, pvdesc->Name), "Got unexpected name \"%s\", i %u", vdesc12.Name, i);
ok(!memcmp(&vdesc12.StartOffset, &vdesc.StartOffset,
sizeof(vdesc) - offsetof(D3D11_SHADER_VARIABLE_DESC, StartOffset)),
"D3D11 and D3D12 descs do not match.\n");
}
else
{
/* Silence compiler warning. */
v12 = NULL;
}
/* types */
ptdesc = &test_reflection_constant_buffer_type_result[test_reflection_constant_buffer_variable_result[i].type];
t11 = v11->lpVtbl->GetType(v11);
ok(t11_dummy != t11, "Got unexpected type %p, i %u.\n", t11, i);
hr = t11->lpVtbl->GetDesc(t11, &tdesc);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(tdesc.Class == ptdesc->Class, "Got unexpected Class %u, i %u.\n", tdesc.Class, i);
ok(tdesc.Type == ptdesc->Type, "Got unexpected Type %u, i %u.\n", tdesc.Type, i);
ok(tdesc.Rows == ptdesc->Rows, "Got unexpected Rows %u, i %u.\n", tdesc.Rows, i);
ok(tdesc.Columns == ptdesc->Columns, "Got unexpected Columns %u, i %u.\n", tdesc.Columns, i);
ok(tdesc.Elements == ptdesc->Elements, "Got unexpected Elements %u, i %u.\n", tdesc.Elements, i);
ok(tdesc.Offset == ptdesc->Offset, "Got unexpected Offset %u, i %u.\n", tdesc.Offset, i);
if (D3D_COMPILER_VERSION)
ok(!strcmp(tdesc.Name, ptdesc->Name), "Got unexpected Name %s, i %u.\n", debugstr_a(tdesc.Name), i);
if (ref12)
{
t12 = v12->lpVtbl->GetType(v12);
ok(t12_dummy != t12, "Got unexpected type %p, i %u.\n", t12, i);
hr = t12->lpVtbl->GetDesc(t12, &tdesc12);
ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr);
ok(!memcmp(&tdesc12, &tdesc, offsetof(D3D11_SHADER_TYPE_DESC, Name)),
"D3D11 and D3D12 descs do not match.\n");
ok(!strcmp(tdesc12.Name, ptdesc->Name), "Got unexpected Name %s, i %u.\n", debugstr_a(tdesc12.Name), i);
}
}
/* types */
if (D3D_COMPILER_VERSION)
v11 = ref11->lpVtbl->GetVariableByName(ref11, "t");
else
v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, pvdesc->Name);
ok(v11_dummy != v11, "Got unexpected variable %p.\n", v11);
t11 = v11->lpVtbl->GetType(v11);
ok(t11 != t11_dummy, "Got unexpected type %p.\n", t11);
t = t11->lpVtbl->GetMemberTypeByIndex(t11, 0);
ok(t != t11_dummy, "Got unexpected type %p.\n", t);
t2 = t11->lpVtbl->GetMemberTypeByName(t11, "a");
ok(t == t2, "Got unexpected type %p.\n", t2);
string = t11->lpVtbl->GetMemberTypeName(t11, 0);
ok(!strcmp(string, "a"), "Got unexpected string \"%s\".\n", string);
t = t11->lpVtbl->GetMemberTypeByIndex(t11, 1);
ok(t != t11_dummy, "Got unexpected type %p.\n", t);
t2 = t11->lpVtbl->GetMemberTypeByName(t11, "b");
ok(t == t2, "Got unexpected type %p.\n", t2);
string = t11->lpVtbl->GetMemberTypeName(t11, 1);
ok(!strcmp(string, "b"), "Got unexpected string \"%s\".\n", string);
#if D3D_COMPILER_VERSION
/* float vs float (in struct) */
hr = t11->lpVtbl->IsEqual(t11, t11_valid);
ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11);
ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
/* float vs float */
t = t11->lpVtbl->GetMemberTypeByIndex(t11, 0);
ok(t != t11_dummy, "Got unexpected type %p.\n", t);
t2 = t11->lpVtbl->GetMemberTypeByIndex(t11, 1);
ok(t2 != t11_dummy, "Got unexpected type %p.\n", t2);
hr = t->lpVtbl->IsEqual(t, t2);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
#endif
if (ref12)
{
v12 = ref12->lpVtbl->GetVariableByName(ref12, "t");
ok(v12_dummy != v12, "Got unexpected variable %p.\n", v12);
t12 = v12->lpVtbl->GetType(v12);
ok(t12 != t12_dummy, "Got unexpected type %p.\n", t12);
mt12 = t12->lpVtbl->GetMemberTypeByIndex(t12, 0);
ok(mt12 != t12_dummy, "Got unexpected type %p.\n", mt12);
mt12_2 = t12->lpVtbl->GetMemberTypeByName(t12, "a");
ok(mt12 == mt12_2, "Got unexpected type %p.\n", mt12_2);
string = t12->lpVtbl->GetMemberTypeName(t12, 0);
ok(!strcmp(string, "a"), "Got unexpected string \"%s\".\n", string);
mt12 = t12->lpVtbl->GetMemberTypeByIndex(t12, 1);
ok(mt12 != t12_dummy, "Got unexpected type %p.\n", mt12);
mt12_2 = t12->lpVtbl->GetMemberTypeByName(t12, "b");
ok(mt12 == mt12_2, "Got unexpected type %p.\n", mt12_2);
string = t12->lpVtbl->GetMemberTypeName(t12, 1);
ok(!strcmp(string, "b"), "Got unexpected string \"%s\".\n", string);
hr = t12->lpVtbl->IsEqual(t12, t12_valid);
ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = t12_valid->lpVtbl->IsEqual(t12_valid, t12);
ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
mt12 = t12->lpVtbl->GetMemberTypeByIndex(t12, 0);
ok(mt12 != t12_dummy, "Got unexpected type %p.\n", mt12);
mt12_2 = t12->lpVtbl->GetMemberTypeByIndex(t12, 1);
ok(mt12_2 != t12_dummy, "Got unexpected type %p.\n", mt12_2);
hr = mt12->lpVtbl->IsEqual(mt12, mt12_2);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
count = ref12->lpVtbl->Release(ref12);
ok(!count, "Got unexpected ref count %lu.\n", count);
