/* * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* * Nearly all compiler functions need the shader blob and the size. The size * is always located at DWORD #6 in the shader blob (blob[6]). * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect */ #define COBJMACROS #include "initguid.h" #include "d3dcompiler.h" #include "wine/test.h" /* includes for older reflection interfaces */ #include "d3d10.h" #include "d3d10_1shader.h" /* * This doesn't belong here, but for some functions it is possible to return that value, * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx * The original definition is in D3DX10core.h. */ #define D3DERR_INVALIDCALL 0x8876086c static HRESULT call_reflect(const void *data, SIZE_T data_size, REFIID riid, void **reflection) { #if D3D_COMPILER_VERSION return D3DReflect(data, data_size, riid, reflection); #else return D3D10ReflectShader(data, data_size, (ID3D10ShaderReflection **)reflection); #endif } /* Creator string for comparison - Version 9.29.952.3111 (43) */ static DWORD shader_creator[] = { 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, }; #if D3D_COMPILER_VERSION /* * fxc.exe /E VS /Tvs_4_0 /Fx */ #if 0 float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION { return position; } #endif static DWORD test_reflection_blob[] = { 0x43425844, 0x77c6324f, 0xfd27948a, 0xe6958d31, 0x53361cba, 0x00000001, 0x000001d8, 0x00000005, 0x00000034, 0x0000008c, 0x000000e4, 0x00000118, 0x0000015c, 0x46454452, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static void test_reflection_references(void) { ID3D11ShaderReflection *ref11, *ref11_test; ID3D10ShaderReflection1 *ref10_1; ID3D10ShaderReflection *ref10; HRESULT hr, expected; ULONG count; hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D11ShaderReflection, (void **)&ref11_test); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); count = ref11_test->lpVtbl->Release(ref11_test); ok(count == 1, "Release failed %lu\n", count); hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&ref10); ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr); count = ref11->lpVtbl->Release(ref11); ok(!count, "Got unexpected count %lu.\n", count); /* check invalid cases */ #if D3D_COMPILER_VERSION >= 46 expected = E_INVALIDARG; #else expected = E_NOINTERFACE; #endif hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection, (void **)&ref10); ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected); hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1); ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected); hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr); hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr); /* returns different errors with different sizes */ hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr); #if D3D_COMPILER_VERSION >= 46 expected = D3DERR_INVALIDCALL; #else expected = E_FAIL; #endif hr = D3DReflect(test_reflection_blob, 32, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected); hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D10ShaderReflection1, (void **)&ref10_1); ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected); hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr); hr = D3DReflect(test_reflection_blob, 32, &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected); hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == expected, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected); } #endif #if D3D_COMPILER_VERSION static void test_reflection_interfaces(void) { ID3D12ShaderReflection *ref12 = NULL; ID3D11ShaderReflection *ref11; HRESULT hr, expected_hr; IUnknown *iface, *iunk; ULONG count; expected_hr = D3D_COMPILER_VERSION < 46 ? E_NOINTERFACE : D3D_COMPILER_VERSION == 46 ? E_INVALIDARG : S_OK; hr = call_reflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D12ShaderReflection, (void **)&ref12); /* Broken with older d3dcompiler_46, d3dcompiler_47. */ ok(hr == expected_hr || broken(hr == E_NOINTERFACE), "Got unexpected hr %#lx, expected %#lx.\n", hr, expected_hr); if (hr != S_OK) return; hr = call_reflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); hr = ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D11ShaderReflection, (void **)&iface); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(iface == (void *)ref12, "Got unexpected interfaces %p, %p.\n", iface, ref12); hr = iface->lpVtbl->QueryInterface(iface, &IID_IUnknown, (void **)&iunk); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(iface == iunk, "Got unexpected iface %p.\n", iface); iface->lpVtbl->Release(iunk); iface->lpVtbl->Release(iface); hr = ref12->lpVtbl->QueryInterface(ref12, &IID_IUnknown, (void **)&iface); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(iface == (IUnknown *)ref12, "Got unexpected iface %p.\n", iface); iface->lpVtbl->Release(iface); hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&iface); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(iface == (void *)ref11, "Got unexpected interfaces %p, %p.\n", iface, ref11); hr = iface->lpVtbl->QueryInterface(iface, &IID_IUnknown, (void **)&iunk); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(iface == iunk, "Got unexpected iface %p.\n", iface); iface->lpVtbl->Release(iunk); iface->lpVtbl->Release(iface); hr = ref11->lpVtbl->QueryInterface(ref11, &IID_IUnknown, (void **)&iface); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(iface == (IUnknown *)ref11, "Got unexpected iface %p.\n", iface); iface->lpVtbl->Release(iface); hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&iface); ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr); hr = ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D10ShaderReflection, (void **)&iface); ok(hr == E_NOINTERFACE, "Got unexpected hr %#lx.\n", hr); count = ref12->lpVtbl->Release(ref12); ok(!count, "Got unexpected ref count %lu.\n", count); count = ref11->lpVtbl->Release(ref11); ok(!count, "Got unexpected ref count %lu.\n", count); } #endif /* * fxc.exe /E VS /Tvs_4_1 /Fx */ #if 0 struct vsin { float4 x : SV_position; float4 a : BINORMAL; uint b : BLENDINDICES; float c : BLENDWEIGHT; float4 d : COLOR; float4 d1 : COLOR1; float4 e : NORMAL; float4 f : POSITION; float4 g : POSITIONT; float h : PSIZE; float4 i : TANGENT; float4 j : TEXCOORD; uint k : SV_VertexID; uint l : SV_InstanceID; float m : testin; }; struct vsout { float4 x : SV_position; float4 a : COLOR0; float b : FOG; float4 c : POSITION0; float d : PSIZE; float e : TESSFACTOR0; float4 f : TEXCOORD0; float g : SV_ClipDistance0; float h : SV_CullDistance0; uint i : SV_InstanceID; float j : testout; }; vsout VS(vsin x) { vsout s; s.x = float4(1.6f, 0.3f, 0.1f, 0.0f); int y = 1; int p[5] = {1, 2, 3, 5, 4}; y = y << (int) x.x.x & 0xf; s.x.x = p[y]; s.a = x.d; s.b = x.c; s.c = x.f; s.d = x.h; s.e = x.h; s.f = x.j; s.g = 1.0f; s.h = 1.0f; s.i = 2; s.j = x.m; return s; } #endif static DWORD test_reflection_desc_vs_blob[] = { 0x43425844, 0xb65955ac, 0xcea1cb75, 0x06c5a1ad, 0x8a555fa1, 0x00000001, 0x0000076c, 0x00000005, 0x00000034, 0x0000008c, 0x0000028c, 0x00000414, 0x000006f0, 0x46454452, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xfffe0401, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x000001f8, 0x0000000f, 0x00000008, 0x00000170, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010f, 0x0000017c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000185, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000001, 0x00000192, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x0000019e, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000f0f, 0x0000019e, 0x00000001, 0x00000000, 0x00000003, 0x00000005, 0x0000000f, 0x000001a4, 0x00000000, 0x00000000, 0x00000003, 0x00000006, 0x0000000f, 0x000001ab, 0x00000000, 0x00000000, 0x00000003, 0x00000007, 0x00000f0f, 0x000001b4, 0x00000000, 0x00000000, 0x00000003, 0x00000008, 0x0000000f, 0x000001be, 0x00000000, 0x00000000, 0x00000003, 0x00000009, 0x00000101, 0x000001c4, 0x00000000, 0x00000000, 0x00000003, 0x0000000a, 0x0000000f, 0x000001cc, 0x00000000, 0x00000000, 0x00000003, 0x0000000b, 0x00000f0f, 0x000001d5, 0x00000000, 0x00000006, 0x00000001, 0x0000000c, 0x00000001, 0x000001e1, 0x00000000, 0x00000008, 0x00000001, 0x0000000d, 0x00000001, 0x000001ef, 0x00000000, 0x00000000, 0x00000003, 0x0000000e, 0x00000101, 0x705f5653, 0x7469736f, 0x006e6f69, 0x4f4e4942, 0x4c414d52, 0x454c4200, 0x4e49444e, 0x45434944, 0x4c420053, 0x57444e45, 0x48474945, 0x4f430054, 0x00524f4c, 0x4d524f4e, 0x50004c41, 0x5449534f, 0x004e4f49, 0x49534f50, 0x4e4f4954, 0x53500054, 0x00455a49, 0x474e4154, 0x00544e45, 0x43584554, 0x44524f4f, 0x5f565300, 0x74726556, 0x44497865, 0x5f565300, 0x74736e49, 0x65636e61, 0x74004449, 0x69747365, 0xabab006e, 0x4e47534f, 0x00000180, 0x0000000b, 0x00000008, 0x00000110, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000011c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000122, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x00000126, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000d02, 0x0000012c, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000b04, 0x00000137, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000708, 0x0000013f, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x00000148, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x0000000f, 0x00000151, 0x00000000, 0x00000002, 0x00000003, 0x00000005, 0x00000e01, 0x00000161, 0x00000000, 0x00000003, 0x00000003, 0x00000005, 0x00000d02, 0x00000171, 0x00000000, 0x00000000, 0x00000001, 0x00000006, 0x00000e01, 0x705f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x4f460052, 0x53500047, 0x00455a49, 0x53534554, 0x54434146, 0x7400524f, 0x6f747365, 0x50007475, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x5f565300, 0x70696c43, 0x74736944, 0x65636e61, 0x5f565300, 0x6c6c7543, 0x74736944, 0x65636e61, 0x5f565300, 0x74736e49, 0x65636e61, 0xab004449, 0x52444853, 0x000002d4, 0x00010041, 0x000000b5, 0x0100086a, 0x0300005f, 0x00101012, 0x00000000, 0x0300005f, 0x00101012, 0x00000003, 0x0300005f, 0x001010f2, 0x00000004, 0x0300005f, 0x001010f2, 0x00000007, 0x0300005f, 0x00101012, 0x00000009, 0x0300005f, 0x001010f2, 0x0000000b, 0x0300005f, 0x00101012, 0x0000000e, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042, 0x00000002, 0x03000065, 0x00102082, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x03000065, 0x001020f2, 0x00000004, 0x04000067, 0x00102012, 0x00000005, 0x00000002, 0x04000067, 0x00102022, 0x00000005, 0x00000003, 0x03000065, 0x00102012, 0x00000006, 0x02000068, 0x00000001, 0x04000069, 0x00000000, 0x00000005, 0x00000004, 0x06000036, 0x00203012, 0x00000000, 0x00000000, 0x00004001, 0x00000001, 0x06000036, 0x00203012, 0x00000000, 0x00000001, 0x00004001, 0x00000002, 0x06000036, 0x00203012, 0x00000000, 0x00000002, 0x00004001, 0x00000003, 0x06000036, 0x00203012, 0x00000000, 0x00000003, 0x00004001, 0x00000005, 0x06000036, 0x00203012, 0x00000000, 0x00000004, 0x00004001, 0x00000004, 