d3d12: Implement D3D12CreateDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,5 +1,6 @@
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MODULE = d3d12.dll
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IMPORTLIB = d3d12
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IMPORTS = gdi32 user32
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EXTRALIBS = $(VKD3D_LIBS)
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EXTRAINCL = $(VKD3D_CFLAGS)
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@ -26,7 +26,9 @@
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#define WINE_VK_ALIGN(x)
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#include "wine/debug.h"
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#include "wine/heap.h"
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#include "wine/vulkan.h"
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#include "wine/vulkan_driver.h"
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#include "d3d12.h"
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@ -41,13 +43,101 @@ HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
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return E_NOTIMPL;
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}
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static HRESULT d3d12_signal_event(HANDLE event)
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{
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return SetEvent(event) ? S_OK : E_FAIL;
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}
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struct d3d12_thread_data
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{
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PFN_vkd3d_thread main_pfn;
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void *data;
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};
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static DWORD WINAPI d3d12_thread_main(void *data)
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{
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struct d3d12_thread_data *thread_data = data;
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thread_data->main_pfn(thread_data->data);
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heap_free(thread_data);
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return 0;
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}
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static void *d3d12_create_thread(PFN_vkd3d_thread main_pfn, void *data)
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{
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struct d3d12_thread_data *thread_data;
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HANDLE thread;
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if (!(thread_data = heap_alloc(sizeof(*thread_data))))
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{
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ERR("Failed to allocate thread data.\n");
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return NULL;
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}
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thread_data->main_pfn = main_pfn;
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thread_data->data = data;
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if (!(thread = CreateThread(NULL, 0, d3d12_thread_main, thread_data, 0, NULL)))
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heap_free(thread_data);
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return thread;
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}
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static HRESULT d3d12_join_thread(void *handle)
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{
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HANDLE thread = handle;
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DWORD ret;
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if ((ret = WaitForSingleObject(thread, INFINITE)) != WAIT_OBJECT_0)
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ERR("Failed to wait for thread, ret %#x.\n", ret);
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CloseHandle(thread);
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return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
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}
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static const struct vulkan_funcs *get_vk_funcs(void)
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{
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const struct vulkan_funcs *vk_funcs;
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HDC hdc;
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hdc = GetDC(0);
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vk_funcs = __wine_get_vulkan_driver(hdc, WINE_VULKAN_DRIVER_VERSION);
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ReleaseDC(0, hdc);
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return vk_funcs;
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}
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
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REFIID iid, void **device)
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{
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FIXME("adapter %p, minimum_feature_level %#x, iid %s, device %p stub!\n",
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struct vkd3d_instance_create_info instance_create_info;
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struct vkd3d_device_create_info device_create_info;
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const struct vulkan_funcs *vk_funcs;
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TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p.\n",
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adapter, minimum_feature_level, debugstr_guid(iid), device);
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return E_NOTIMPL;
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if (!(vk_funcs = get_vk_funcs()))
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{
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ERR("Failed to get Wine Vulkan driver.\n");
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return E_FAIL;
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}
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FIXME("Ignoring adapter %p.\n", adapter);
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memset(&instance_create_info, 0, sizeof(instance_create_info));
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instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instance_create_info.pfn_signal_event = d3d12_signal_event;
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instance_create_info.pfn_create_thread = d3d12_create_thread;
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instance_create_info.pfn_join_thread = d3d12_join_thread;
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instance_create_info.wchar_size = sizeof(WCHAR);
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instance_create_info.pfn_vkGetInstanceProcAddr
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= (PFN_vkGetInstanceProcAddr)vk_funcs->p_vkGetInstanceProcAddr;
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memset(&device_create_info, 0, sizeof(device_create_info));
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device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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device_create_info.minimum_feature_level = minimum_feature_level;
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device_create_info.instance_create_info = &instance_create_info;
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return vkd3d_create_device(&device_create_info, iid, device);
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}
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HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size,
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