quartz: Handle flushing and end of stream notifications for input pins.
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ee792916e0
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01c6e64da6
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@ -96,14 +96,39 @@ static HRESULT sound_mod_rate(IBaseFilter *iface)
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return S_OK;
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}
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static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, DWORD *pWritePos, REFERENCE_TIME *pRefTime)
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static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, REFERENCE_TIME *pRefTime)
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{
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HRESULT hr;
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EnterCriticalSection(&This->csFilter);
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{
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hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, pWritePos);
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if (hr == DS_OK)
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DWORD state;
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hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
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if (SUCCEEDED(hr) && !(state & DSBSTATUS_PLAYING) && This->state == State_Running)
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{
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LPBYTE buf;
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DWORD size;
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TRACE("Not playing, kickstarting the engine\n");
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This->write_pos = 0;
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IDirectSoundBuffer_SetCurrentPosition(This->dsbuffer, 0);
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hr = IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (void**)&buf, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
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if (hr != DS_OK)
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ERR("Unable to lock sound buffer! (%x)\n", hr);
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else
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memset(buf, 0, size);
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hr = IDirectSoundBuffer_Unlock(This->dsbuffer, buf, size, NULL, 0);
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hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
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if (FAILED(hr))
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ERR("Can't play sound buffer (%x)\n", hr);
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hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &This->last_play_pos, &This->write_pos);
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*pPlayPos = This->last_play_pos;
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}
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else if (SUCCEEDED(hr))
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hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, NULL);
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if (hr == S_OK)
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{
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DWORD play_pos = *pPlayPos;
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@ -139,7 +164,7 @@ static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPo
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static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *data, DWORD size)
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{
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HRESULT hr;
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HRESULT hr = S_OK;
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LPBYTE lpbuf1 = NULL;
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LPBYTE lpbuf2 = NULL;
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DWORD dwsize1 = 0;
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@ -147,8 +172,9 @@ static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *d
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DWORD size2;
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DWORD play_pos,buf_free;
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do {
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hr = DSoundRender_GetPos(This, &play_pos, NULL, NULL);
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while (size && This->state == State_Running && !This->pInputPin->flushing) {
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hr = DSoundRender_GetPos(This, &play_pos, NULL);
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if (hr != DS_OK)
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{
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ERR("GetPos returned error: %x\n", hr);
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@ -190,7 +216,7 @@ static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *d
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This->write_pos -= This->buf_size;
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This->write_loops++;
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}
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} while (size && This->state == State_Running);
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}
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return hr;
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}
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@ -205,9 +231,9 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
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TRACE("%p %p\n", iface, pSample);
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if (This->state != State_Running)
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if (This->state == State_Stopped)
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return VFW_E_WRONG_STATE;
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hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
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if (FAILED(hr))
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{
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@ -463,6 +489,9 @@ static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
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EnterCriticalSection(&This->csFilter);
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{
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DWORD state = 0;
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if (This->state == State_Stopped)
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This->pInputPin->end_of_stream = 0;
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if (This->dsbuffer)
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{
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hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
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@ -489,27 +518,9 @@ static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStar
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EnterCriticalSection(&This->csFilter);
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{
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/* It's okay if there's no buffer yet. It'll start when it's created */
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if (This->dsbuffer)
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{
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if (This->state == State_Stopped)
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{
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char *buf1;
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DWORD size1;
