Sweden-Number/dlls/d3d12/d3d12_main.c

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/*
* Copyright 2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#define VK_NO_PROTOTYPES
#define VKD3D_NO_VULKAN_H
#define VKD3D_NO_WIN32_TYPES
#define WINE_VK_ALIGN(x)
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/vulkan.h"
#include "wine/vulkan_driver.h"
#include "d3d12.h"
#include <vkd3d.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3d12);
HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
{
FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
return E_NOTIMPL;
}
static HRESULT d3d12_signal_event(HANDLE event)
{
return SetEvent(event) ? S_OK : E_FAIL;
}
struct d3d12_thread_data
{
PFN_vkd3d_thread main_pfn;
void *data;
};
static DWORD WINAPI d3d12_thread_main(void *data)
{
struct d3d12_thread_data *thread_data = data;
thread_data->main_pfn(thread_data->data);
heap_free(thread_data);
return 0;
}
static void *d3d12_create_thread(PFN_vkd3d_thread main_pfn, void *data)
{
struct d3d12_thread_data *thread_data;
HANDLE thread;
if (!(thread_data = heap_alloc(sizeof(*thread_data))))
{
ERR("Failed to allocate thread data.\n");
return NULL;
}
thread_data->main_pfn = main_pfn;
thread_data->data = data;
if (!(thread = CreateThread(NULL, 0, d3d12_thread_main, thread_data, 0, NULL)))
heap_free(thread_data);
return thread;
}
static HRESULT d3d12_join_thread(void *handle)
{
HANDLE thread = handle;
DWORD ret;
if ((ret = WaitForSingleObject(thread, INFINITE)) != WAIT_OBJECT_0)
ERR("Failed to wait for thread, ret %#x.\n", ret);
CloseHandle(thread);
return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
}
static const struct vulkan_funcs *get_vk_funcs(void)
{
const struct vulkan_funcs *vk_funcs;
HDC hdc;
hdc = GetDC(0);
vk_funcs = __wine_get_vulkan_driver(hdc, WINE_VULKAN_DRIVER_VERSION);
ReleaseDC(0, hdc);
return vk_funcs;
}
HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
REFIID iid, void **device)
{
struct vkd3d_instance_create_info instance_create_info;
struct vkd3d_device_create_info device_create_info;
const struct vulkan_funcs *vk_funcs;
TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p.\n",
adapter, minimum_feature_level, debugstr_guid(iid), device);
if (!(vk_funcs = get_vk_funcs()))
{
ERR("Failed to get Wine Vulkan driver.\n");
return E_FAIL;
}
FIXME("Ignoring adapter %p.\n", adapter);
memset(&instance_create_info, 0, sizeof(instance_create_info));
instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.pfn_signal_event = d3d12_signal_event;
instance_create_info.pfn_create_thread = d3d12_create_thread;
instance_create_info.pfn_join_thread = d3d12_join_thread;
instance_create_info.wchar_size = sizeof(WCHAR);
instance_create_info.pfn_vkGetInstanceProcAddr
= (PFN_vkGetInstanceProcAddr)vk_funcs->p_vkGetInstanceProcAddr;
memset(&device_create_info, 0, sizeof(device_create_info));
device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.minimum_feature_level = minimum_feature_level;
device_create_info.instance_create_info = &instance_create_info;
return vkd3d_create_device(&device_create_info, iid, device);
}
HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer)
{
TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n",
data, data_size, debugstr_guid(iid), deserializer);
return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer);
}
HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
{
TRACE("root_signature_desc %p, version %#x, blob %p, error_blob %p.\n",
root_signature_desc, version, blob, error_blob);
return vkd3d_serialize_root_signature(root_signature_desc, version, blob, error_blob);
}