Sweden-Number/dlls/quartz/dsoundrender.c

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/*
* Direct Sound Audio Renderer
*
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "quartz_private.h"
#include "control_private.h"
#include "pin.h"
#include "uuids.h"
#include "vfwmsgs.h"
#include "windef.h"
#include "winbase.h"
#include "dshow.h"
#include "evcode.h"
#include "strmif.h"
#include "dsound.h"
#include "amaudio.h"
#include "wine/unicode.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(quartz);
static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0};
static const IBaseFilterVtbl DSoundRender_Vtbl;
static const IPinVtbl DSoundRender_InputPin_Vtbl;
static const IBasicAudioVtbl IBasicAudio_Vtbl;
static const IReferenceClockVtbl IReferenceClock_Vtbl;
static const IMediaSeekingVtbl IMediaSeeking_Vtbl;
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl;
typedef struct DSoundRenderImpl
{
BaseFilter filter;
const IBasicAudioVtbl *IBasicAudio_vtbl;
const IReferenceClockVtbl *IReferenceClock_vtbl;
const IAMDirectSoundVtbl *IAMDirectSound_vtbl;
IUnknown *seekthru_unk;
REFERENCE_TIME rtLastStop;
BaseInputPin * pInputPin;
IDirectSound8 *dsound;
LPDIRECTSOUNDBUFFER dsbuffer;
DWORD buf_size;
DWORD write_pos;
DWORD write_loops;
DWORD last_play_pos;
DWORD play_loops;
DWORD in_loop;
REFERENCE_TIME play_time;
HANDLE state_change, blocked;
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LONG volume;
LONG pan;
} DSoundRenderImpl;
static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, REFERENCE_TIME *pRefTime)
{
HRESULT hr;
EnterCriticalSection(&This->filter.csFilter);
{
DWORD state;
DWORD write_pos;
hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
if (SUCCEEDED(hr) && !(state & DSBSTATUS_PLAYING) && This->filter.state == State_Running)
{
TRACE("Not playing, kickstarting the engine\n");
hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
if (FAILED(hr))
ERR("Can't play sound buffer (%x)\n", hr);
}
if (SUCCEEDED(hr))
hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, &write_pos);
if (hr == S_OK)
{
DWORD play_pos = *pPlayPos;
if (play_pos < This->last_play_pos)
This->play_loops++;
This->last_play_pos = play_pos;
/* If we really fell behind, start at the next possible position
* Also happens when just starting playback for the first time,
* or when flushing
*/
if ((This->play_loops*This->buf_size)+play_pos >=
(This->write_loops*This->buf_size)+This->write_pos)
This->write_pos = write_pos;
if (pRefTime)
{
REFERENCE_TIME play_time;
play_time = ((REFERENCE_TIME)This->play_loops*10000000) +
((REFERENCE_TIME)play_pos*10000000/This->buf_size);
/* Don't let time run backwards */
if(play_time-This->play_time > 0)
This->play_time = play_time;
else
hr = S_FALSE;
*pRefTime = This->play_time;
}
}
}
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
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static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *data, DWORD size)
{
HRESULT hr = S_OK;
LPBYTE lpbuf1 = NULL;
LPBYTE lpbuf2 = NULL;
DWORD dwsize1 = 0;
DWORD dwsize2 = 0;
DWORD size2;
DWORD play_pos,buf_free;
do {
hr = DSoundRender_GetPos(This, &play_pos, NULL);
if (hr != DS_OK)
{
ERR("GetPos returned error: %x\n", hr);
break;
}
if (This->write_pos <= play_pos)
buf_free = play_pos-This->write_pos;
else
buf_free = This->buf_size - This->write_pos + play_pos;
/* Wait for enough of the buffer to empty before filling it */
if(buf_free < This->buf_size/20)
