d3d12: Implement D3D12SerializeRootSignature().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-23 21:02:17 +02:00 committed by Alexandre Julliard
parent ee4a02ce77
commit 803fa96205
2 changed files with 10 additions and 1 deletions

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@ -5,4 +5,4 @@
104 stub D3D12CoreGetLayeredDeviceSize
105 stub D3D12CoreRegisterLayers
106 stdcall D3D12CreateRootSignatureDeserializer(ptr long ptr ptr)
107 stub D3D12SerializeRootSignature
107 stdcall D3D12SerializeRootSignature(ptr long ptr ptr)

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@ -58,3 +58,12 @@ HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T dat
return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer);
}
HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
{
TRACE("root_signature_desc %p, version %#x, blob %p, error_blob %p.\n",
root_signature_desc, version, blob, error_blob);
return vkd3d_serialize_root_signature(root_signature_desc, version, blob, error_blob);
}