0x0500001b, 0x00100012, 0x00000000, 0x0010100a, 0x00000000, 0x07000029, 0x00100012, 0x00000000, 0x00004001, 0x00000001, 0x0010000a, 0x00000000, 0x07000001, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x0000000f, 0x07000036, 0x00100012, 0x00000000, 0x0420300a, 0x00000000, 0x0010000a, 0x00000000, 0x0500002b, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x3e99999a, 0x3dcccccd, 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000004, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000003, 0x05000036, 0x00102062, 0x00000002, 0x00101006, 0x00000009, 0x05000036, 0x00102082, 0x00000002, 0x0010100a, 0x0000000e, 0x05000036, 0x001020f2, 0x00000003, 0x00101e46, 0x00000007, 0x05000036, 0x001020f2, 0x00000004, 0x00101e46, 0x0000000b, 0x05000036, 0x00102012, 0x00000005, 0x00004001, 0x3f800000, 0x05000036, 0x00102022, 0x00000005, 0x00004001, 0x3f800000, 0x05000036, 0x00102012, 0x00000006, 0x00004001, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x00000015, 0x00000001, 0x00000000, 0x00000012, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000005, 0x00000006, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000a, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_vs_resultin[] = { {"SV_position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x1, 0}, {"BINORMAL", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"BLENDINDICES", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0}, {"BLENDWEIGHT", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0}, {"COLOR", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0}, {"COLOR", 1, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"NORMAL", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"POSITION", 0, 7, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0}, {"POSITIONT", 0, 8, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"PSIZE", 0, 9, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0}, {"TANGENT", 0, 10, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"TEXCOORD", 0, 11, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0}, {"SV_VertexID", 0, 12, D3D_NAME_VERTEX_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0}, {"SV_InstanceID", 0, 13, D3D_NAME_INSTANCE_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0}, {"testin", 0, 14, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0}, }; static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_vs_resultout[] = { {"SV_position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"COLOR", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"FOG", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, {"PSIZE", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd, 0}, {"TESSFACTOR", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb, 0}, {"testout", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x8, 0x7, 0}, {"POSITION", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"TEXCOORD", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"SV_ClipDistance", 0, 5, D3D_NAME_CLIP_DISTANCE, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, {"SV_CullDistance", 0, 5, D3D_NAME_CULL_DISTANCE, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd, 0}, {"SV_InstanceID", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}, }; struct D3D11_SIGNATURE_PARAMETER_DESC_46 { const char *SemanticName; UINT SemanticIndex; UINT Register; D3D_NAME SystemValueType; D3D_REGISTER_COMPONENT_TYPE ComponentType; BYTE Mask; BYTE ReadWriteMask; UINT Stream; D3D_MIN_PRECISION MinPrecision; }; static void test_reflection_desc_vs(void) { struct D3D11_SIGNATURE_PARAMETER_DESC_46 desc_46 = {0}; const D3D11_SIGNATURE_PARAMETER_DESC *pdesc; D3D11_SIGNATURE_PARAMETER_DESC desc11 = {0}; D3D12_SIGNATURE_PARAMETER_DESC desc12 = {0}; D3D_MIN_PRECISION expected_min_prec; D3D11_SHADER_DESC sdesc11 = {0}; D3D12_SHADER_DESC sdesc12 = {0}; ID3D11ShaderReflection *ref11; ID3D12ShaderReflection *ref12; unsigned int i; ULONG count; HRESULT hr; #if D3D_COMPILER_VERSION UINT ret; #endif hr = call_reflect(test_reflection_desc_vs_blob, test_reflection_desc_vs_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&ref12); hr = ref11->lpVtbl->GetDesc(ref11, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetDesc(ref11, &sdesc11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(sdesc11.Version == 65601, "GetDesc failed, got %u, expected %u\n", sdesc11.Version, 65601); ok(strcmp(sdesc11.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc11.Creator, (char*)shader_creator); ok(sdesc11.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc11.Flags, 256); ok(sdesc11.ConstantBuffers == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ConstantBuffers, 0); ok(sdesc11.BoundResources == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.BoundResources, 0); ok(sdesc11.InputParameters == 15, "GetDesc failed, got %u, expected %u\n", sdesc11.InputParameters, 15); ok(sdesc11.OutputParameters == 11, "GetDesc failed, got %u, expected %u\n", sdesc11.OutputParameters, 11); ok(sdesc11.InstructionCount == 21, "GetDesc failed, got %u, expected %u\n", sdesc11.InstructionCount, 21); ok(sdesc11.TempRegisterCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.TempRegisterCount, 1); ok(sdesc11.TempArrayCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.TempArrayCount, 5); ok(sdesc11.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DefCount, 0); ok(sdesc11.DclCount == 18, "GetDesc failed, got %u, expected %u\n", sdesc11.DclCount, 18); ok(sdesc11.TextureNormalInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureNormalInstructions, 0); ok(sdesc11.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureLoadInstructions, 0); ok(sdesc11.TextureCompInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureCompInstructions, 0); ok(sdesc11.TextureBiasInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureBiasInstructions, 0); ok(sdesc11.TextureGradientInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureGradientInstructions, 0); ok(sdesc11.FloatInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.FloatInstructionCount, 0); ok(sdesc11.IntInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.IntInstructionCount, 1); ok(sdesc11.UintInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.UintInstructionCount, 1); ok(sdesc11.StaticFlowControlCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.StaticFlowControlCount, 1); ok(sdesc11.DynamicFlowControlCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DynamicFlowControlCount, 0); ok(sdesc11.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.MacroInstructionCount, 0); ok(sdesc11.ArrayInstructionCount == 6, "GetDesc failed, got %u, expected %u\n", sdesc11.ArrayInstructionCount, 6); ok(sdesc11.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.CutInstructionCount, 0); ok(sdesc11.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.EmitInstructionCount, 0); ok(sdesc11.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.GSOutputTopology, 0); ok(sdesc11.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.GSMaxOutputVertexCount, 0); ok(sdesc11.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.InputPrimitive, 0); ok(sdesc11.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.PatchConstantParameters, 0); ok(sdesc11.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cGSInstanceCount, 0); ok(sdesc11.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cControlPoints, 0); ok(sdesc11.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSOutputPrimitive, 0); ok(sdesc11.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSPartitioning, 0); ok(sdesc11.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.TessellatorDomain, 0); ok(sdesc11.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cBarrierInstructions, 0); ok(sdesc11.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cInterlockedInstructions, 0); ok(sdesc11.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cTextureStoreInstructions, 0); if (ref12) { hr = ref12->lpVtbl->GetDesc(ref12, &sdesc12); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(!memcmp(&sdesc11, &sdesc12, sizeof(sdesc12)), "D3D11 and D3D12 descs do not match.\n"); } #if D3D_COMPILER_VERSION ret = ref11->lpVtbl->GetBitwiseInstructionCount(ref11); ok(ret == 0, "Got unexpected ret %u.\n", ret); ret = ref11->lpVtbl->GetConversionInstructionCount(ref11); ok(ret == 2, "Got unexpected ret %u.\n", ret); ret = ref11->lpVtbl->GetMovInstructionCount(ref11); ok(ret == 10, "Got unexpected ret %u.\n", ret); ret = ref11->lpVtbl->GetMovcInstructionCount(ref11); ok(ret == 0, "Got unexpected ret %u.\n", ret); if (ref12) { ret = ref12->lpVtbl->GetBitwiseInstructionCount(ref12); ok(ret == 0, "Got unexpected ret %u.\n", ret); ret = ref12->lpVtbl->GetConversionInstructionCount(ref12); ok(ret == 2, "Got unexpected ret %u.\n", ret); ret = ref12->lpVtbl->GetMovInstructionCount(ref12); ok(ret == 10, "Got unexpected ret %u.\n", ret); ret = ref12->lpVtbl->GetMovcInstructionCount(ref12); ok(ret == 0, "Got unexpected ret %u.\n", ret); } #endif /* GetIn/OutputParameterDesc */ desc_46.MinPrecision = ~0u; hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0, (D3D11_SIGNATURE_PARAMETER_DESC *)&desc_46); #if D3D_COMPILER_VERSION >= 46 expected_min_prec = 0; #else expected_min_prec = ~0u; #endif ok(desc_46.MinPrecision == expected_min_prec, "Got MinPrecision %#x, expected %#x.\n", desc_46.MinPrecision, expected_min_prec); for (i = 0; i < ARRAY_SIZE(test_reflection_desc_vs_resultin); ++i) { pdesc = &test_reflection_desc_vs_resultin[i]; hr = ref11->lpVtbl->GetInputParameterDesc(ref11, i, &desc11); ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i); ok(!strcmp(desc11.SemanticName, pdesc->SemanticName), "Got unexpected SemanticName \"%s\", i %u.\n", desc11.SemanticName, i); ok(desc11.SemanticIndex == pdesc->SemanticIndex, "Got unexpected SemanticIndex %u, i %u.\n", desc11.SemanticIndex, i); ok(desc11.Register == pdesc->Register, "Got unexpected Register %u, i %u.\n", desc11.Register, i); ok(desc11.SystemValueType == pdesc->SystemValueType, "Got unexpected SystemValueType %u, i %u.\n", desc11.SystemValueType, i); ok(desc11.ComponentType == pdesc->ComponentType, "Got unexpected ComponentType %u, i %u.\n", desc11.ComponentType, i); ok(desc11.Mask == pdesc->Mask, "Got unexpected SystemValueType %#x, i %u.\n", desc11.Mask, i); ok(desc11.ReadWriteMask == pdesc->ReadWriteMask, "Got unexpected ReadWriteMask %#x, i %u.\n", desc11.ReadWriteMask, i); /* The Stream field of D3D11_SIGNATURE_PARAMETER_DESC is in the * trailing padding of the D3D10_SIGNATURE_PARAMETER_DESC struct on * 64-bits and thus undefined. Don't test it. */ if (D3D_COMPILER_VERSION) ok(desc11.Stream == pdesc->Stream, "Got unexpected Stream %u, i %u.\n", desc11.Stream, i); else if (sizeof(void *) == 4) ok(!desc11.Stream, "Got unexpected Stream %u, i %u.