{
DWORD ret;
This->in_loop = 1;
LeaveCriticalSection(&This->filter.csFilter);
ret = WaitForSingleObject(This->blocked, 50);
if (ret != WAIT_TIMEOUT)
ERR("%x\n", ret);
EnterCriticalSection(&This->filter.csFilter);
This->in_loop = 0;
if (This->pInputPin->flushing)
return VFW_E_WRONG_STATE;
if (This->filter.state == State_Stopped)
return VFW_E_WRONG_STATE;
continue;
}
size2 = min(buf_free, size);
hr = IDirectSoundBuffer_Lock(This->dsbuffer, This->write_pos, size2, (LPVOID *)&lpbuf1, &dwsize1, (LPVOID *)&lpbuf2, &dwsize2, 0);
if (hr != DS_OK) {
ERR("Unable to lock sound buffer! (%x)\n", hr);
break;
}
/* TRACE("write_pos=%d, size=%d, sz1=%d, sz2=%d\n", This->write_pos, size2, dwsize1, dwsize2); */
memcpy(lpbuf1, data, dwsize1);
if (dwsize2)
memcpy(lpbuf2, data + dwsize1, dwsize2);
hr = IDirectSoundBuffer_Unlock(This->dsbuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
if (hr != DS_OK)
ERR("Unable to unlock sound buffer! (%x)\n", hr);
size -= dwsize1 + dwsize2;
data += dwsize1 + dwsize2;
This->write_pos += dwsize1 + dwsize2;
if (This->write_pos >= This->buf_size)
{
This->write_pos -= This->buf_size;
This->write_loops++;
}
} while (size && This->filter.state == State_Running);
return hr;
}
static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSample)
{
DSoundRenderImpl *This = (DSoundRenderImpl*)pin->pin.pinInfo.pFilter;
LPBYTE pbSrcStream = NULL;
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LONG cbSrcStream = 0;
REFERENCE_TIME tStart, tStop;
HRESULT hr;
AM_MEDIA_TYPE *amt;
TRACE("%p %p\n", pin, pSample);
/* Slightly incorrect, Pause completes when a frame is received so we should signal
* pause completion here, but for sound playing a single frame doesn't make sense
*/
EnterCriticalSection(&This->filter.csFilter);
if (This->pInputPin->end_of_stream || This->pInputPin->flushing)
{
LeaveCriticalSection(&This->filter.csFilter);
return S_FALSE;
}
if (This->filter.state == State_Stopped)
{
LeaveCriticalSection(&This->filter.csFilter);
return VFW_E_WRONG_STATE;
}
if (IMediaSample_GetMediaType(pSample, &amt) == S_OK)
{
AM_MEDIA_TYPE *orig = &This->pInputPin->pin.mtCurrent;
WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat;
WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat;
if (origfmt->wFormatTag == newfmt->wFormatTag &&
origfmt->nChannels == newfmt->nChannels &&
origfmt->nBlockAlign == newfmt->nBlockAlign &&
origfmt->wBitsPerSample == newfmt->wBitsPerSample &&
origfmt->cbSize == newfmt->cbSize)
{
if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec)
{
hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer,
newfmt->nSamplesPerSec);
if (FAILED(hr))
{
LeaveCriticalSection(&This->filter.csFilter);
return VFW_E_TYPE_NOT_ACCEPTED;
}
FreeMediaType(orig);
CopyMediaType(orig, amt);
IMediaSample_SetMediaType(pSample, NULL);
}
}
else
{
LeaveCriticalSection(&This->filter.csFilter);
return VFW_E_TYPE_NOT_ACCEPTED;
}
}
hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
if (FAILED(hr))
{
ERR("Cannot get pointer to sample data (%x)\n", hr);
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
if (FAILED(hr))
ERR("Cannot get sample time (%x)\n", hr);
else
MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, tStart);
if (This->rtLastStop != tStart && (IMediaSample_IsDiscontinuity(pSample) == S_FALSE))
WARN("Unexpected discontinuity: Last: %u.%03u, tStart: %u.%03u\n",
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(DWORD)(This->rtLastStop / 10000000), (DWORD)((This->rtLastStop / 10000)%1000),
