include: Add defines for ID2D1VertexBuffer.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -17,6 +17,7 @@
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*/
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#include "d2d1_private.h"
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#include "d2d1effectauthor.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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@ -104,6 +104,7 @@ SOURCES = \
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d2d1_1.idl \
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d2d1_2.idl \
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d2d1_3.idl \
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d2d1effectauthor.idl \
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d2d1effects.idl \
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d2d1effects_1.idl \
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d2d1effects_2.idl \
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@ -0,0 +1,33 @@
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/*
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* Copyright 2022 Ziqing Hui for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1_1.idl";
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[
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object,
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uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
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local,
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]
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interface ID2D1VertexBuffer : IUnknown
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{
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HRESULT Map(
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[out] BYTE **data,
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[in] UINT32 size
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);
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HRESULT Unmap();
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}
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