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IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (void**)&buf1, &size1, NULL, NULL, DSBLOCK_ENTIREBUFFER);
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memset(buf1, 0, size1);
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IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, NULL, 0);
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}
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hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
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if (FAILED(hr))
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ERR("Can't start playing! (%x)\n", hr);
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}
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if (SUCCEEDED(hr))
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{
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This->rtStreamStart = tStart;
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This->state = State_Running;
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}
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This->rtStreamStart = tStart;
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This->state = State_Running;
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This->pInputPin->end_of_stream = 0;
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}
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LeaveCriticalSection(&This->csFilter);
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@ -722,10 +733,6 @@ static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin
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DSImpl->write_pos = 0;
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hr = S_OK;
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if (DSImpl->state == State_Running)
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hr = IDirectSoundBuffer_Play(DSImpl->dsbuffer, 0, 0, DSBPLAY_LOOPING);
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if (FAILED(hr))
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ERR("Can't play sound buffer (%x)\n", hr);
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}
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if (SUCCEEDED(hr))
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@ -791,6 +798,23 @@ static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
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return hr;
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}
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static HRESULT WINAPI DSoundRender_InputPin_BeginFlush(IPin * iface)
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{
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InputPin *This = (InputPin *)iface;
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DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter;
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HRESULT hr;
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hr = InputPin_BeginFlush(iface);
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FIXME("Requested flush\n");
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EnterCriticalSection(This->pin.pCritSec);
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if (pFilter->dsbuffer)
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IDirectSoundBuffer_Stop(pFilter->dsbuffer);
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LeaveCriticalSection(This->pin.pCritSec);
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return hr;
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}
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static const IPinVtbl DSoundRender_InputPin_Vtbl =
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{
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InputPin_QueryInterface,
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@ -808,7 +832,7 @@ static const IPinVtbl DSoundRender_InputPin_Vtbl =
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IPinImpl_EnumMediaTypes,
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IPinImpl_QueryInternalConnections,
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DSoundRender_InputPin_EndOfStream,
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InputPin_BeginFlush,
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DSoundRender_InputPin_BeginFlush,
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InputPin_EndFlush,
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InputPin_NewSegment
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};
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@ -1023,7 +1047,7 @@ static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface,
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TRACE("(%p/%p)->(%p)\n", This, iface, pTime);
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if (This->dsbuffer)
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hr = DSoundRender_GetPos(This, &play_pos, NULL, pTime);
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hr = DSoundRender_GetPos(This, &play_pos, pTime);
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if (FAILED(hr))
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ERR("Could not get reference time (%x)!\n", hr);
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@ -394,6 +394,8 @@ static HRESULT WINAPI NullRenderer_Pause(IBaseFilter * iface)
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EnterCriticalSection(&This->csFilter);
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{
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if (This->state == State_Stopped)
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This->pInputPin->end_of_stream = 0;
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This->state = State_Paused;
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}
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LeaveCriticalSection(&This->csFilter);
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@ -411,6 +413,7 @@ static HRESULT WINAPI NullRenderer_Run(IBaseFilter * iface, REFERENCE_TIME tStar
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{
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This->rtStreamStart = tStart;
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This->state = State_Running;
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This->pInputPin->end_of_stream = 0;
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}
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LeaveCriticalSection(&This->csFilter);
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@ -248,6 +248,7 @@ static HRESULT InputPin_Init(const IPinVtbl *InputPin_Vtbl, const PIN_INFO * pPi
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pPinImpl->dRate = 0;
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pPinImpl->pin.lpVtbl = InputPin_Vtbl;
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pPinImpl->lpVtblMemInput = &MemInputPin_Vtbl;
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pPinImpl->flushing = pPinImpl->end_of_stream = 0;
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return S_OK;
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}
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@ -598,12 +599,10 @@ static HRESULT deliver_endofstream(IPin* pin, LPVOID unused)
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HRESULT WINAPI InputPin_EndOfStream(IPin * iface)
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{
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FIXME("() stub\n");
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InputPin *This = (InputPin *)iface;
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TRACE("(%p)\n", This);
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/* Should do an end of stream notification?
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* Also, don't accept any more samples from now!