(DWORD)(tStart / 10000000), (DWORD)((tStart / 10000)%1000));
This->rtLastStop = tStop;
if (IMediaSample_IsPreroll(pSample) == S_OK)
{
TRACE("Preroll!\n");
LeaveCriticalSection(&This->filter.csFilter);
return S_OK;
}
if (This->filter.state == State_Paused)
{
SetEvent(This->state_change);
LeaveCriticalSection(&This->filter.csFilter);
WaitForSingleObject(This->blocked, INFINITE);
EnterCriticalSection(&This->filter.csFilter);
if (This->filter.state == State_Stopped)
{
LeaveCriticalSection(&This->filter.csFilter);
return VFW_E_WRONG_STATE;
}
if (This->filter.state == State_Paused)
{
/* Assuming we return because of flushing */
TRACE("Flushing\n");
LeaveCriticalSection(&This->filter.csFilter);
return S_OK;
}
SetEvent(This->state_change);
}
cbSrcStream = IMediaSample_GetActualDataLength(pSample);
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TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);
#if 0 /* For debugging purpose */
{
int i;
for(i = 0; i < cbSrcStream; i++)
{
if ((i!=0) && !(i%16))
TRACE("\n");
TRACE("%02x ", pbSrcStream[i]);
}
TRACE("\n");
}
#endif
hr = DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream);
SetEvent(This->state_change);
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_CheckMediaType(BasePin *iface, const AM_MEDIA_TYPE * pmt)
{
WAVEFORMATEX* format;
if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio))
return S_FALSE;
format = (WAVEFORMATEX*)pmt->pbFormat;
TRACE("Format = %p\n", format);
TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM);
TRACE("nChannels = %d\n", format->nChannels);
TRACE("nSamplesPerSec = %d\n", format->nAvgBytesPerSec);
TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec);
TRACE("nBlockAlign = %d\n", format->nBlockAlign);
TRACE("wBitsPerSample = %d\n", format->wBitsPerSample);
if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM))
return S_FALSE;
return S_OK;
}
static IPin* WINAPI DSoundRender_GetPin(BaseFilter *iface, int pos)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
if (pos >= 1 || pos < 0)
return NULL;
IPin_AddRef((IPin*)This->pInputPin);
return (IPin*)This->pInputPin;
}
static LONG WINAPI DSoundRender_GetPinCount(BaseFilter *iface)
{
/* Our pins are static */
return 1;
}
static const BaseFilterFuncTable BaseFuncTable = {
DSoundRender_GetPin,
DSoundRender_GetPinCount
};
static const BasePinFuncTable input_BaseFuncTable = {
DSoundRender_CheckMediaType,
NULL,
BasePinImpl_GetMediaTypeVersion,
BasePinImpl_GetMediaType
};
static const BaseInputPinFuncTable input_BaseInputFuncTable = {
DSoundRender_Receive
};
HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
{
HRESULT hr;
PIN_INFO piInput;
DSoundRenderImpl * pDSoundRender;
TRACE("(%p, %p)\n", pUnkOuter, ppv);
*ppv = NULL;
if (pUnkOuter)
return CLASS_E_NOAGGREGATION;
pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl));
if (!pDSoundRender)
return E_OUTOFMEMORY;
ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
BaseFilter_Init(&pDSoundRender->filter, &DSoundRender_Vtbl, &CLSID_DSoundRender, (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"), &BaseFuncTable);
pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl;
pDSoundRender->IReferenceClock_vtbl = &IReferenceClock_Vtbl;
pDSoundRender->IAMDirectSound_vtbl = &IAMDirectSound_Vtbl;
/* construct input pin */
piInput.dir = PINDIR_INPUT;
piInput.pFilter = (IBaseFilter *)pDSoundRender;
