2022-04-26 04:40:33 +02:00
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/*
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* Copyright 2022 Ziqing Hui for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1_1.idl";
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2022-04-26 04:40:35 +02:00
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typedef enum D2D1_FILTER
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{
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D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
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D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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D2D1_FILTER_ANISOTROPIC = 0x55,
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D2D1_FILTER_FORCE_DWORD = 0xffffffff
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} D2D1_FILTER;
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typedef enum D2D1_CHANNEL_DEPTH
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{
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D2D1_CHANNEL_DEPTH_DEFAULT = 0x0,
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D2D1_CHANNEL_DEPTH_1 = 0x1,
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D2D1_CHANNEL_DEPTH_4 = 0x4,
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D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
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} D2D1_CHANNEL_DEPTH;
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2022-04-26 04:40:36 +02:00
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typedef enum D2D1_PIXEL_OPTIONS
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{
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D2D1_PIXEL_OPTIONS_NONE = 0x0,
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D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 0x1,
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D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_PIXEL_OPTIONS;
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typedef enum D2D1_VERTEX_OPTIONS
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{
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D2D1_VERTEX_OPTIONS_NONE = 0x0,
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D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 0x1,
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D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 0x2,
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D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 0x4,
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D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_VERTEX_OPTIONS;
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typedef enum D2D1_BLEND_OPERATION
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{
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D2D1_BLEND_OPERATION_ADD = 0x1,
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D2D1_BLEND_OPERATION_SUBTRACT = 0x2,
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D2D1_BLEND_OPERATION_REV_SUBTRACT = 0x3,
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D2D1_BLEND_OPERATION_MIN = 0x4,
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D2D1_BLEND_OPERATION_MAX = 0x5,
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D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
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} D2D1_BLEND_OPERATION;
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typedef enum D2D1_BLEND
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{
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D2D1_BLEND_ZERO = 1,
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D2D1_BLEND_ONE = 2,
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D2D1_BLEND_SRC_COLOR = 3,
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D2D1_BLEND_INV_SRC_COLOR = 4,
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D2D1_BLEND_SRC_ALPHA = 5,
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D2D1_BLEND_INV_SRC_ALPHA = 6,
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D2D1_BLEND_DEST_ALPHA = 7,
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D2D1_BLEND_INV_DEST_ALPHA = 8,
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D2D1_BLEND_DEST_COLOR = 9,
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D2D1_BLEND_INV_DEST_COLOR = 10,
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D2D1_BLEND_SRC_ALPHA_SAT = 11,
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D2D1_BLEND_BLEND_FACTOR = 14,
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D2D1_BLEND_INV_BLEND_FACTOR = 15,
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D2D1_BLEND_FORCE_DWORD = 0xffffffff
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} D2D1_BLEND;
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2022-04-26 04:40:35 +02:00
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typedef struct D2D1_INPUT_DESCRIPTION
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{
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D2D1_FILTER filter;
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UINT32 levelOfDetailCount;
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} D2D1_INPUT_DESCRIPTION;
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2022-04-26 04:40:36 +02:00
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typedef struct D2D1_VERTEX_RANGE
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{
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UINT32 startVertex;
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UINT32 vertexCount;
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} D2D1_VERTEX_RANGE;
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typedef struct D2D1_BLEND_DESCRIPTION
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{
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D2D1_BLEND sourceBlend;
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D2D1_BLEND destinationBlend;
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D2D1_BLEND_OPERATION blendOperation;
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D2D1_BLEND sourceBlendAlpha;
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D2D1_BLEND destinationBlendAlpha;
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D2D1_BLEND_OPERATION blendOperationAlpha;
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float blendFactor[4];
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} D2D1_BLEND_DESCRIPTION;
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2022-04-26 04:40:33 +02:00
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[
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object,
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uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
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local,
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]
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interface ID2D1VertexBuffer : IUnknown
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{
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HRESULT Map(
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[out] BYTE **data,
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[in] UINT32 size
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);
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HRESULT Unmap();
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}
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2022-04-26 04:40:34 +02:00
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[
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object,
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uuid(688d15c3-02b0-438d-b13a-d1b44c32c39a),
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local,
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]
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interface ID2D1ResourceTexture : IUnknown
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{
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HRESULT Update(
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[in] const UINT32 *min_extents,
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[in] const UINT32 *max_extents,
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[in] const UINT32 *strides,
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[in] UINT32 dimensions,
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[in] const BYTE *data,
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[in] UINT32 data_size
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);
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}
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2022-04-26 04:40:35 +02:00
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[
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object,
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uuid(519ae1bd-d19a-420d-b849-364f594776b7),
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local,
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]
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interface ID2D1RenderInfo : IUnknown
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{
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HRESULT SetInputDescription(
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[in] UINT32 index,
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[in] D2D1_INPUT_DESCRIPTION description
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);
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HRESULT SetOutputBuffer(
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[in] D2D1_BUFFER_PRECISION precision,
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[in] D2D1_CHANNEL_DEPTH depth
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);
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void SetCached(
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[in] BOOL is_cached
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);
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void SetInstructionCountHint(
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[in] UINT32 count
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);
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}
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2022-04-26 04:40:36 +02:00
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[
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object,
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uuid(693ce632-7f2f-45de-93fe-18d88b37aa21),
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local,
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]
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interface ID2D1DrawInfo : ID2D1RenderInfo
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{
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HRESULT SetPixelShaderConstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetResourceTexture(
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[in] UINT32 index,
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[in] ID2D1ResourceTexture *texture
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);
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HRESULT SetVertexShaderConstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetPixelShader(
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[in] REFGUID id,
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[in] D2D1_PIXEL_OPTIONS options
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);
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HRESULT SetVertexProcessing(
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[in, optional] ID2D1VertexBuffer *buffer,
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[in] D2D1_VERTEX_OPTIONS options,
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[in, optional] const D2D1_BLEND_DESCRIPTION *description,
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[in, optional] const D2D1_VERTEX_RANGE *range,
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[in, optional] const GUID *shader
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);
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}
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2022-04-26 04:40:37 +02:00
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[
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object,
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uuid(5598b14b-9fd7-48b7-9bdb-8f0964eb38bc),
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local,
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]
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interface ID2D1ComputeInfo : ID2D1RenderInfo
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{
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HRESULT SetComputeShaderconstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetComputeShader(
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[in] REFGUID id
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);
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HRESULT SetResourceTexture(
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[in] UINT32 index,
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[in] ID2D1ResourceTexture *texture
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);
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}
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2022-04-26 04:40:38 +02:00
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[
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object,
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uuid(b2efe1e7-729f-4102-949f-505fa21bf666),
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local,
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]
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interface ID2D1TransformNode : IUnknown
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{
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UINT32 GetInputCount();
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}
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[
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object,
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uuid(13d29038-c3e6-4034-9081-13b53a417992),
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local,
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]
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interface ID2D1TransformGraph : IUnknown
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{
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UINT32 GetInputCount();
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HRESULT SetSingleTransformNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT AddNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT RemoveNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT SetOutputNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT ConnectNode(
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[in] ID2D1TransformNode *from_node,
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[in] ID2D1TransformNode *to_node,
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[in] UINT32 index
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);
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HRESULT ConnectToEffectInput(
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[in] UINT32 input_index,
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[in] ID2D1TransformNode *node,
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[in] UINT32 node_index
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);
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void Clear();
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HRESULT SetPassthroughGraph(
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[in] UINT32 index
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);
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}
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