d3d12: Implement D3D12CreateDevice().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-23 21:02:18 +02:00 committed by Alexandre Julliard
parent 803fa96205
commit ef88037bda
2 changed files with 93 additions and 2 deletions

View File

@ -1,5 +1,6 @@
MODULE = d3d12.dll
IMPORTLIB = d3d12
IMPORTS = gdi32 user32
EXTRALIBS = $(VKD3D_LIBS)
EXTRAINCL = $(VKD3D_CFLAGS)

View File

@ -26,7 +26,9 @@
#define WINE_VK_ALIGN(x)
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/vulkan.h"
#include "wine/vulkan_driver.h"
#include "d3d12.h"
@ -41,13 +43,101 @@ HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
return E_NOTIMPL;
}
static HRESULT d3d12_signal_event(HANDLE event)
{
return SetEvent(event) ? S_OK : E_FAIL;
}
struct d3d12_thread_data
{
PFN_vkd3d_thread main_pfn;
void *data;
};
static DWORD WINAPI d3d12_thread_main(void *data)
{
struct d3d12_thread_data *thread_data = data;
thread_data->main_pfn(thread_data->data);
heap_free(thread_data);
return 0;
}
static void *d3d12_create_thread(PFN_vkd3d_thread main_pfn, void *data)
{
struct d3d12_thread_data *thread_data;
HANDLE thread;
if (!(thread_data = heap_alloc(sizeof(*thread_data))))
{
ERR("Failed to allocate thread data.\n");
return NULL;
}
thread_data->main_pfn = main_pfn;
thread_data->data = data;
if (!(thread = CreateThread(NULL, 0, d3d12_thread_main, thread_data, 0, NULL)))
heap_free(thread_data);
return thread;
}
static HRESULT d3d12_join_thread(void *handle)
{
HANDLE thread = handle;
DWORD ret;
if ((ret = WaitForSingleObject(thread, INFINITE)) != WAIT_OBJECT_0)
ERR("Failed to wait for thread, ret %#x.\n", ret);
CloseHandle(thread);
return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
}
static const struct vulkan_funcs *get_vk_funcs(void)
{
const struct vulkan_funcs *vk_funcs;
HDC hdc;
hdc = GetDC(0);
vk_funcs = __wine_get_vulkan_driver(hdc, WINE_VULKAN_DRIVER_VERSION);
ReleaseDC(0, hdc);
return vk_funcs;
}
HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
REFIID iid, void **device)
{
FIXME("adapter %p, minimum_feature_level %#x, iid %s, device %p stub!\n",
struct vkd3d_instance_create_info instance_create_info;
struct vkd3d_device_create_info device_create_info;
const struct vulkan_funcs *vk_funcs;
TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p.\n",
adapter, minimum_feature_level, debugstr_guid(iid), device);
return E_NOTIMPL;
if (!(vk_funcs = get_vk_funcs()))
{
ERR("Failed to get Wine Vulkan driver.\n");
return E_FAIL;
}
FIXME("Ignoring adapter %p.\n", adapter);
memset(&instance_create_info, 0, sizeof(instance_create_info));
instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.pfn_signal_event = d3d12_signal_event;
instance_create_info.pfn_create_thread = d3d12_create_thread;
instance_create_info.pfn_join_thread = d3d12_join_thread;
instance_create_info.wchar_size = sizeof(WCHAR);
instance_create_info.pfn_vkGetInstanceProcAddr
= (PFN_vkGetInstanceProcAddr)vk_funcs->p_vkGetInstanceProcAddr;
memset(&device_create_info, 0, sizeof(device_create_info));
device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.minimum_feature_level = minimum_feature_level;
device_create_info.instance_create_info = &instance_create_info;
return vkd3d_create_device(&device_create_info, iid, device);
}
HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size,