lstrcpynW(piInput.achName, wcsInputPinName, sizeof(piInput.achName) / sizeof(piInput.achName[0]));
hr = BaseInputPin_Construct(&DSoundRender_InputPin_Vtbl, &piInput, &input_BaseFuncTable, &input_BaseInputFuncTable, &pDSoundRender->filter.csFilter, NULL, (IPin **)&pDSoundRender->pInputPin);
if (SUCCEEDED(hr))
{
hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL);
if (FAILED(hr))
ERR("Cannot create Direct Sound object (%x)\n", hr);
else
IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
}
if (SUCCEEDED(hr))
{
ISeekingPassThru *passthru;
pDSoundRender->state_change = CreateEventW(NULL, TRUE, TRUE, NULL);
pDSoundRender->blocked = CreateEventW(NULL, TRUE, TRUE, NULL);
hr = CoCreateInstance(&CLSID_SeekingPassThru, (IUnknown*)pDSoundRender, CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)&pDSoundRender->seekthru_unk);
if (!pDSoundRender->state_change || !pDSoundRender->blocked || FAILED(hr))
{
IUnknown_Release((IUnknown *)pDSoundRender);
return HRESULT_FROM_WIN32(GetLastError());
}
IUnknown_QueryInterface(pDSoundRender->seekthru_unk, &IID_ISeekingPassThru, (void**)&passthru);
ISeekingPassThru_Init(passthru, TRUE, (IPin*)pDSoundRender->pInputPin);
ISeekingPassThru_Release(passthru);
*ppv = pDSoundRender;
}
else
{
if (pDSoundRender->pInputPin)
IPin_Release((IPin*)pDSoundRender->pInputPin);
BaseFilterImpl_Release((IBaseFilter*)pDSoundRender);
CoTaskMemFree(pDSoundRender);
}
return hr;
}
static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv);
*ppv = NULL;
if (IsEqualIID(riid, &IID_IUnknown))
*ppv = This;
else if (IsEqualIID(riid, &IID_IPersist))
*ppv = This;
else if (IsEqualIID(riid, &IID_IMediaFilter))
*ppv = This;
else if (IsEqualIID(riid, &IID_IBaseFilter))
*ppv = This;
else if (IsEqualIID(riid, &IID_IBasicAudio))
*ppv = &This->IBasicAudio_vtbl;
else if (IsEqualIID(riid, &IID_IReferenceClock))
*ppv = &This->IReferenceClock_vtbl;
else if (IsEqualIID(riid, &IID_IMediaSeeking))
return IUnknown_QueryInterface(This->seekthru_unk, riid, ppv);
else if (IsEqualIID(riid, &IID_IAMDirectSound))
*ppv = &This->IAMDirectSound_vtbl;
if (*ppv)
{
IUnknown_AddRef((IUnknown *)(*ppv));
return S_OK;
}
if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow))
FIXME("No interface for %s!\n", qzdebugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
ULONG refCount = BaseFilterImpl_Release(iface);
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TRACE("(%p)->() Release from %d\n", This, refCount + 1);
if (!refCount)
{
IPin *pConnectedTo;
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
if (This->dsound)
IDirectSound_Release(This->dsound);
This->dsound = NULL;
if (SUCCEEDED(IPin_ConnectedTo((IPin *)This->pInputPin, &pConnectedTo)))
{
IPin_Disconnect(pConnectedTo);
IPin_Release(pConnectedTo);
}
IPin_Disconnect((IPin *)This->pInputPin);
IPin_Release((IPin *)This->pInputPin);
This->IBasicAudio_vtbl = NULL;
if (This->seekthru_unk)
IUnknown_Release(This->seekthru_unk);
CloseHandle(This->state_change);
CloseHandle(This->blocked);
TRACE("Destroying Audio Renderer\n");
CoTaskMemFree(This);
return 0;
}
else
return refCount;
}
/** IMediaFilter methods **/
static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->()\n", This, iface);
EnterCriticalSection(&This->filter.csFilter);
{
DWORD state = 0;
if (This->dsbuffer)
{
hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
if (SUCCEEDED(hr))
{
if (state & DSBSTATUS_PLAYING)
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
}
}
if (SUCCEEDED(hr))