\n", desc11.Stream, i); if (ref12) { hr = ref12->lpVtbl->GetInputParameterDesc(ref12, i, &desc12); ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i); ok(!memcmp(&desc12, &desc11, sizeof(desc11)), "D3D11 and D3D12 descs do not match.\n"); } } for (i = 0; i < ARRAY_SIZE(test_reflection_desc_vs_resultout); ++i) { pdesc = &test_reflection_desc_vs_resultout[i]; hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, i, &desc11); ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i); ok(!strcmp(desc11.SemanticName, pdesc->SemanticName), "Got unexpected SemanticName \"%s\", i %u.\n", desc11.SemanticName, i); ok(desc11.SemanticIndex == pdesc->SemanticIndex, "Got unexpected SemanticIndex %u, i %u.\n", desc11.SemanticIndex, i); ok(desc11.Register == pdesc->Register, "Got unexpected Register %u, i %u.\n", desc11.Register, i); ok(desc11.SystemValueType == pdesc->SystemValueType, "Got unexpected SystemValueType %u, i %u.\n", desc11.SystemValueType, i); ok(desc11.ComponentType == pdesc->ComponentType, "Got unexpected ComponentType %u, i %u.\n", desc11.ComponentType, i); ok(desc11.Mask == pdesc->Mask, "Got unexpected SystemValueType %#x, i %u.\n", desc11.Mask, i); ok(desc11.ReadWriteMask == pdesc->ReadWriteMask, "Got unexpected ReadWriteMask %#x, i %u.\n", desc11.ReadWriteMask, i); /* The Stream field of D3D11_SIGNATURE_PARAMETER_DESC is in the * trailing padding of the D3D10_SIGNATURE_PARAMETER_DESC struct on * 64-bits and thus undefined. Don't test it. */ if (D3D_COMPILER_VERSION) ok(desc11.Stream == pdesc->Stream, "Got unexpected Stream %u, i %u.\n", desc11.Stream, i); else if (sizeof(void *) == 4) ok(!desc11.Stream, "Got unexpected Stream %u, i %u.\n", desc11.Stream, i); if (ref12) { hr = ref12->lpVtbl->GetOutputParameterDesc(ref12, i, &desc12); ok(hr == S_OK, "Got unexpected hr %#lx, i %u.\n", hr, i); ok(!memcmp(&desc12, &desc11, sizeof(desc11)), "D3D11 and D3D12 descs do not match.\n"); } } if (ref12) { count = ref12->lpVtbl->Release(ref12); ok(count == 1, "Got unexpected ref count %lu.\n", count); } count = ref11->lpVtbl->Release(ref11); ok(count == 0, "Got unexpected ref count %lu.\n", count); } /* * fxc.exe /E PS /Tps_4_1 /Fx */ #if 0 Texture2D tex1; Texture2D tex2; SamplerState sam { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; SamplerComparisonState samc { Filter = MIN_MAG_MIP_LINEAR; AddressU = w1; AddressV = Wrap; ComparisonFunc = LESS; }; struct psin { uint f : SV_RenderTargetArrayIndex; uint g : SV_InstanceID; uint h : SV_PrimitiveID; float2 uv : TEXCOORD; float4 a : COLOR3; float b : VFACE; float4 c : SV_position; bool d : SV_Coverage; bool e : SV_IsFrontFace; }; struct psout { float a : SV_Target1; float b : SV_Depth; float x : SV_Target; bool c : SV_Coverage; }; psout PS(psin p) { psout a; float4 x = tex1.Sample(sam, p.uv); x += tex1.SampleCmp(samc, p.uv, 0.3f); if (x.y < 0.1f) x += tex2.SampleCmp(samc, p.uv, 0.4f); else if (x.y < 0.2f) x += tex2.SampleCmp(samc, p.uv, 0.1f); else if (x.y < 0.3f) x += tex2.SampleBias(sam, p.uv, 0.1f); else if (x.y < 0.4f) x += tex2.SampleBias(sam, p.uv, 0.2f); else if (x.y < 0.5f) x += tex2.SampleBias(sam, p.uv, 0.3f); else x += tex2.SampleBias(sam, p.uv, 0.4f); x += tex2.SampleGrad(sam, p.uv, x.xy, x.xy); x += tex2.SampleGrad(sam, p.uv, x.xz, x.xz); x += tex2.SampleGrad(sam, p.uv, x.xz, x.zy); x += tex2.SampleGrad(sam, p.uv, x.xz, x.zw); x += tex2.SampleGrad(sam, p.uv, x.xz, x.wz); a.a = x.y; a.b = x.x; a.x = x.x; a.c = true; return a; } #endif static DWORD test_reflection_desc_ps_blob[] = { 0x43425844, 0x19e2f325, 0xf1ec39a3, 0x3c5a8b53, 0x5bd5fb65, 0x00000001, 0x000008d0, 0x00000005, 0x00000034, 0x0000011c, 0x00000254, 0x000002e4, 0x00000854, 0x46454452, 0x000000e0, 0x00000000, 0x00000000, 0x00000004, 0x0000001c, 0xffff0401, 0x00000100, 0x000000af, 0x0000009c, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000a0, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x000000a5, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000c, 0x000000aa, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000c, 0x006d6173, 0x636d6173, 0x78657400, 0x65740031, 0x4d003278, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x4e475349, 0x00000130, 0x00000008, 0x00000008, 0x000000c8, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000001, 0x000000e2, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x000000f0, 0x00000000, 0x00000007, 0x00000001, 0x00000000, 0x00000004, 0x000000ff, 0x00000000, 0x00000009, 0x00000001, 0x00000000, 0x00000008, 0x0000010e, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000117, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000004, 0x0000011d, 0x00000003, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000123, 0x00000000, 0x00000001, 0x00000003, 0x00000003, 0x0000000f, 0x525f5653, 0x65646e65, 0x72615472, 0x41746567, 0x79617272, 0x65646e49, 0x56530078, 0x736e495f, 0x636e6174, 0x00444965, 0x505f5653, 0x696d6972, 0x65766974, 0x53004449, 0x73495f56, 0x6e6f7246, 0x63614674, 0x45540065, 0x4f4f4358, 0x56004452, 0x45434146, 0x4c4f4300, 0x5300524f, 0x6f705f56, 0x69746973, 0xab006e6f, 0x4e47534f, 0x00000088, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x00000072, 0x00000000, 0x00000000, 0x00000001, 0xffffffff, 0x00000e01, 0x0000007e, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, 0x00000e01, 0x545f5653, 0x65677261, 0x56530074, 0x766f435f, 0x67617265, 0x56530065, 0x7065445f, 0xab006874, 0x52444853, 0x00000568, 0x00000041, 0x0000015a, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x0300085a, 0x00106000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03000065, 0x00102012, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x02000065, 0x0000f000, 0x02000065, 0x0000c001, 0x02000068, 0x00000003, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0b000046, 0x00100012, 0x00000001, 0x00101046, 0x00000001, 0x00107006, 0x00000000, 0x00106000, 0x00000001, 0x00004001, 0x3e99999a, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x07000031, 0x00100012, 0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x3dcccccd, 0x0304001f, 0x0010000a, 0x00000001, 0x0b000046, 0x00100012, 0x00000001, 0x00101046, 0x00000001, 0x00107006, 0x00000001, 0x00106000, 0x00000001, 0x00004001, 0x3ecccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001, 0x3e4ccccd, 0x0304001f, 0x0010000a, 0x00000002, 0x0b000046, 0x00100012, 0x00000002, 0x00101046, 0x00000001, 0x00107006, 0x00000001, 0x00106000, 0x00000001, 0x00004001, 0x3dcccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100006, 0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001, 0x3e99999a, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3dcccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001, 0x3ecccccd, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3e4ccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001, 0x3f000000, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3e99999a, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3ecccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000015, 0x01000015, 0x01000015, 0x01000015, 0x01000015, 0x0d000049, 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100046, 0x00000001, 0x00100046, 0x00000001, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100086, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100a66, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100ae6, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000c2, 0x00000000, 0x00101046, 0x00000001, 0x001074e6, 0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100fb6, 0x00000000, 0x07000000, 0x00100032, 0x00000000, 0x00100ae6, 0x00000000, 0x00100046, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010001a, 0x00000000, 0x04000036, 0x0000c001, 0x0010000a, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x04000036, 0x0000f001, 0x00004001, 0xffffffff, 0x0100003e, 0x54415453, 0x00000074, 0x00000032, 0x00000003, 0x00000000, 0x00000005, 0x00000011, 0x00000000, 0x00000000, 0x00000006, 0x00000005, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000003, 0x00000004, 0x00000005, 0x00000018, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_resultin[] = { {"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0}, {"SV_InstanceID", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0x0, 0}, {"SV_PrimitiveID", 0, 0, D3D_NAME_PRIMITIVE_ID, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0x0, 0}, {"SV_IsFrontFace", 0, 0, D3D_NAME_IS_FRONT_FACE, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x0, 0}, {"TEXCOORD", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0x3, 0}, {"VFACE", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0x0, 0}, {"COLOR", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, {"SV_position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0}, }; static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_resultout[] = { {"SV_Target", 0, 0, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, {"SV_Target", 1, 1, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, {"SV_Coverage", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}, {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, }; static void test_reflection_desc_ps(void) { HRESULT hr; ULONG count; ID3D11ShaderReflection *ref11; D3D11_SHADER_DESC sdesc11 = {0}; D3D11_SIGNATURE_PARAMETER_DESC desc = {0}; const D3D11_SIGNATURE_PARAMETER_DESC *pdesc; D3D_NAME expected; unsigned int i; #if D3D_COMPILER_VERSION UINT ret; #endif hr = call_reflect(test_reflection_desc_ps_blob, test_reflection_desc_ps_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetDesc(ref11, &sdesc11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ok(sdesc11.Version == 65, "GetDesc failed, got %u, expected %u\n", sdesc11.Version, 65); ok(strcmp(sdesc11.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc11.Creator, (char*)shader_creator); ok(sdesc11.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc11.Flags, 256); ok(sdesc11.ConstantBuffers == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ConstantBuffers, 0); ok(sdesc11.BoundResources == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.BoundResources, 4); ok(sdesc11.InputParameters == 8, "GetDesc failed, got %u, expected %u\n", sdesc11.InputParameters, 8); ok(sdesc11.OutputParameters == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.OutputParameters, 4); ok(sdesc11.InstructionCount == 50, "GetDesc failed, got %u, expected %u\n", sdesc11.InstructionCount, 50); ok(sdesc11.TempRegisterCount == 3, "GetDesc failed, got %u, expected %u\n", sdesc11.TempRegisterCount, 3); ok(sdesc11.TempArrayCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TempArrayCount, 0); ok(sdesc11.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DefCount, 0); ok(sdesc11.DclCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.DclCount, 5); ok(sdesc11.TextureNormalInstructions == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureNormalInstructions, 1); ok(sdesc11.