include: Add defines for ID2D1RenderInfo.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -18,6 +18,34 @@
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import "d2d1_1.idl";
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typedef enum D2D1_FILTER
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{
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D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
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D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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D2D1_FILTER_ANISOTROPIC = 0x55,
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D2D1_FILTER_FORCE_DWORD = 0xffffffff
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} D2D1_FILTER;
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typedef enum D2D1_CHANNEL_DEPTH
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{
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D2D1_CHANNEL_DEPTH_DEFAULT = 0x0,
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D2D1_CHANNEL_DEPTH_1 = 0x1,
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D2D1_CHANNEL_DEPTH_4 = 0x4,
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D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
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} D2D1_CHANNEL_DEPTH;
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typedef struct D2D1_INPUT_DESCRIPTION
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{
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D2D1_FILTER filter;
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UINT32 levelOfDetailCount;
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} D2D1_INPUT_DESCRIPTION;
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[
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object,
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uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
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@ -48,3 +76,26 @@ interface ID2D1ResourceTexture : IUnknown
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[in] UINT32 data_size
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);
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}
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[
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object,
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uuid(519ae1bd-d19a-420d-b849-364f594776b7),
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local,
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]
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interface ID2D1RenderInfo : IUnknown
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{
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HRESULT SetInputDescription(
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[in] UINT32 index,
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[in] D2D1_INPUT_DESCRIPTION description
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);
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HRESULT SetOutputBuffer(
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[in] D2D1_BUFFER_PRECISION precision,
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[in] D2D1_CHANNEL_DEPTH depth
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);
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void SetCached(
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[in] BOOL is_cached
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);
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void SetInstructionCountHint(
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[in] UINT32 count
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);
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}
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