This->filter.state = State_Stopped;
/* Complete our transition */
SetEvent(This->state_change);
SetEvent(This->blocked);
MediaSeekingPassThru_ResetMediaTime(This->seekthru_unk);
}
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->()\n", This, iface);
EnterCriticalSection(&This->filter.csFilter);
if (This->filter.state != State_Paused)
{
DWORD state = 0;
if (This->filter.state == State_Stopped)
{
This->pInputPin->end_of_stream = 0;
}
if (This->dsbuffer)
{
hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
if (SUCCEEDED(hr))
{
if (state & DSBSTATUS_PLAYING)
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
}
}
if (SUCCEEDED(hr))
This->filter.state = State_Paused;
ResetEvent(This->blocked);
ResetEvent(This->state_change);
}
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStart)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart));
EnterCriticalSection(&This->filter.csFilter);
{
This->filter.rtStreamStart = tStart;
if (This->filter.state == State_Paused)
{
/* Unblock our thread, state changing from paused to running doesn't need a reset for state change */
SetEvent(This->blocked);
}
else if (This->filter.state == State_Stopped)
{
ResetEvent(This->state_change);
This->pInputPin->end_of_stream = 0;
}
ResetEvent(This->blocked);
This->filter.state = State_Running;
}
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_GetState(IBaseFilter * iface, DWORD dwMilliSecsTimeout, FILTER_STATE *pState)
{
HRESULT hr;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%d, %p)\n", This, iface, dwMilliSecsTimeout, pState);
if (WaitForSingleObject(This->state_change, dwMilliSecsTimeout) == WAIT_TIMEOUT)
hr = VFW_S_STATE_INTERMEDIATE;
else
hr = S_OK;
BaseFilterImpl_GetState(iface, dwMilliSecsTimeout, pState);
return hr;
}
/** IBaseFilter implementation **/
static HRESULT WINAPI DSoundRender_FindPin(IBaseFilter * iface, LPCWSTR Id, IPin **ppPin)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_w(Id), ppPin);
FIXME("DSoundRender::FindPin(...)\n");
/* FIXME: critical section */
return E_NOTIMPL;
}
static const IBaseFilterVtbl DSoundRender_Vtbl =
{
DSoundRender_QueryInterface,
BaseFilterImpl_AddRef,
DSoundRender_Release,
BaseFilterImpl_GetClassID,
DSoundRender_Stop,
DSoundRender_Pause,
DSoundRender_Run,
DSoundRender_GetState,
BaseFilterImpl_SetSyncSource,
BaseFilterImpl_GetSyncSource,
BaseFilterImpl_EnumPins,
DSoundRender_FindPin,
BaseFilterImpl_QueryFilterInfo,
BaseFilterImpl_JoinFilterGraph,
BaseFilterImpl_QueryVendorInfo
};
static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin * pReceivePin, const AM_MEDIA_TYPE * pmt)
{
BaseInputPin *This = (BaseInputPin *)iface;
PIN_DIRECTION pindirReceive;
DSoundRenderImpl *DSImpl;
HRESULT hr = S_OK;
TRACE("(%p)->(%p, %p)\n", This, pReceivePin, pmt);
dump_AM_MEDIA_TYPE(pmt);
EnterCriticalSection(This->pin.pCritSec);
{
DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
DSImpl->rtLastStop = -1;
if (This->pin.pConnectedTo)
hr = VFW_E_ALREADY_CONNECTED;
if (SUCCEEDED(hr) && This->pin.pFuncsTable->pfnCheckMediaType((BasePin*)This, pmt) != S_OK)
hr = VFW_E_TYPE_NOT_ACCEPTED;
if (SUCCEEDED(hr))
{
IPin_QueryDirection(pReceivePin, &pindirReceive);
if (pindirReceive != PINDIR_OUTPUT)
{
ERR("Can't connect from non-output pin\n");
hr = VFW_E_INVALID_DIRECTION;
}
}
if (SUCCEEDED(hr))
{
WAVEFORMATEX *format;
DSBUFFERDESC buf_desc;
TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype));
TRACE("SubType %s\n", debugstr_guid(&pmt->subtype));