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureLoadInstructions, 0); ok(sdesc11.TextureCompInstructions == 3, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureCompInstructions, 3); ok(sdesc11.TextureBiasInstructions == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureBiasInstructions, 4); ok(sdesc11.TextureGradientInstructions == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureGradientInstructions, 5); ok(sdesc11.FloatInstructionCount == 17, "GetDesc failed, got %u, expected %u\n", sdesc11.FloatInstructionCount, 17); ok(sdesc11.IntInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.IntInstructionCount, 0); ok(sdesc11.UintInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.UintInstructionCount, 0); ok(sdesc11.StaticFlowControlCount == 6, "GetDesc failed, got %u, expected %u\n", sdesc11.StaticFlowControlCount, 6); ok(sdesc11.DynamicFlowControlCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.DynamicFlowControlCount, 5); ok(sdesc11.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.MacroInstructionCount, 0); ok(sdesc11.ArrayInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ArrayInstructionCount, 0); ok(sdesc11.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.CutInstructionCount, 0); ok(sdesc11.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.EmitInstructionCount, 0); ok(sdesc11.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.GSOutputTopology, 0); ok(sdesc11.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.GSMaxOutputVertexCount, 0); ok(sdesc11.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.InputPrimitive, 0); ok(sdesc11.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.PatchConstantParameters, 0); ok(sdesc11.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cGSInstanceCount, 0); ok(sdesc11.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cControlPoints, 0); ok(sdesc11.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSOutputPrimitive, 0); ok(sdesc11.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSPartitioning, 0); ok(sdesc11.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.TessellatorDomain, 0); ok(sdesc11.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cBarrierInstructions, 0); ok(sdesc11.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cInterlockedInstructions, 0); ok(sdesc11.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cTextureStoreInstructions, 0); #if D3D_COMPILER_VERSION ret = ref11->lpVtbl->GetBitwiseInstructionCount(ref11); ok(ret == 0, "GetBitwiseInstructionCount failed, got %u, expected %u\n", ret, 0); ret = ref11->lpVtbl->GetConversionInstructionCount(ref11); ok(ret == 0, "GetConversionInstructionCount failed, got %u, expected %u\n", ret, 0); ret = ref11->lpVtbl->GetMovInstructionCount(ref11); ok(ret == 24, "GetMovInstructionCount failed, got %u, expected %u\n", ret, 24); ret = ref11->lpVtbl->GetMovcInstructionCount(ref11); ok(ret == 0, "GetMovcInstructionCount failed, got %u, expected %u\n", ret, 0); #endif /* check invalid Get*ParameterDesc cases*/ hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0xffffffff, &desc); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0xffffffff, &desc); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); #if D3D_COMPILER_VERSION hr = ref11->lpVtbl->GetPatchConstantParameterDesc(ref11, 0, &desc); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); #endif /* GetIn/OutputParameterDesc */ for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_resultin); ++i) { pdesc = &test_reflection_desc_ps_resultin[i]; hr = ref11->lpVtbl->GetInputParameterDesc(ref11, i, &desc); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetInputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n", i, desc.SemanticName, pdesc->SemanticName); ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetInputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n", i, desc.SemanticIndex, pdesc->SemanticIndex); ok(desc.Register == pdesc->Register, "GetInputParameterDesc(%u) Register failed, got %u, expected %u\n", i, desc.Register, pdesc->Register); ok(desc.SystemValueType == pdesc->SystemValueType, "GetInputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n", i, desc.SystemValueType, pdesc->SystemValueType); ok(desc.ComponentType == pdesc->ComponentType, "GetInputParameterDesc(%u) ComponentType failed, got %x, expected %x\n", i, desc.ComponentType, pdesc->ComponentType); ok(desc.Mask == pdesc->Mask, "GetInputParameterDesc(%u) Mask failed, got %x, expected %x\n", i, desc.Mask, pdesc->Mask); ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetInputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n", i, desc.ReadWriteMask, pdesc->ReadWriteMask); if (D3D_COMPILER_VERSION) ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n", i, desc.Stream, pdesc->Stream); else if (sizeof(void *) == 4) ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream); } for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_resultout); ++i) { pdesc = &test_reflection_desc_ps_resultout[i]; hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, i, &desc); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetOutputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n", i, desc.SemanticName, pdesc->SemanticName); ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetOutputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n", i, desc.SemanticIndex, pdesc->SemanticIndex); ok(desc.Register == pdesc->Register, "GetOutputParameterDesc(%u) Register failed, got %u, expected %u\n", i, desc.Register, pdesc->Register); #if D3D_COMPILER_VERSION expected = pdesc->SystemValueType; #else expected = D3D_NAME_UNDEFINED; todo_wine #endif ok(desc.SystemValueType == expected, "(%u): got unexpected SystemValueType %#x, expected %#x.\n", i, desc.SystemValueType, expected); ok(desc.ComponentType == pdesc->ComponentType, "GetOutputParameterDesc(%u) ComponentType failed, got %x, expected %x\n", i, desc.ComponentType, pdesc->ComponentType); ok(desc.Mask == pdesc->Mask, "GetOutputParameterDesc(%u) Mask failed, got %x, expected %x\n", i, desc.Mask, pdesc->Mask); ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetOutputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n", i, desc.ReadWriteMask, pdesc->ReadWriteMask); if (D3D_COMPILER_VERSION) ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n", i, desc.Stream, pdesc->Stream); else if (sizeof(void *) == 4) ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream); } count = ref11->lpVtbl->Release(ref11); ok(!count, "Got unexpected count %lu.\n", count); } /* The following shaders are stripped, in order to show that the correct * reporting of pixel shader output sysvals should not depend on the RDEF chunk * being present. */ #if 0 float4 PS() : SV_Target3 { float4 a = float4(1.2f, 1.0f, 0.2f, 0.0f); return a; } #endif static const DWORD test_reflection_desc_ps_output_blob_0[] = { 0x43425844, 0xc3773602, 0x04f86bdc, 0x715f33b2, 0x9c063cae, 0x00000001, 0x000000b4, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050, 0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000003, 0x08000036, 0x001020f2, 0x00000003, 0x00004002, 0x3f99999a, 0x3f800000, 0x3e4ccccd, 0x00000000, 0x0100003e, }; #if 0 float PS() : SV_DepthLessEqual { float a = 1.2f; return a; } #endif static const DWORD test_reflection_desc_ps_output_blob_1[] = { 0x43425844, 0xc45db587, 0xdb0601fb, 0x7370900b, 0x219464be, 0x00000001, 0x000000a8, 0x00000003, 0x0000002c, 0x0000003c, 0x00000078, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x00000034, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, 0x00000e01, 0x445f5653, 0x68747065, 0x7373654c, 0x61757145, 0xabab006c, 0x58454853, 0x00000028, 0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x00027001, 0x04000036, 0x00027001, 0x00004001, 0x3f99999a, 0x0100003e, }; #if 0 float PS() : SV_DepthGreaterEqual { float a = 1.2f; return a; } #endif static const DWORD test_reflection_desc_ps_output_blob_2[] = { 0x43425844, 0x13cce144, 0x3628f322, 0xa8ea9b7d, 0xbbf9f8d7, 0x00000001, 0x000000ac, 0x00000003, 0x0000002c, 0x0000003c, 0x0000007c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x00000038, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, 0x00000e01, 0x445f5653, 0x68747065, 0x61657247, 0x45726574, 0x6c617571, 0xababab00, 0x58454853, 0x00000028, 0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x00026001, 0x04000036, 0x00026001, 0x00004001, 0x3f99999a, 0x0100003e, }; #if 0 float PS() : sV_DePtH { float a = 1.2f; return a; } #endif static const DWORD test_reflection_desc_ps_output_blob_3[] = { 0x43425844, 0x31c891d1, 0xcbb9d935, 0xa199e1d5, 0x70205254, 0x00000001, 0x000000a0, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, 0x00000e01, 0x445f5673, 0x48745065, 0xababab00, 0x58454853, 0x00000028, 0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x0000c001, 0x04000036, 0x0000c001, 0x00004001, 0x3f99999a, 0x0100003e, }; #if 0 float PS() : SV_Depth { float a = 1.2f; return a; } #endif static const DWORD test_reflection_desc_ps_output_blob_4[] = { 0x43425844, 0x1d404736, 0x00e4a4aa, 0x5fcdad54, 0x5abd13f8, 0x00000001, 0x0000009c, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, 0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000024, 0x00000040, 0x00000009, 0x02000065, 0x0000c001, 0x04000036, 0x0000c001, 0x00004001, 0x3f99999a, 0x0100003e, }; #if 0 bool PS() : SV_COVERAGE { bool a = true; return a; } #endif static const DWORD test_reflection_desc_ps_output_blob_5[] = { 0x43425844, 0x6127612d, 0x09e2bb9a, 0xbba3889a, 0x987dafc2, 0x00000001, 0x000000a0, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0xffffffff, 0x00000e01, 0x435f5653, 0x5245564f, 0x00454741, 0x52444853, 0x00000028, 0x00000041, 0x0000000a, 0x0100086a, 0x02000065, 0x0000f000, 0x04000036, 0x0000f001, 0x00004001, 0xffffffff, 0x0100003e, }; static void test_reflection_desc_ps_output(void) { static const struct test_reflection_desc_ps_output_test { const DWORD *blob; D3D11_SIGNATURE_PARAMETER_DESC desc; } tests[] = { {test_reflection_desc_ps_output_blob_0, {"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}}, {test_reflection_desc_ps_output_blob_1, {"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_2, {"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_3, {"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_4, {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_5, {"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}}, }; HRESULT hr; ULONG count; ID3D11ShaderReflection *ref11; D3D11_SIGNATURE_PARAMETER_DESC desc = {0}; const D3D11_SIGNATURE_PARAMETER_DESC *pdesc; D3D_NAME expected; unsigned int i; for (i = 0; i < ARRAY_SIZE(tests); ++i) { hr = call_reflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); if (!D3D_COMPILER_VERSION) { todo_wine ok(hr == E_INVALIDARG, "%u: Got unexpected hr %#lx.