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* TODO: Don't accept any more packets
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*/
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This->end_of_stream = 1;
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return SendFurther( iface, deliver_endofstream, NULL, NULL );
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}
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@ -615,10 +614,21 @@ static HRESULT deliver_beginflush(IPin* pin, LPVOID unused)
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HRESULT WINAPI InputPin_BeginFlush(IPin * iface)
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{
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FIXME("() stub\n");
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InputPin *This = (InputPin *)iface;
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HRESULT hr;
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TRACE("() semi-stub\n");
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/* TODO: Drop all cached packets, and don't accept any more samples! */
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return SendFurther( iface, deliver_beginflush, NULL, NULL );
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/* Assign this outside the critical section so that _Receive loops can be broken */
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This->flushing = 1;
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EnterCriticalSection(This->pin.pCritSec);
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if (This->fnCleanProc)
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This->fnCleanProc(This->pin.pUserData);
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hr = SendFurther( iface, deliver_beginflush, NULL, NULL );
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LeaveCriticalSection(This->pin.pCritSec);
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return hr;
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}
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static HRESULT deliver_endflush(IPin* pin, LPVOID unused)
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@ -628,10 +638,17 @@ static HRESULT deliver_endflush(IPin* pin, LPVOID unused)
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HRESULT WINAPI InputPin_EndFlush(IPin * iface)
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{
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FIXME("() stub\n");
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InputPin *This = (InputPin *)iface;
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HRESULT hr;
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TRACE("(%p)\n", This);
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/* TODO: Accept any samples again */
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return SendFurther( iface, deliver_endflush, NULL, NULL );
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EnterCriticalSection(This->pin.pCritSec);
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This->flushing = 0;
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hr = SendFurther( iface, deliver_endflush, NULL, NULL );
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LeaveCriticalSection(This->pin.pCritSec);
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return hr;
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}
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typedef struct newsegmentargs
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@ -747,11 +764,18 @@ HRESULT WINAPI MemInputPin_GetAllocatorRequirements(IMemInputPin * iface, ALLOCA
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HRESULT WINAPI MemInputPin_Receive(IMemInputPin * iface, IMediaSample * pSample)
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{
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InputPin *This = impl_from_IMemInputPin(iface);
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HRESULT hr;
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/* this trace commented out for performance reasons */
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/*TRACE("(%p/%p)->(%p)\n", This, iface, pSample);*/
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return This->fnSampleProc(This->pin.pUserData, pSample);
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EnterCriticalSection(This->pin.pCritSec);
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if (!This->end_of_stream && !This->flushing && !This->end_of_stream)
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hr = This->fnSampleProc(This->pin.pUserData, pSample);
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else
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hr = S_FALSE;
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LeaveCriticalSection(This->pin.pCritSec);
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return hr;
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}
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HRESULT WINAPI MemInputPin_ReceiveMultiple(IMemInputPin * iface, IMediaSample ** pSamples, long nSamples, long *nSamplesProcessed)
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@ -67,6 +67,7 @@ typedef struct InputPin
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REFERENCE_TIME tStart;
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REFERENCE_TIME tStop;
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double dRate;
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BOOL flushing, end_of_stream;
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} InputPin;
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typedef struct OutputPin
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@ -341,6 +341,9 @@ static HRESULT WINAPI TransformFilter_Pause(IBaseFilter * iface)
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EnterCriticalSection(&This->csFilter);
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{
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if (This->state == State_Stopped)
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((InputPin *)This->ppPins[0])->end_of_stream = 0;
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This->state = State_Paused;
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}
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LeaveCriticalSection(&This->csFilter);
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@ -357,6 +360,9 @@ static HRESULT WINAPI TransformFilter_Run(IBaseFilter * iface, REFERENCE_TIME tS
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EnterCriticalSection(&This->csFilter);
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{
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if (This->state == State_Stopped)
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((InputPin *)This->ppPins[0])->end_of_stream = 0;
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This->rtStreamStart = tStart;
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This->state = State_Running;
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OutputPin_CommitAllocator((OutputPin *)This->ppPins[1]);
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@ -645,6 +645,9 @@ static HRESULT WINAPI VideoRenderer_Pause(IBaseFilter * iface)
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EnterCriticalSection(&This->csFilter);
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{
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if (This->state == State_Stopped)
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This->pInputPin->end_of_stream = 0;
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This->state = State_Paused;
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}
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LeaveCriticalSection(&This->csFilter);
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@ -660,6 +663,9 @@ static HRESULT WINAPI VideoRenderer_Run(IBaseFilter * iface, REFERENCE_TIME tSta
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EnterCriticalSection(&This->csFilter);
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{
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if (This->state == State_Stopped)
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This->pInputPin->end_of_stream = 0;
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This->rtStreamStart = tStart;
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This->state = State_Running;
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}
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