TRACE("Format %s\n", debugstr_guid(&pmt->formattype));
TRACE("Size %d\n", pmt->cbFormat);
format = (WAVEFORMATEX*)pmt->pbFormat;
DSImpl->buf_size = format->nAvgBytesPerSec;
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
DSBCAPS_CTRLFREQUENCY |
DSBCAPS_GETCURRENTPOSITION2;
buf_desc.dwBufferBytes = DSImpl->buf_size;
buf_desc.lpwfxFormat = format;
hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL);
if (FAILED(hr))
ERR("Can't create sound buffer (%x)\n", hr);
}
if (SUCCEEDED(hr))
{
hr = IDirectSoundBuffer_SetVolume(DSImpl->dsbuffer, DSImpl->volume);
if (FAILED(hr))
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ERR("Can't set volume to %d (%x)\n", DSImpl->volume, hr);
hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan);
if (FAILED(hr))
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ERR("Can't set pan to %d (%x)\n", DSImpl->pan, hr);
DSImpl->write_pos = 0;
hr = S_OK;
}
if (SUCCEEDED(hr))
{
CopyMediaType(&This->pin.mtCurrent, pmt);
This->pin.pConnectedTo = pReceivePin;
IPin_AddRef(pReceivePin);
}
else if (hr != VFW_E_ALREADY_CONNECTED)
{
if (DSImpl->dsbuffer)
IDirectSoundBuffer_Release(DSImpl->dsbuffer);
DSImpl->dsbuffer = NULL;
}
}
LeaveCriticalSection(This->pin.pCritSec);
return hr;
}
static HRESULT WINAPI DSoundRender_InputPin_Disconnect(IPin * iface)
{
BasePin *This = (BasePin*)iface;
DSoundRenderImpl *DSImpl;
TRACE("(%p)->()\n", iface);
DSImpl = (DSoundRenderImpl*)This->pinInfo.pFilter;
if (DSImpl->dsbuffer)
IDirectSoundBuffer_Release(DSImpl->dsbuffer);
DSImpl->dsbuffer = NULL;
return BasePinImpl_Disconnect(iface);
}
static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
{
BaseInputPin* This = (BaseInputPin*)iface;
DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
IMediaEventSink* pEventSink;
HRESULT hr;
EnterCriticalSection(This->pin.pCritSec);
TRACE("(%p/%p)->()\n", This, iface);
hr = BaseInputPinImpl_EndOfStream(iface);
if (hr != S_OK)
{
ERR("%08x\n", hr);
LeaveCriticalSection(This->pin.pCritSec);
return hr;
}
hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
if (SUCCEEDED(hr))
{
BYTE * silence;
silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size);
if (silence)
{
memset(silence, 0, me->buf_size);
DSoundRender_SendSampleData((DSoundRenderImpl*)This->pin.pinInfo.pFilter, silence, me->buf_size);
HeapFree(GetProcessHeap(), 0, silence);
}
hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0);
IMediaEventSink_Release(pEventSink);
}
MediaSeekingPassThru_EOS(me->seekthru_unk);
LeaveCriticalSection(This->pin.pCritSec);
return hr;
}
static HRESULT WINAPI DSoundRender_InputPin_BeginFlush(IPin * iface)
{
BaseInputPin *This = (BaseInputPin *)iface;
DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter;
HRESULT hr;
TRACE("\n");
EnterCriticalSection(This->pin.pCritSec);
hr = BaseInputPinImpl_BeginFlush(iface);
SetEvent(pFilter->blocked);
LeaveCriticalSection(This->pin.pCritSec);
return hr;
}
static HRESULT WINAPI DSoundRender_InputPin_EndFlush(IPin * iface)
{
BaseInputPin *This = (BaseInputPin *)iface;
DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter;
HRESULT hr;
TRACE("\n");
EnterCriticalSection(This->pin.pCritSec);
if (pFilter->in_loop) {
ResetEvent(pFilter->state_change);
LeaveCriticalSection(This->pin.pCritSec);
WaitForSingleObject(pFilter->state_change, -1);
EnterCriticalSection(This->pin.pCritSec);
}
if (pFilter->filter.state != State_Stopped)
ResetEvent(pFilter->blocked);
if (pFilter->dsbuffer)
{
LPBYTE buffer;
