d3dcompiler/tests: Fix some d3dcompiler_47 test failures on Windows 8.
Signed-off-by: Sven Baars <sven.wine@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -118,10 +118,12 @@ static void test_reflection_references(void)
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expected = E_NOINTERFACE;
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#endif
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hr = pD3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection, (void **)&ref10);
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ok(hr == expected, "D3DReflect failed, got %x, expected %x\n", hr, expected);
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ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */,
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"D3DReflect failed, got %x, expected %x\n", hr, expected);
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hr = pD3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
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ok(hr == expected, "D3DReflect failed, got %x, expected %x\n", hr, expected);
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ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */,
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"D3DReflect failed, got %x, expected %x\n", hr, expected);
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hr = pD3DReflect(NULL, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
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ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
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