\n", i, hr); if (SUCCEEDED(hr)) ref11->lpVtbl->Release(ref11); continue; } ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); pdesc = &tests[i].desc; hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, &desc); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "(%u): GetOutputParameterDesc SemanticName failed, got \"%s\", expected \"%s\"\n", i, desc.SemanticName, pdesc->SemanticName); ok(desc.SemanticIndex == pdesc->SemanticIndex, "(%u): GetOutputParameterDesc SemanticIndex failed, got %u, expected %u\n", i, desc.SemanticIndex, pdesc->SemanticIndex); ok(desc.Register == pdesc->Register, "(%u): GetOutputParameterDesc Register failed, got %u, expected %u\n", i, desc.Register, pdesc->Register); #if D3D_COMPILER_VERSION expected = pdesc->SystemValueType; #else expected = D3D_NAME_UNDEFINED; todo_wine #endif ok(desc.SystemValueType == expected, "(%u): Got unexpected SystemValueType %#x, expected %x.\n", i, desc.SystemValueType, expected); ok(desc.ComponentType == pdesc->ComponentType, "(%u): GetOutputParameterDesc ComponentType failed, got %x, expected %x\n", i, desc.ComponentType, pdesc->ComponentType); ok(desc.Mask == pdesc->Mask, "(%u): GetOutputParameterDesc Mask failed, got %x, expected %x\n", i, desc.Mask, pdesc->Mask); ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "(%u): GetOutputParameterDesc ReadWriteMask failed, got %x, expected %x\n", i, desc.ReadWriteMask, pdesc->ReadWriteMask); if (D3D_COMPILER_VERSION) ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n", i, desc.Stream, pdesc->Stream); else if (sizeof(void *) == 4) ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream); count = ref11->lpVtbl->Release(ref11); ok(!count, "%u: Got unexpected count %lu.\n", i, count); } } /* * fxc.exe /E PS /Tps_4_0 /Fo */ #if 0 Texture2D tex1[2]; Texture2D tex2; SamplerState sam { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; cbuffer c1 { float x; float y[2]; int z; }; cbuffer c2 { float t; }; float4 PS(float2 uv : TEXCOORD0) : sv_target { float4 q = tex1[0].Sample(sam, uv) + tex1[1].Sample(sam, uv) + tex2.Sample(sam, uv); q.x = q.x + x; q.w = q.w + y[0] + y[1] + t; return q; } #endif static const DWORD test_reflection_bound_resources_blob[] = { 0x43425844, 0x003472ed, 0xe3436185, 0xcc1faad3, 0xfdac0a07, 0x00000001, 0x000004b0, 0x00000005, 0x00000034, 0x00000204, 0x00000238, 0x0000026c, 0x00000434, 0x46454452, 0x000001c8, 0x00000002, 0x000000d0, 0x00000005, 0x0000001c, 0xffff0400, 0x00000100, 0x0000019e, 0x000000bc, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000c0, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000002, 0x0000000c, 0x000000c5, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000c, 0x000000ca, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000cd, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x006d6173, 0x31786574, 0x78657400, 0x31630032, 0x00326300, 0x000000ca, 0x00000003, 0x00000100, 0x00000030, 0x00000000, 0x00000000, 0x000000cd, 0x00000001, 0x00000184, 0x00000010, 0x00000000, 0x00000000, 0x00000148, 0x00000000, 0x00000004, 0x00000002, 0x0000014c, 0x00000000, 0x0000015c, 0x00000010, 0x00000014, 0x00000002, 0x00000160, 0x00000000, 0x00000170, 0x00000024, 0x00000004, 0x00000000, 0x00000174, 0x00000000, 0xabab0078, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0xabab0079, 0x00030000, 0x00010001, 0x00000002, 0x00000000, 0xabab007a, 0x00020000, 0x00010001, 0x00000000, 0x00000000, 0x0000019c, 0x00000000, 0x00000004, 0x00000002, 0x0000014c, 0x00000000, 0x694d0074, 0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120, 0xabab0031, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x000001c0, 0x00000040, 0x00000070, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x04000059, 0x00208e46, 0x00000001, 0x00000001, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555, 0x03001062, 0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000000, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000000, 0x00107e46, 0x00000002, 0x00106000, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x08000000, 0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x08000000, 0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000000, 0x00000002, 0x08000000, 0x00102082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000001, 0x00000000, 0x08000000, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x05000036, 0x00102062, 0x00000000, 0x00100656, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x0000000b, 0x00000002, 0x00000000, 0x00000002, 0x00000006, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const D3D12_SHADER_INPUT_BIND_DESC test_reflection_bound_resources_result[] = { {"sam", D3D_SIT_SAMPLER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0}, {"tex1", D3D_SIT_TEXTURE, 0, 2, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff}, {"tex2", D3D_SIT_TEXTURE, 2, 1, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff, 0, 2}, {"c1", D3D_SIT_CBUFFER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0}, {"c2", D3D_SIT_CBUFFER, 1, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0, 0, 1}, }; static void test_reflection_bound_resources(const DWORD *blob, const D3D12_SHADER_INPUT_BIND_DESC *result, unsigned int result_count, unsigned int target_version) { ID3D12ShaderReflection *ref12 = NULL, *ref12_from_d3d11 = NULL, *ref11_from_d3d12 = NULL; const D3D12_SHADER_INPUT_BIND_DESC *pdesc; D3D12_SHADER_INPUT_BIND_DESC desc12; D3D11_SHADER_INPUT_BIND_DESC desc11; ID3D11ShaderReflection *ref11; HRESULT hr, expected_hr; unsigned int i; UINT expected; ULONG count; hr = call_reflect(blob, blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); expected_hr = D3D_COMPILER_VERSION < 47 && target_version >= 0x501 ? E_INVALIDARG : S_OK; /* Older d3dcompiler_47 does not support sm5.1. */ ok(hr == expected_hr || broken(hr == E_INVALIDARG && target_version >= 0x501), "Got unexpected hr %#lx, expected %#lx.\n", hr, expected_hr); if (hr == E_INVALIDARG) return; #if D3D_COMPILER_VERSION call_reflect(blob, blob[6], &IID_ID3D12ShaderReflection, (void **)&ref12); ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D12ShaderReflection, (void **)&ref12_from_d3d11); ok((!ref12 && !ref12_from_d3d11) || (ref12 && ref12_from_d3d11), "Got unexpected interfaces %p, %p.\n", ref12, ref12_from_d3d11); if (ref12) { ok(ref12 != (void *)ref11, "Got unexpected interfaces %p, %p.\n", ref11, ref12); ok(ref12_from_d3d11 == (void *)ref11, "Got unexpected interfaces %p, %p.\n", ref11, ref12_from_d3d11); ref12->lpVtbl->QueryInterface(ref12, &IID_ID3D11ShaderReflection, (void **)&ref11_from_d3d12); ok(!!ref11_from_d3d12, "Got zero interface.\n"); } #endif /* check invalid cases */ hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, 0, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, 0xffffffff, &desc11); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); #if D3D_COMPILER_VERSION hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, NULL, &desc11); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "sam", NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "invalid", NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "invalid", &desc11); ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr); #endif /* GetResourceBindingDesc */ for (i = 0; i < result_count; ++i) { pdesc = &result[i]; hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, i, &desc11); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc11.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc11.Name, i); ok(desc11.Type == pdesc->Type, "Got unexpected Type %#x, i %u.\n", desc11.Type, i); ok(desc11.BindPoint == pdesc->BindPoint, "Got unexpected BindPoint %u, i %u.\n", desc11.BindPoint, i); ok(desc11.BindCount == pdesc->BindCount, "Got unexpected BindCount %u, i %u.\n", desc11.BindCount, i); #if D3D_COMPILER_VERSION expected = pdesc->uFlags; #else expected = 0; todo_wine_if(pdesc->uFlags) #endif ok(desc11.uFlags == expected, "Got unexpected uFlags %#x, i %u.\n", desc11.uFlags, i); ok(desc11.ReturnType == pdesc->ReturnType, "Got unexpected ReturnType %#x, i %u.\n", desc11.ReturnType, i); ok(desc11.Dimension == pdesc->Dimension, "Got unexpected Dimension %#x, i %u.\n", desc11.Dimension, i); ok(desc11.NumSamples == pdesc->NumSamples, "Got unexpected NumSamples %u, i %u.\n", desc11.NumSamples, i); if (ref12) { memset(&desc12, 0, sizeof(desc12)); desc12.Space = 0xdeadbeef; desc12.uID = 0xdeadbeef; hr = ref12->lpVtbl->GetResourceBindingDesc(ref12, i, &desc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), "D3D11 and D3D12 descs do not match.\n"); ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i); ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); memset(&desc12, 0, sizeof(desc12)); desc12.Space = 0xdeadbeef; desc12.uID = 0xdeadbeef; hr = ref12_from_d3d11->lpVtbl->GetResourceBindingDesc(ref12_from_d3d11, i, &desc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), "D3D11 and D3D12 descs do not match.\n"); /* Native d3dcompiler_47 returns the same interface pointer when queried for ID3D12ShaderReflection * from ID3D11ShaderReflection. Space field still gets the correct value on x64 due to * D3D11_SHADER_INPUT_BIND_DESC padding. */ expected = offsetof(D3D12_SHADER_INPUT_BIND_DESC, Space) < sizeof(D3D11_SHADER_INPUT_BIND_DESC) ? pdesc->Space : 0xdeadbeef; ok(desc12.Space == expected, "Got unexpected Space %u, i %u.\n", desc12.Space, i); ok(desc12.uID == 0xdeadbeef, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); memset(&desc12, 0, sizeof(desc12)); desc12.Space = 0xdeadbeef; desc12.uID = 0xdeadbeef; hr = ref11_from_d3d12->lpVtbl->GetResourceBindingDesc(ref11_from_d3d12, i, &desc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), "D3D11 and D3D12 descs do not match.\n"); ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i); ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); } } #if D3D_COMPILER_VERSION /* GetResourceBindingDescByName */ for (i = 0; i < result_count; ++i) { pdesc = &result[i]; hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, pdesc->Name, &desc11); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc11.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc11.Name, i); ok(desc11.Type == pdesc->Type, "Got unexpected Type %#x, i %u.\n", desc11.Type, i); ok(desc11.BindPoint == pdesc->BindPoint, "Got unexpected BindPoint %u, i %u.\n", desc11.BindPoint, i); ok(desc11.BindCount == pdesc->BindCount, "Got unexpected BindCount failed %u, i %u.\n", desc11.BindCount, i); ok(desc11.uFlags == pdesc->uFlags, "Got unexpected uFlags %#x, i %u.\n", desc11.uFlags, i); ok(desc11.ReturnType == pdesc->ReturnType, "Got unexpected ReturnType %#x, i %u.\n", desc11.ReturnType, i); ok(desc11.Dimension == pdesc->Dimension, "Got unexpected Dimension %#x, i %u.\n", desc11.Dimension, i); ok(desc11.NumSamples == pdesc->NumSamples, "Got unexpected NumSamples %u, i %u.\n", desc11.NumSamples, i); if (ref12) { memset(&desc12, 0, sizeof(desc12)); desc12.Space = 0xdeadbeef; desc12.uID = 0xdeadbeef; hr = ref12->lpVtbl->GetResourceBindingDescByName(ref12, pdesc->Name, &desc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), "D3D11 and D3D12 descs do not match.