Sweden-Number/dlls/wined3d/Makefile.in

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MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = opengl32 user32 gdi32 advapi32 win32u
EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
EXTRADLLFLAGS = -mcygwin
C_SRCS = \
adapter_gl.c \
adapter_vk.c \
arb_program_shader.c \
ati_fragment_shader.c \
buffer.c \
context.c \
context_gl.c \
context_vk.c \
cs.c \
device.c \
directx.c \
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gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
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palette.c \
query.c \
resource.c \
sampler.c \
shader.c \
shader_sm1.c \
shader_sm4.c \
shader_spirv.c \
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state.c \
stateblock.c \
surface.c \
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swapchain.c \
texture.c \
utils.c \
vertexdeclaration.c \
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view.c \
wined3d_main.c
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RC_SRCS = version.rc