DWORD size;
IDirectSoundBuffer_Stop(pFilter->dsbuffer);
/* Force a reset */
IDirectSoundBuffer_SetCurrentPosition(pFilter->dsbuffer, 0);
pFilter->write_pos = pFilter->last_play_pos = 0;
++pFilter->play_loops;
pFilter->write_loops = pFilter->play_loops;
IDirectSoundBuffer_Lock(pFilter->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
memset(buffer, 0, size);
IDirectSoundBuffer_Unlock(pFilter->dsbuffer, buffer, size, NULL, 0);
}
hr = BaseInputPinImpl_EndFlush(iface);
LeaveCriticalSection(This->pin.pCritSec);
MediaSeekingPassThru_ResetMediaTime(pFilter->seekthru_unk);
return hr;
}
static const IPinVtbl DSoundRender_InputPin_Vtbl =
{
BaseInputPinImpl_QueryInterface,
BasePinImpl_AddRef,
BaseInputPinImpl_Release,
BaseInputPinImpl_Connect,
DSoundRender_InputPin_ReceiveConnection,
DSoundRender_InputPin_Disconnect,
BasePinImpl_ConnectedTo,
BasePinImpl_ConnectionMediaType,
BasePinImpl_QueryPinInfo,
BasePinImpl_QueryDirection,
BasePinImpl_QueryId,
BaseInputPinImpl_QueryAccept,
BasePinImpl_EnumMediaTypes,
BasePinImpl_QueryInternalConnections,
DSoundRender_InputPin_EndOfStream,
DSoundRender_InputPin_BeginFlush,
DSoundRender_InputPin_EndFlush,
BaseInputPinImpl_NewSegment
};
/*** IUnknown methods ***/
static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface,
REFIID riid,
LPVOID*ppvObj) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
}
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return BaseFilterImpl_AddRef((IBaseFilter*)This);
}
static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release((IBaseFilter*)This);
}
/*** IDispatch methods ***/
static HRESULT WINAPI Basicaudio_GetTypeInfoCount(IBasicAudio *iface,
UINT*pctinfo) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%p): stub !!!\n", This, iface, pctinfo);
return S_OK;
}
static HRESULT WINAPI Basicaudio_GetTypeInfo(IBasicAudio *iface,
UINT iTInfo,
LCID lcid,
ITypeInfo**ppTInfo) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%d, %d, %p): stub !!!\n", This, iface, iTInfo, lcid, ppTInfo);
return S_OK;
}
static HRESULT WINAPI Basicaudio_GetIDsOfNames(IBasicAudio *iface,
REFIID riid,
LPOLESTR*rgszNames,
UINT cNames,
LCID lcid,
DISPID*rgDispId) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p, %d, %d, %p): stub !!!\n", This, iface, debugstr_guid(riid), riid, rgszNames, cNames, lcid, rgDispId);
return S_OK;
}
static HRESULT WINAPI Basicaudio_Invoke(IBasicAudio *iface,
DISPID dispIdMember,
REFIID riid,
LCID lcid,
WORD wFlags,
DISPPARAMS*pDispParams,
VARIANT*pVarResult,
EXCEPINFO*pExepInfo,
UINT*puArgErr) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%d, %s (%p), %d, %04x, %p, %p, %p, %p): stub !!!\n", This, iface, dispIdMember, debugstr_guid(riid), riid, lcid, wFlags, pDispParams, pVarResult, pExepInfo, puArgErr);
return S_OK;
}
/*** IBasicAudio methods ***/
static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface,
LONG lVolume) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lVolume);
if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume)))
return E_FAIL;
}
This->volume = lVolume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface,
LONG *plVolume) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plVolume);
if (!plVolume)
return E_POINTER;
*plVolume = This->volume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface,
LONG lBalance) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lBalance);
if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance)))
return E_FAIL;