\n"); ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i); ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); memset(&desc12, 0, sizeof(desc12)); desc12.Space = 0xdeadbeef; desc12.uID = 0xdeadbeef; hr = ref12_from_d3d11->lpVtbl->GetResourceBindingDescByName(ref12_from_d3d11, pdesc->Name, &desc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), "D3D11 and D3D12 descs do not match.\n"); expected = offsetof(D3D12_SHADER_INPUT_BIND_DESC, Space) < sizeof(D3D11_SHADER_INPUT_BIND_DESC) ? pdesc->Space : 0xdeadbeef; ok(desc12.Space == expected, "Got unexpected Space %u, i %u.\n", desc12.Space, i); ok(desc12.uID == 0xdeadbeef, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); memset(&desc12, 0, sizeof(desc12)); desc12.Space = 0xdeadbeef; desc12.uID = 0xdeadbeef; hr = ref11_from_d3d12->lpVtbl->GetResourceBindingDescByName(ref11_from_d3d12, pdesc->Name, &desc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), "D3D11 and D3D12 descs do not match.\n"); ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i); ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); } } #endif if (ref12) { count = ref11_from_d3d12->lpVtbl->Release(ref11_from_d3d12); ok(count == 1, "Got unexpected ref count %lu.\n", count); count = ref12->lpVtbl->Release(ref12); ok(!count, "Got unexpected ref count %lu.\n", count); count = ref12_from_d3d11->lpVtbl->Release(ref12_from_d3d11); ok(count == 1, "Got unexpected ref count %lu.\n", count); } count = ref11->lpVtbl->Release(ref11); ok(!count, "Got unexpected ref count %lu.\n", count); } #if D3D_COMPILER_VERSION /* * fxc.exe /E PS /Tps_5_0 /Fx */ #if 0 cbuffer c1 { float a; float b[2]; int i; struct s { float a; float b; } t; }; interface iTest { float4 test(float2 vec); }; class cTest : iTest { bool m_on; float4 test(float2 vec); }; float4 cTest::test(float2 vec) { float4 res; if(m_on) res = float4(vec.x, vec.y, vec.x+vec.y, 0); else res = 0; return res; } iTest g_Test; float4 PS(float2 uv : TEXCOORD0) : sv_target { float4 q = g_Test.test(uv); q.x = q.x + t.a; return q; } #endif static DWORD test_reflection_constant_buffer_blob[] = { 0x43425844, 0xe6470e0d, 0x0d5698bb, 0x29373c30, 0x64a5d268, 0x00000001, 0x00000590, 0x00000006, 0x00000038, 0x00000318, 0x0000034c, 0x00000380, 0x000003d8, 0x000004f4, 0x46454452, 0x000002d8, 0x00000002, 0x00000060, 0x00000001, 0x0000003c, 0xffff0500, 0x00000100, 0x000002a4, 0x31314452, 0x0000003c, 0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000001, 0x0000005c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0xab003163, 0x00000090, 0x00000001, 0x000000a0, 0x00000010, 0x00000000, 0x00000002, 0x0000005c, 0x00000004, 0x00000120, 0x00000040, 0x00000000, 0x00000000, 0x69685424, 0x696f5073, 0x7265746e, 0xababab00, 0x000000c8, 0x00000000, 0x00000001, 0x00000006, 0x000000fc, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x65545f67, 0x69007473, 0x74736554, 0xababab00, 0x00000006, 0x00000001, 0x00000000, 0x000000d8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000cf, 0x00250007, 0x00040001, 0x00000000, 0x00000000, 0x000000d8, 0x00000000, 0x00000000, 0x00000000, 0x000000cf, 0x000001c0, 0x00000000, 0x00000004, 0x00000000, 0x000001c8, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x000001ec, 0x00000010, 0x00000014, 0x00000000, 0x000001f0, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000214, 0x00000024, 0x00000004, 0x00000000, 0x0000021c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000240, 0x00000030, 0x00000008, 0x00000002, 0x00000280, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x6c660061, 0x0074616f, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001c2, 0xabab0062, 0x00030000, 0x00010001, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001c2, 0x6e690069, 0xabab0074, 0x00020000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000216, 0x00730074, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001c2, 0x000001c0, 0x00000244, 0x00000000, 0x000001ec, 0x00000244, 0x00000004, 0x00000005, 0x00020001, 0x00020000, 0x00000268, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000242, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x45434649, 0x00000050, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000040, 0x00000034, 0x00000024, 0x00000000, 0x4e47534f, 0x00000001, 0x00000001, 0x00000040, 0x00000044, 0x00000048, 0x00010000, 0x00000000, 0xabab0000, 0x00000000, 0x73655463, 0xabab0074, 0x58454853, 0x00000114, 0x00000050, 0x00000045, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x03000091, 0x00000000, 0x00000000, 0x05000092, 0x00000000, 0x00000000, 0x00010001, 0x00000000, 0x03001062, 0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x07000000, 0x00100042, 0x00000000, 0x0010101a, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001, 0x00000000, 0x05000036, 0x00100032, 0x00000001, 0x0011d516, 0x00000000, 0x0a000001, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x04a08006, 0x0010001a, 0x00000001, 0x0010000a, 0x00000001, 0x08000000, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, 0x00000003, 0x05000036, 0x001020e2, 0x00000000, 0x00100e56, 0x00000000, 0x0100003e, 0x54415453, 0x00000094, 0x00000008, 0x00000002, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const D3D11_SHADER_BUFFER_DESC test_reflection_constant_buffer_cb_result[] = { {"$ThisPointer", D3D_CT_INTERFACE_POINTERS, 1, 16, 0}, {"c1", D3D_CT_CBUFFER, 4, 64, 0}, }; static const struct { D3D11_SHADER_VARIABLE_DESC desc; unsigned int type; } test_reflection_constant_buffer_variable_result[] = { {{"g_Test", 0, 1, 6, 0}, 0}, {{"a", 0, 4, 0, 0}, 1}, {{"b", 16, 20, 0, 0}, 2}, {{"i", 36, 4, 0, 0}, 3}, {{"t", 48, 8, 2, 0}, 4}, }; #else /* * fxc.exe /E PS /Tps_4_0 /Fx */ #if 0 cbuffer c1 { float a; float b[2]; int i; struct s { float a; float b; } t; }; class cTest { bool m_on; float4 test(float2 vec); }; float4 cTest::test(float2 vec) { float4 res; if(m_on) res = float4(vec.x, vec.y, vec.x+vec.y, 0); else res = 0; return res; } cTest g_Test; float4 PS(float2 uv : TEXCOORD0) : sv_target { float4 q = g_Test.test(uv); q.x = q.x + t.a; return q; } #endif static DWORD test_reflection_constant_buffer_blob[] = { 0x43425844, 0x0241ca0a, 0xa3bf8da0, 0xdd5f853e, 0xfe868252, 0x00000001, 0x00000414, 0x00000005, 0x00000034, 0x00000230, 0x00000264, 0x00000298, 0x00000398, 0x46454452, 0x000001f4, 0x00000002, 0x00000068, 0x00000002, 0x0000001c, 0xffff0400, 0x00000100, 0x000001c0, 0x0000005c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000065, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x6f6c4724, 0x736c6162, 0x00316300, 0x0000005c, 0x00000001, 0x00000098, 0x00000010, 0x00000000, 0x00000000, 0x00000065, 0x00000004, 0x000000e8, 0x00000040, 0x00000000, 0x00000000, 0x000000b0, 0x00000000, 0x00000004, 0x00000002, 0x000000d8, 0x00000000, 0x65545f67, 0x6d007473, 0x006e6f5f, 0x00010000, 0x00010001, 0x00000000, 0x00000000, 0x000000b7, 0x000000bc, 0x00000000, 0x00000005, 0x00010001, 0x00010000, 0x000000cc, 0x00000148, 0x00000000, 0x00000004, 0x00000000, 0x0000014c, 0x00000000, 0x0000015c, 0x00000010, 0x00000014, 0x00000000, 0x00000160, 0x00000000, 0x00000170, 0x00000024, 0x00000004, 0x00000000, 0x00000174, 0x00000000, 0x00000184, 0x00000030, 0x00000008, 0x00000002, 0x000001b0, 0x00000000, 0xabab0061, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0xabab0062, 0x00030000, 0x00010001, 0x00000002, 0x00000000, 0xabab0069, 0x00020000, 0x00010001, 0x00000000, 0x00000000, 0xabab0074, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000148, 0x00000188, 0x00000000, 0x0000015c, 0x00000188, 0x00000004, 0x00000005, 0x00020001, 0x00020000, 0x00000198, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x000000f8, 0x00000040, 0x0000003e, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000059, 0x00208e46, 0x00000001, 0x00000004, 0x03001062, 0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x07000000, 0x00100042, 0x00000000, 0x0010101a, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001, 0x00000000, 0x0d000037, 0x001000f2, 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x08000000, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000001, 0x00000003, 0x05000036, 0x001020e2, 0x00000000, 0x00100e56, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000007, 0x00000001, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const D3D11_SHADER_BUFFER_DESC test_reflection_constant_buffer_cb_result[] = { {"$Globals", D3D_CT_CBUFFER, 1, 16, 0}, {"c1", D3D_CT_CBUFFER, 4, 64, 0}, }; static const struct { D3D11_SHADER_VARIABLE_DESC desc; unsigned int type; } test_reflection_constant_buffer_variable_result[] = { {{"a", 0, 4, 0, 0}, 1}, {{"b", 16, 20, 0, 0}, 2}, {{"i", 36, 4, 0, 0}, 3}, {{"t", 48, 8, 2, 0}, 4}, }; #endif static const D3D11_SHADER_TYPE_DESC test_reflection_constant_buffer_type_result[] = { {D3D11_SVC_INTERFACE_POINTER, D3D11_SVT_INTERFACE_POINTER, 1, 4, 0, 1, 0, "iTest"}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 1, 0, "float"}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 1, 0, "float"}, {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 1, 0, "int"}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 2, 0, 1, 0, "s"}, }; static void test_reflection_constant_buffer(void) { ID3D12ShaderReflectionType *t12, *mt12, *mt12_2, *t12_dummy = NULL, *t12_valid = NULL; ID3D12ShaderReflectionConstantBuffer *cb12, *cb12_dummy = NULL, *cb12_valid = NULL; ID3D11ShaderReflectionConstantBuffer *cb11, *cb11_dummy = NULL, *cb11_valid = NULL; ID3D11ShaderReflectionType *t11, *t, *t2, *t11_dummy = NULL, *t11_valid = NULL; ID3D12ShaderReflectionVariable *v12, *v12_dummy = NULL, *v12_valid = NULL; ID3D11ShaderReflectionVariable *v11, *v11_dummy = NULL, *v11_valid = NULL; D3D12_SHADER_VARIABLE_DESC vdesc12 = {0}; const D3D11_SHADER_VARIABLE_DESC *pvdesc; const D3D11_SHADER_BUFFER_DESC *pcbdesc; D3D12_SHADER_BUFFER_DESC cbdesc12 = {0}; D3D11_SHADER_VARIABLE_DESC vdesc = {0}; D3D11_SHADER_BUFFER_DESC cbdesc = {0}; ID3D12ShaderReflection *ref12 = NULL; const D3D11_SHADER_TYPE_DESC *ptdesc; D3D12_SHADER_TYPE_DESC tdesc12 = {0}; D3D11_SHADER_TYPE_DESC tdesc = {0}; ID3D11ShaderReflection *ref11; D3D11_SHADER_DESC sdesc = {0}; unsigned int i, expected; LPCSTR string; ULONG count; HRESULT hr; hr = call_reflect(test_reflection_constant_buffer_blob, test_reflection_constant_buffer_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); #if D3D_COMPILER_VERSION call_reflect(test_reflection_constant_buffer_blob, test_reflection_constant_buffer_blob[6], &IID_ID3D12ShaderReflection, (void **)&ref12); #endif hr = ref11->lpVtbl->GetDesc(ref11, &sdesc); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); expected = D3D_COMPILER_VERSION ? 80 : 64; ok(sdesc.Version == expected, "Got unexpected version %u.\n", sdesc.Version); ok(strcmp(sdesc.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc.Creator, (char*)shader_creator); ok(sdesc.