}
count = ref11->lpVtbl->Release(ref11);
ok(!count, "Got unexpected ref count %lu.\n", count);
}
/*
* fxc.exe /E PS /Tps_5_1 /Fo
*/
#if 0
Texture2D tex1 : register(t1, space1);
SamplerState sam
{
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
cbuffer c1 : register(b0, space0)
{
float x;
float y[2];
int z;
};
cbuffer c2 : register(b0, space1)
{
float t;
};
float4 PS(float2 uv : TEXCOORD0) : sv_target
{
float4 q = tex1.Sample(sam, uv);
q.x = q.x + x;
q.w = q.w + y[0] + y[1] + t;
return q;
}
#endif
static const DWORD test_reflection_bound_resources_sm51_blob[] =
{
0x43425844, 0x01b901c9, 0xaa053e53, 0x0b6ee9ab, 0x66bcfb8c, 0x00000001, 0x0000051c, 0x00000005,
0x00000034, 0x000002a4, 0x000002d8, 0x0000030c, 0x00000480, 0x46454452, 0x00000268, 0x00000002,
0x000000ec, 0x00000004, 0x0000003c, 0xffff0501, 0x00000500, 0x0000023e, 0x25441313, 0x0000003c,
0x00000018, 0x00000028, 0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x000000dc, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x000000e0, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000c,
0x00000001, 0x00000000, 0x000000e5, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x000000e8, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x006d6173, 0x31786574,
0x00316300, 0xab003263, 0x000000e5, 0x00000003, 0x0000011c, 0x00000030, 0x00000000, 0x00000000,
0x000000e8, 0x00000001, 0x00000214, 0x00000010, 0x00000000, 0x00000000, 0x00000194, 0x00000000,
0x00000004, 0x00000002, 0x0000019c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000,
0x000001c0, 0x00000010, 0x00000014, 0x00000002, 0x000001c4, 0x00000000, 0xffffffff, 0x00000000,
0xffffffff, 0x00000000, 0x000001e8, 0x00000024, 0x00000004, 0x00000000, 0x000001f0, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x6c660078, 0x0074616f, 0x00030000, 0x00010001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000196, 0xabab0079,
0x00030000, 0x00010001, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000196, 0x6e69007a, 0xabab0074, 0x00020000, 0x00010001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000001ea, 0x0000023c, 0x00000000, 0x00000004, 0x00000002,
0x0000019c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x694d0074, 0x736f7263,
0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120,
0xabab0031, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c,
0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f,
0x745f7673, 0x65677261, 0xabab0074, 0x58454853, 0x0000016c, 0x00000051, 0x0000005b, 0x0100086a,
0x07000059, 0x00308e46, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x07000059,
0x00308e46, 0x00000001, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0600005a, 0x00306e46,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07001858, 0x00307e46, 0x00000000, 0x00000001,
0x00000001, 0x00005555, 0x00000001, 0x03001062, 0x00101032, 0x00000000, 0x03000065, 0x001020f2,
0x00000000, 0x02000068, 0x00000001, 0x0b000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000000,
0x00207e46, 0x00000000, 0x00000001, 0x00206000, 0x00000000, 0x00000000, 0x09000000, 0x00102012,
0x00000000, 0x0010000a, 0x00000000, 0x0030800a, 0x00000000, 0x00000000, 0x00000000, 0x09000000,
0x00100012, 0x00000000, 0x0010003a, 0x00000000, 0x0030800a, 0x00000000, 0x00000000, 0x00000001,
0x09000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0030800a, 0x00000000, 0x00000000,
0x00000002, 0x09000000, 0x00102082, 0x00000000, 0x0010000a, 0x00000000, 0x0030800a, 0x00000001,
0x00000000, 0x00000000, 0x05000036, 0x00102062, 0x00000000, 0x00100656, 0x00000000, 0x0100003e,
0x54415453, 0x00000094, 0x00000007, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const D3D12_SHADER_INPUT_BIND_DESC test_reflection_bound_resources_sm51_result[] =
{
{"sam", D3D_SIT_SAMPLER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
{"tex1", D3D_SIT_TEXTURE, 1, 1, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff, 1, 0},
{"c1", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
{"c2", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, 0, D3D_SRV_DIMENSION_UNKNOWN, 0, 1, 1},
};
START_TEST(reflection)
{
#if D3D_COMPILER_VERSION
test_reflection_references();
test_reflection_interfaces();
#endif
test_reflection_desc_vs();
test_reflection_desc_ps();
test_reflection_desc_ps_output();
test_reflection_bound_resources(test_reflection_bound_resources_blob, test_reflection_bound_resources_result,
ARRAY_SIZE(test_reflection_bound_resources_result), 0x400);
test_reflection_bound_resources(test_reflection_bound_resources_sm51_blob,
test_reflection_bound_resources_sm51_result,
ARRAY_SIZE(test_reflection_bound_resources_sm51_result), 0x501);
test_reflection_constant_buffer();
}