d3d12: Implement D3D12SerializeRootSignature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5,4 +5,4 @@
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104 stub D3D12CoreGetLayeredDeviceSize
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105 stub D3D12CoreRegisterLayers
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106 stdcall D3D12CreateRootSignatureDeserializer(ptr long ptr ptr)
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107 stub D3D12SerializeRootSignature
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107 stdcall D3D12SerializeRootSignature(ptr long ptr ptr)
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@ -58,3 +58,12 @@ HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T dat
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return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer);
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}
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HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
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{
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TRACE("root_signature_desc %p, version %#x, blob %p, error_blob %p.\n",
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root_signature_desc, version, blob, error_blob);
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return vkd3d_serialize_root_signature(root_signature_desc, version, blob, error_blob);
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}
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