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc.Flags, 256); ok(sdesc.ConstantBuffers == 2, "GetDesc failed, got %u, expected %u\n", sdesc.ConstantBuffers, 2); expected = D3D_COMPILER_VERSION ? 1 : 2; ok(sdesc.BoundResources == expected, "Got unexpected BoundResources %u.\n", sdesc.BoundResources); ok(sdesc.InputParameters == 1, "GetDesc failed, got %u, expected %u\n", sdesc.InputParameters, 1); ok(sdesc.OutputParameters == 1, "GetDesc failed, got %u, expected %u\n", sdesc.OutputParameters, 1); expected = D3D_COMPILER_VERSION ? 8 : 7; ok(sdesc.InstructionCount == expected, "Got unexpected InstructionCount %u.\n", sdesc.InstructionCount); expected = D3D_COMPILER_VERSION ? 2 : 1; ok(sdesc.TempRegisterCount == expected, "Got unexpected TempRegisterCount %u.\n", sdesc.TempRegisterCount); ok(sdesc.TempArrayCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TempArrayCount, 0); ok(sdesc.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.DefCount, 0); ok(sdesc.DclCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.DclCount, 2); ok(sdesc.TextureNormalInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureNormalInstructions, 0); ok(sdesc.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureLoadInstructions, 0); ok(sdesc.TextureCompInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureCompInstructions, 0); ok(sdesc.TextureBiasInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureBiasInstructions, 0); ok(sdesc.TextureGradientInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureGradientInstructions, 0); ok(sdesc.FloatInstructionCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.FloatInstructionCount, 2); ok(sdesc.IntInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.IntInstructionCount, 0); expected = D3D_COMPILER_VERSION ? 1 : 0; ok(sdesc.UintInstructionCount == expected, "Got unexpected UintInstructionCount %u.\n", sdesc.UintInstructionCount); ok(sdesc.StaticFlowControlCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc.StaticFlowControlCount, 1); ok(sdesc.DynamicFlowControlCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.DynamicFlowControlCount, 0); ok(sdesc.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.MacroInstructionCount, 0); ok(sdesc.ArrayInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.ArrayInstructionCount, 0); ok(sdesc.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.CutInstructionCount, 0); ok(sdesc.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.EmitInstructionCount, 0); ok(sdesc.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc.GSOutputTopology, 0); ok(sdesc.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.GSMaxOutputVertexCount, 0); ok(sdesc.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc.InputPrimitive, 0); ok(sdesc.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc.PatchConstantParameters, 0); ok(sdesc.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cGSInstanceCount, 0); ok(sdesc.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cControlPoints, 0); ok(sdesc.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc.HSOutputPrimitive, 0); ok(sdesc.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc.HSPartitioning, 0); ok(sdesc.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc.TessellatorDomain, 0); ok(sdesc.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cBarrierInstructions, 0); ok(sdesc.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cInterlockedInstructions, 0); ok(sdesc.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cTextureStoreInstructions, 0); /* get the dummys for comparison */ cb11_dummy = ref11->lpVtbl->GetConstantBufferByIndex(ref11, 0xffffffff); ok(!!cb11_dummy, "Got unexpected buffer %p.\n", cb11_dummy); if (ref12) { cb12_dummy = ref12->lpVtbl->GetConstantBufferByIndex(ref12, 0xffffffff); ok(!!cb12_dummy, "Got unexpected buffer %p.\n", cb12_dummy); ok(cb12_dummy == (void *)cb11_dummy, "Got unexpected buffer %p.\n", cb12_dummy); v12_dummy = cb12_dummy->lpVtbl->GetVariableByIndex(cb12_dummy, 0xffffffff); ok(!!v12_dummy, "Got unexpected NULL variable.\n"); } v11_dummy = cb11_dummy->lpVtbl->GetVariableByIndex(cb11_dummy, 0xffffffff); ok(!!v11_dummy, "Got unexpected NULL variable.\n"); t11_dummy = v11_dummy->lpVtbl->GetType(v11_dummy); ok(!!t11_dummy, "Got NULL type.\n"); /* get the valid variables */ cb11_valid = ref11->lpVtbl->GetConstantBufferByIndex(ref11, 1); ok(cb11_valid != cb11_dummy && cb11_valid, "Got unexpected buffer %p.\n", cb11_valid); if (ref12) { cb12_valid = ref12->lpVtbl->GetConstantBufferByIndex(ref12, 1); ok(cb12_valid != cb12_dummy && cb12_valid, "Got unexpected buffer %p.\n", cb11_valid); ok(cb12_valid != (void *)cb11_valid, "Got unexpected buffer %p.\n", cb12_valid); v12_valid = cb12_valid->lpVtbl->GetVariableByIndex(cb12_valid, 0); ok(v12_valid != v12_dummy && v12_valid, "Got unexpected variable %p.\n", v12_valid); t12_dummy = v12_dummy->lpVtbl->GetType(v12_dummy); ok(!!t12_dummy, "Got NULL type.\n"); t12_valid = v12_valid->lpVtbl->GetType(v12_valid); ok(t12_valid != t12_dummy && t12_valid, "GetType failed\n"); } v11_valid = cb11_valid->lpVtbl->GetVariableByIndex(cb11_valid, 0); ok(v11_valid != v11_dummy && v11_valid, "Got unexpected variable %p.\n", v11_valid); t11_valid = v11_valid->lpVtbl->GetType(v11_valid); ok(t11_valid != t11_dummy && t11_valid, "GetType failed\n"); /* reflection calls */ cb11 = ref11->lpVtbl->GetConstantBufferByName(ref11, "invalid"); ok(cb11_dummy == cb11, "GetConstantBufferByName failed, got %p, expected %p\n", cb11, cb11_dummy); cb11 = ref11->lpVtbl->GetConstantBufferByName(ref11, NULL); ok(cb11_dummy == cb11, "GetConstantBufferByName failed, got %p, expected %p\n", cb11, cb11_dummy); #if D3D_COMPILER_VERSION v11 = ref11->lpVtbl->GetVariableByName(ref11, NULL); ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11); v11 = ref11->lpVtbl->GetVariableByName(ref11, "invalid"); ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11); v11 = ref11->lpVtbl->GetVariableByName(ref11, "a"); ok(v11_valid == v11, "Got unexpected variable %p.\n", v11); #endif /* constant buffer calls */ v11 = cb11_dummy->lpVtbl->GetVariableByName(cb11_dummy, NULL); ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11); v11 = cb11_dummy->lpVtbl->GetVariableByName(cb11_dummy, "invalid"); ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11); v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, NULL); ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11); v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, "invalid"); ok(v11_dummy == v11, "Got unexpected variable %p.\n", v11); v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, "a"); ok(v11_valid == v11, "Got unexpected variable %p.\n", v11); if (ref12) { v12 = cb12_valid->lpVtbl->GetVariableByName(cb12_valid, "a"); ok(v12_valid == v12, "Got unexpected variable %p.\n", v12); } hr = cb11_dummy->lpVtbl->GetDesc(cb11_dummy, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = cb11_dummy->lpVtbl->GetDesc(cb11_dummy, &cbdesc); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = cb11_valid->lpVtbl->GetDesc(cb11_valid, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); /* variable calls */ hr = v11_dummy->lpVtbl->GetDesc(v11_dummy, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = v11_dummy->lpVtbl->GetDesc(v11_dummy, &vdesc); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = v11_valid->lpVtbl->GetDesc(v11_valid, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); /* type calls */ hr = t11_dummy->lpVtbl->GetDesc(t11_dummy, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = t11_dummy->lpVtbl->GetDesc(t11_dummy, &tdesc); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = t11_valid->lpVtbl->GetDesc(t11_valid, NULL); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); string = t11_dummy->lpVtbl->GetMemberTypeName(t11_dummy, 0xffffffff); ok(!strcmp(string, "$Invalid"), "GetMemberTypeName failed, got \"%s\", expected \"%s\"\n", string, "$Invalid"); string = t11_valid->lpVtbl->GetMemberTypeName(t11_valid, 0xffffffff); ok(!string, "GetMemberTypeName failed, got \"%s\", expected NULL\n", string); t11 = t11_dummy->lpVtbl->GetMemberTypeByIndex(t11_dummy, 0xffffffff); ok(t11_dummy == t11, "GetMemberTypeByIndex failed, got %p, expected %p\n", t11, t11_dummy); t11 = t11_valid->lpVtbl->GetMemberTypeByIndex(t11_valid, 0xffffffff); ok(t11_dummy == t11, "GetMemberTypeByIndex failed, got %p, expected %p\n", t11, t11_dummy); t11 = t11_dummy->lpVtbl->GetMemberTypeByName(t11_dummy, NULL); ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy); t11 = t11_dummy->lpVtbl->GetMemberTypeByName(t11_dummy, "invalid"); ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy); t11 = t11_valid->lpVtbl->GetMemberTypeByName(t11_valid, NULL); ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy); t11 = t11_valid->lpVtbl->GetMemberTypeByName(t11_valid, "invalid"); ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy); #if D3D_COMPILER_VERSION hr = t11_dummy->lpVtbl->IsEqual(t11_dummy, t11_dummy); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11_dummy); ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr); hr = t11_dummy->lpVtbl->IsEqual(t11_dummy, t11_valid); ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr); hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11_valid); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); #endif /* constant buffers */ for (i = 0; i < ARRAY_SIZE(test_reflection_constant_buffer_cb_result); ++i) { pcbdesc = &test_reflection_constant_buffer_cb_result[i]; cb11 = ref11->lpVtbl->GetConstantBufferByIndex(ref11, i); ok(cb11_dummy != cb11, "Got dummy constant buffer, i %u.\n", i); hr = cb11->lpVtbl->GetDesc(cb11, &cbdesc); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(cbdesc.Name, pcbdesc->Name), "Got unexpected name \"%s\", i %u.\n", cbdesc.Name, i); ok(cbdesc.Type == pcbdesc->Type, "Got unexpected Type %#x, i %u.\n", cbdesc.Type, i); ok(cbdesc.Variables == pcbdesc->Variables, "Got unexpected Variables %u, i %u.\n", cbdesc.Variables, i); ok(cbdesc.Size == pcbdesc->Size, "Got unexpected Size %u, i %u.\n", cbdesc.Size, i); ok(cbdesc.uFlags == pcbdesc->uFlags, "Got unexpected uFlags %#x, i %u.\n", cbdesc.uFlags, i); if (ref12) { cb12 = ref12->lpVtbl->GetConstantBufferByIndex(ref12, i); ok(cb12_dummy != cb12, "Got dummy constant buffer, i %u.\n", i); hr = cb12->lpVtbl->GetDesc(cb12, &cbdesc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(cbdesc12.Name, pcbdesc->Name), "Got unexpected name \"%s\", i %u.\n", cbdesc.Name, i); ok(cbdesc.Type == pcbdesc->Type, "Got unexpected Type %#x, i %u.\n", cbdesc.Type, i); ok(!memcmp(&cbdesc12.Type, &cbdesc.Type, sizeof(cbdesc) - offsetof(D3D11_SHADER_BUFFER_DESC, Type)), "CB description does not match. i %u.