}
This->pan = lBalance;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface,
LONG *plBalance) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plBalance);
if (!plBalance)
return E_POINTER;
*plBalance = This->pan;
return S_OK;
}
static const IBasicAudioVtbl IBasicAudio_Vtbl =
{
Basicaudio_QueryInterface,
Basicaudio_AddRef,
Basicaudio_Release,
Basicaudio_GetTypeInfoCount,
Basicaudio_GetTypeInfo,
Basicaudio_GetIDsOfNames,
Basicaudio_Invoke,
Basicaudio_put_Volume,
Basicaudio_get_Volume,
Basicaudio_put_Balance,
Basicaudio_get_Balance
};
/*** IUnknown methods ***/
static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface,
REFIID riid,
LPVOID*ppvObj)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
}
static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return BaseFilterImpl_AddRef((IBaseFilter*)This);
}
static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release((IBaseFilter*)This);
}
/*** IReferenceClock methods ***/
static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface,
REFERENCE_TIME *pTime)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
HRESULT hr = E_FAIL;
DWORD play_pos;
TRACE("(%p/%p)->(%p)\n", This, iface, pTime);
if (This->dsbuffer)
hr = DSoundRender_GetPos(This, &play_pos, pTime);
if (FAILED(hr))
2008-03-14 04:25:36 +01:00
ERR("Could not get reference time (%x)!\n", hr);
return hr;
}
static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface,
REFERENCE_TIME rtBaseTime,
REFERENCE_TIME rtStreamTime,
HEVENT hEvent,
DWORD_PTR *pdwAdviseCookie)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie);
return E_NOTIMPL;
}
static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface,
REFERENCE_TIME rtBaseTime,
REFERENCE_TIME rtStreamTime,
HSEMAPHORE hSemaphore,
DWORD_PTR *pdwAdviseCookie)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hSemaphore, pdwAdviseCookie);
return E_NOTIMPL;
}
static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface,
DWORD_PTR dwAdviseCookie)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, (void*)dwAdviseCookie);
return S_FALSE;
}
static const IReferenceClockVtbl IReferenceClock_Vtbl =
{
ReferenceClock_QueryInterface,
ReferenceClock_AddRef,
ReferenceClock_Release,
ReferenceClock_GetTime,
ReferenceClock_AdviseTime,
ReferenceClock_AdvisePeriodic,
ReferenceClock_Unadvise
};
/*** IUnknown methods ***/
static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface,
REFIID riid,
LPVOID*ppvObj)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
}
static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return BaseFilterImpl_AddRef((IBaseFilter*)This);
}
static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release((IBaseFilter*)This);
}
/*** IAMDirectSound methods ***/
static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgsilent)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgsilent);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND hwnd)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, hwnd);
return E_NOTIMPL;
}
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl =
{
AMDirectSound_QueryInterface,
AMDirectSound_AddRef,
AMDirectSound_Release,
AMDirectSound_GetDirectSoundInterface,
AMDirectSound_GetPrimaryBufferInterface,
AMDirectSound_GetSecondaryBufferInterface,
AMDirectSound_ReleaseDirectSoundInterface,
AMDirectSound_ReleasePrimaryBufferInterface,
AMDirectSound_ReleaseSecondaryBufferInterface,
AMDirectSound_SetFocusWindow,
AMDirectSound_GetFocusWindow
};