/* * Copyright 2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #define VK_NO_PROTOTYPES #define VKD3D_NO_VULKAN_H #define VKD3D_NO_WIN32_TYPES #define WINE_VK_ALIGN(x) #include "wine/debug.h" #include "wine/heap.h" #include "wine/vulkan.h" #include "wine/vulkan_driver.h" #include "d3d12.h" #include WINE_DEFAULT_DEBUG_CHANNEL(d3d12); HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug) { FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug); return E_NOTIMPL; } static HRESULT d3d12_signal_event(HANDLE event) { return SetEvent(event) ? S_OK : E_FAIL; } struct d3d12_thread_data { PFN_vkd3d_thread main_pfn; void *data; }; static DWORD WINAPI d3d12_thread_main(void *data) { struct d3d12_thread_data *thread_data = data; thread_data->main_pfn(thread_data->data); heap_free(thread_data); return 0; } static void *d3d12_create_thread(PFN_vkd3d_thread main_pfn, void *data) { struct d3d12_thread_data *thread_data; HANDLE thread; if (!(thread_data = heap_alloc(sizeof(*thread_data)))) { ERR("Failed to allocate thread data.\n"); return NULL; } thread_data->main_pfn = main_pfn; thread_data->data = data; if (!(thread = CreateThread(NULL, 0, d3d12_thread_main, thread_data, 0, NULL))) heap_free(thread_data); return thread; } static HRESULT d3d12_join_thread(void *handle) { HANDLE thread = handle; DWORD ret; if ((ret = WaitForSingleObject(thread, INFINITE)) != WAIT_OBJECT_0) ERR("Failed to wait for thread, ret %#x.\n", ret); CloseHandle(thread); return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL; } static const struct vulkan_funcs *get_vk_funcs(void) { const struct vulkan_funcs *vk_funcs; HDC hdc; hdc = GetDC(0); vk_funcs = __wine_get_vulkan_driver(hdc, WINE_VULKAN_DRIVER_VERSION); ReleaseDC(0, hdc); return vk_funcs; } HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device) { struct vkd3d_instance_create_info instance_create_info; struct vkd3d_device_create_info device_create_info; const struct vulkan_funcs *vk_funcs; TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p.\n", adapter, minimum_feature_level, debugstr_guid(iid), device); if (!(vk_funcs = get_vk_funcs())) { ERR("Failed to get Wine Vulkan driver.\n"); return E_FAIL; } FIXME("Ignoring adapter %p.\n", adapter); memset(&instance_create_info, 0, sizeof(instance_create_info)); instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instance_create_info.pfn_signal_event = d3d12_signal_event; instance_create_info.pfn_create_thread = d3d12_create_thread; instance_create_info.pfn_join_thread = d3d12_join_thread; instance_create_info.wchar_size = sizeof(WCHAR); instance_create_info.pfn_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vk_funcs->p_vkGetInstanceProcAddr; memset(&device_create_info, 0, sizeof(device_create_info)); device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO; device_create_info.minimum_feature_level = minimum_feature_level; device_create_info.instance_create_info = &instance_create_info; return vkd3d_create_device(&device_create_info, iid, device); } HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer) { TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n", data, data_size, debugstr_guid(iid), deserializer); return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer); } HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob) { TRACE("root_signature_desc %p, version %#x, blob %p, error_blob %p.\n", root_signature_desc, version, blob, error_blob); return vkd3d_serialize_root_signature(root_signature_desc, version, blob, error_blob); }