\n", i); } } /* variables */ for (i = 0; i < ARRAY_SIZE(test_reflection_constant_buffer_variable_result); ++i) { pvdesc = &test_reflection_constant_buffer_variable_result[i].desc; if (D3D_COMPILER_VERSION) v11 = ref11->lpVtbl->GetVariableByName(ref11, pvdesc->Name); else v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, pvdesc->Name); ok(v11_dummy != v11, "Test %u, got unexpected variable %p.\n", i, v11); if (D3D_COMPILER_VERSION) { vdesc.StartTexture = 0xdeadbeef; vdesc.TextureSize = 0xdeadbeef; vdesc.StartSampler = 0xdeadbeef; vdesc.SamplerSize = 0xdeadbeef; } else { vdesc.StartTexture = 0xffffffff; vdesc.StartSampler = 0xffffffff; } hr = v11->lpVtbl->GetDesc(v11, &vdesc); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(vdesc.Name, pvdesc->Name), "Got unexpected name \"%s\", i %u", vdesc.Name, i); ok(vdesc.StartOffset == pvdesc->StartOffset, "Got unexpected StartOffset %u, i %u.\n", vdesc.StartOffset, i); ok(vdesc.Size == pvdesc->Size, "Got unexpected Size %u, i %u.\n", vdesc.Size, i); ok(vdesc.uFlags == pvdesc->uFlags, "Got unexpected uFlags %#x, i %u.\n", vdesc.uFlags, i); ok(vdesc.DefaultValue == pvdesc->DefaultValue, "Got unexpected DefaultValue %p, i %u.\n", vdesc.DefaultValue, i); ok(vdesc.StartTexture == 0xffffffff, "Got unexpected StartTexture %#x, i %u.\n", vdesc.StartTexture, i); ok(!vdesc.TextureSize, "Got unexpected TextureSize %u, i %u.\n", vdesc.TextureSize, i); ok(vdesc.StartSampler == 0xffffffff, "Got unexpected StartSampler %u, i %u.\n", vdesc.StartSampler, i); ok(!vdesc.SamplerSize, "Got unexpected SamplerSize %u, i %u.\n", vdesc.SamplerSize, i); if (ref12) { v12 = ref12->lpVtbl->GetVariableByName(ref12, pvdesc->Name); ok(v12_dummy != v12, "Test %u, got unexpected variable %p.\n", i, v12); hr = v12->lpVtbl->GetDesc(v12, &vdesc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!strcmp(vdesc12.Name, pvdesc->Name), "Got unexpected name \"%s\", i %u", vdesc12.Name, i); ok(!memcmp(&vdesc12.StartOffset, &vdesc.StartOffset, sizeof(vdesc) - offsetof(D3D11_SHADER_VARIABLE_DESC, StartOffset)), "D3D11 and D3D12 descs do not match.\n"); } else { /* Silence compiler warning. */ v12 = NULL; } /* types */ ptdesc = &test_reflection_constant_buffer_type_result[test_reflection_constant_buffer_variable_result[i].type]; t11 = v11->lpVtbl->GetType(v11); ok(t11_dummy != t11, "Got unexpected type %p, i %u.\n", t11, i); hr = t11->lpVtbl->GetDesc(t11, &tdesc); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(tdesc.Class == ptdesc->Class, "Got unexpected Class %u, i %u.\n", tdesc.Class, i); ok(tdesc.Type == ptdesc->Type, "Got unexpected Type %u, i %u.\n", tdesc.Type, i); ok(tdesc.Rows == ptdesc->Rows, "Got unexpected Rows %u, i %u.\n", tdesc.Rows, i); ok(tdesc.Columns == ptdesc->Columns, "Got unexpected Columns %u, i %u.\n", tdesc.Columns, i); ok(tdesc.Elements == ptdesc->Elements, "Got unexpected Elements %u, i %u.\n", tdesc.Elements, i); ok(tdesc.Offset == ptdesc->Offset, "Got unexpected Offset %u, i %u.\n", tdesc.Offset, i); if (D3D_COMPILER_VERSION) ok(!strcmp(tdesc.Name, ptdesc->Name), "Got unexpected Name %s, i %u.\n", debugstr_a(tdesc.Name), i); if (ref12) { t12 = v12->lpVtbl->GetType(v12); ok(t12_dummy != t12, "Got unexpected type %p, i %u.\n", t12, i); hr = t12->lpVtbl->GetDesc(t12, &tdesc12); ok(hr == S_OK, "%u: Got unexpected hr %#lx.\n", i, hr); ok(!memcmp(&tdesc12, &tdesc, offsetof(D3D11_SHADER_TYPE_DESC, Name)), "D3D11 and D3D12 descs do not match.\n"); ok(!strcmp(tdesc12.Name, ptdesc->Name), "Got unexpected Name %s, i %u.\n", debugstr_a(tdesc12.Name), i); } } /* types */ if (D3D_COMPILER_VERSION) v11 = ref11->lpVtbl->GetVariableByName(ref11, "t"); else v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, pvdesc->Name); ok(v11_dummy != v11, "Got unexpected variable %p.\n", v11); t11 = v11->lpVtbl->GetType(v11); ok(t11 != t11_dummy, "Got unexpected type %p.\n", t11); t = t11->lpVtbl->GetMemberTypeByIndex(t11, 0); ok(t != t11_dummy, "Got unexpected type %p.\n", t); t2 = t11->lpVtbl->GetMemberTypeByName(t11, "a"); ok(t == t2, "Got unexpected type %p.\n", t2); string = t11->lpVtbl->GetMemberTypeName(t11, 0); ok(!strcmp(string, "a"), "Got unexpected string \"%s\".\n", string); t = t11->lpVtbl->GetMemberTypeByIndex(t11, 1); ok(t != t11_dummy, "Got unexpected type %p.\n", t); t2 = t11->lpVtbl->GetMemberTypeByName(t11, "b"); ok(t == t2, "Got unexpected type %p.\n", t2); string = t11->lpVtbl->GetMemberTypeName(t11, 1); ok(!strcmp(string, "b"), "Got unexpected string \"%s\".\n", string); #if D3D_COMPILER_VERSION /* float vs float (in struct) */ hr = t11->lpVtbl->IsEqual(t11, t11_valid); ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr); hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11); ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr); /* float vs float */ t = t11->lpVtbl->GetMemberTypeByIndex(t11, 0); ok(t != t11_dummy, "Got unexpected type %p.\n", t); t2 = t11->lpVtbl->GetMemberTypeByIndex(t11, 1); ok(t2 != t11_dummy, "Got unexpected type %p.\n", t2); hr = t->lpVtbl->IsEqual(t, t2); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); #endif if (ref12) { v12 = ref12->lpVtbl->GetVariableByName(ref12, "t"); ok(v12_dummy != v12, "Got unexpected variable %p.\n", v12); t12 = v12->lpVtbl->GetType(v12); ok(t12 != t12_dummy, "Got unexpected type %p.\n", t12); mt12 = t12->lpVtbl->GetMemberTypeByIndex(t12, 0); ok(mt12 != t12_dummy, "Got unexpected type %p.\n", mt12); mt12_2 = t12->lpVtbl->GetMemberTypeByName(t12, "a"); ok(mt12 == mt12_2, "Got unexpected type %p.\n", mt12_2); string = t12->lpVtbl->GetMemberTypeName(t12, 0); ok(!strcmp(string, "a"), "Got unexpected string \"%s\".\n", string); mt12 = t12->lpVtbl->GetMemberTypeByIndex(t12, 1); ok(mt12 != t12_dummy, "Got unexpected type %p.\n", mt12); mt12_2 = t12->lpVtbl->GetMemberTypeByName(t12, "b"); ok(mt12 == mt12_2, "Got unexpected type %p.\n", mt12_2); string = t12->lpVtbl->GetMemberTypeName(t12, 1); ok(!strcmp(string, "b"), "Got unexpected string \"%s\".\n", string); hr = t12->lpVtbl->IsEqual(t12, t12_valid); ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr); hr = t12_valid->lpVtbl->IsEqual(t12_valid, t12); ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr); mt12 = t12->lpVtbl->GetMemberTypeByIndex(t12, 0); ok(mt12 != t12_dummy, "Got unexpected type %p.\n", mt12); mt12_2 = t12->lpVtbl->GetMemberTypeByIndex(t12, 1); ok(mt12_2 != t12_dummy, "Got unexpected type %p.\n", mt12_2); hr = mt12->lpVtbl->IsEqual(mt12, mt12_2); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); count = ref12->lpVtbl->Release(ref12); ok(!count, "Got unexpected ref count %lu.\n", count); } count = ref11->lpVtbl->Release(ref11); ok(!count, "Got unexpected ref count %lu.\n", count); } /* * fxc.exe /E PS /Tps_5_1 /Fo */ #if 0 Texture2D tex1 : register(t1, space1); SamplerState sam { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; cbuffer c1 : register(b0, space0) { float x; float y[2]; int z; }; cbuffer c2 : register(b0, space1) { float t; }; float4 PS(float2 uv : TEXCOORD0) : sv_target { float4 q = tex1.Sample(sam, uv); q.x = q.x + x; q.w = q.w + y[0] + y[1] + t; return q; } #endif static const DWORD test_reflection_bound_resources_sm51_blob[] = { 0x43425844, 0x01b901c9, 0xaa053e53, 0x0b6ee9ab, 0x66bcfb8c, 0x00000001, 0x0000051c, 0x00000005, 0x00000034, 0x000002a4, 0x000002d8, 0x0000030c, 0x00000480, 0x46454452, 0x00000268, 0x00000002, 0x000000ec, 0x00000004, 0x0000003c, 0xffff0501, 0x00000500, 0x0000023e, 0x25441313, 0x0000003c, 0x00000018, 0x00000028, 0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x000000dc, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x000000e0, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000c, 0x00000001, 0x00000000, 0x000000e5, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x000000e8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x006d6173, 0x31786574, 0x00316300, 0xab003263, 0x000000e5, 0x00000003, 0x0000011c, 0x00000030, 0x00000000, 0x00000000, 0x000000e8, 0x00000001, 0x00000214, 0x00000010, 0x00000000, 0x00000000, 0x00000194, 0x00000000, 0x00000004, 0x00000002, 0x0000019c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x000001c0, 0x00000010, 0x00000014, 0x00000002, 0x000001c4, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x000001e8, 0x00000024, 0x00000004, 0x00000000, 0x000001f0, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x6c660078, 0x0074616f, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000196, 0xabab0079, 0x00030000, 0x00010001, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000196, 0x6e69007a, 0xabab0074, 0x00020000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001ea, 0x0000023c, 0x00000000, 0x00000004, 0x00000002, 0x0000019c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x694d0074, 0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120, 0xabab0031, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x58454853, 0x0000016c, 0x00000051, 0x0000005b, 0x0100086a, 0x07000059, 0x00308e46, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x07000059, 0x00308e46, 0x00000001, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0600005a, 0x00306e46, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x07001858, 0x00307e46, 0x00000000, 0x00000001, 0x00000001, 0x00005555, 0x00000001, 0x03001062, 0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0b000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000000, 0x00207e46, 0x00000000, 0x00000001, 0x00206000, 0x00000000, 0x00000000, 0x09000000, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0030800a, 0x00000000, 0x00000000, 0x00000000, 0x09000000, 0x00100012, 0x00000000, 0x0010003a, 0x00000000, 0x0030800a, 0x00000000, 0x00000000, 0x00000001, 0x09000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0030800a, 0x00000000, 0x00000000, 0x00000002, 0x09000000, 0x00102082, 0x00000000, 0x0010000a, 0x00000000, 0x0030800a, 0x00000001, 0x00000000, 0x00000000, 0x05000036, 0x00102062, 0x00000000, 0x00100656, 0x00000000, 0x0100003e, 0x54415453, 0x00000094, 0x00000007, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const D3D12_SHADER_INPUT_BIND_DESC test_reflection_bound_resources_sm51_result[] = { {"sam", D3D_SIT_SAMPLER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0}, {"tex1", D3D_SIT_TEXTURE, 1, 1, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff, 1, 0}, {"c1", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, 0, D3D_SRV_DIMENSION_UNKNOWN, 0}, {"c2", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, 0, D3D_SRV_DIMENSION_UNKNOWN, 0, 1, 1}, }; START_TEST(reflection) { #if D3D_COMPILER_VERSION test_reflection_references(); test_reflection_interfaces(); #endif test_reflection_desc_vs(); test_reflection_desc_ps(); test_reflection_desc_ps_output(); test_reflection_bound_resources(test_reflection_bound_resources_blob, test_reflection_bound_resources_result, ARRAY_SIZE(test_reflection_bound_resources_result), 0x400); test_reflection_bound_resources(test_reflection_bound_resources_sm51_blob, test_reflection_bound_resources_sm51_result, ARRAY_SIZE(test_reflection_bound_resources_sm51_result), 0x501); test_reflection_constant_buffer(); }