d3dcompiler/tests: Clean up test_reflection_desc_ps_output() a bit.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-11-14 20:59:59 +01:00 committed by Alexandre Julliard
parent 44e65ebd7c
commit 6889a0c3a0
1 changed files with 26 additions and 24 deletions

View File

@ -908,27 +908,28 @@ static const DWORD test_reflection_desc_ps_output_blob_5[] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const DWORD *test_reflection_desc_ps_output_blob[] = {
test_reflection_desc_ps_output_blob_0,
test_reflection_desc_ps_output_blob_1,
test_reflection_desc_ps_output_blob_2,
test_reflection_desc_ps_output_blob_3,
test_reflection_desc_ps_output_blob_4,
test_reflection_desc_ps_output_blob_5,
};
static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_output_result[] =
{
{"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0},
{"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
{"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0},
};
static void test_reflection_desc_ps_output(void)
{
static const struct test_reflection_desc_ps_output_test
{
const DWORD *blob;
D3D11_SIGNATURE_PARAMETER_DESC desc;
}
tests[] =
{
{test_reflection_desc_ps_output_blob_0,
{"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}},
{test_reflection_desc_ps_output_blob_1,
{"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_2,
{"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_3,
{"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_4,
{"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
{test_reflection_desc_ps_output_blob_5,
{"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}},
};
HRESULT hr;
ULONG count;
ID3D11ShaderReflection *ref11;
@ -936,12 +937,12 @@ static void test_reflection_desc_ps_output(void)
const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
unsigned int i;
for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_output_result); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = pD3DReflect(test_reflection_desc_ps_output_blob[i], test_reflection_desc_ps_output_blob[i][6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "(%u): D3DReflect failed %x\n", i, hr);
hr = pD3DReflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "(%u): got unexpected hr %x.\n", i, hr);
pdesc = &test_reflection_desc_ps_output_result[i];
pdesc = &tests[i].desc;
hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, &desc);
ok(hr == S_OK, "(%u): GetOutputParameterDesc failed, got %x, expected %x\n", i, hr, S_OK);
@ -1050,7 +1051,8 @@ static void test_reflection_bound_resources(void)
const D3D11_SHADER_INPUT_BIND_DESC *pdesc;
unsigned int i;
hr = pD3DReflect(test_reflection_bound_resources_blob, test_reflection_bound_resources_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
hr = pD3DReflect(test_reflection_bound_resources_blob, test_reflection_bound_resources_blob[6],
&IID_ID3D11ShaderReflection, (void **)&ref11);
ok(hr == S_OK, "D3DReflect failed %x\n", hr);
/* check invalid cases */