include: Add defines for ID2D1ResourceTexture.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31,3 +31,20 @@ interface ID2D1VertexBuffer : IUnknown
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);
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HRESULT Unmap();
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}
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[
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object,
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uuid(688d15c3-02b0-438d-b13a-d1b44c32c39a),
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local,
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]
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interface ID2D1ResourceTexture : IUnknown
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{
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HRESULT Update(
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[in] const UINT32 *min_extents,
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[in] const UINT32 *max_extents,
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[in] const UINT32 *strides,
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[in] UINT32 dimensions,
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[in] const BYTE *data,
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[in] UINT32 data_size
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);
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}
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