2005-01-17 14:44:57 +01:00
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/*
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2005-03-14 11:12:52 +01:00
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* IWineD3DVolumeTexture implementation
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2005-01-17 14:44:57 +01:00
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*
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* Copyright 2002-2005 Jason Edmeades
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2005-03-14 11:12:52 +01:00
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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2005-01-17 14:44:57 +01:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2005-01-17 14:44:57 +01:00
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*/
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#include "config.h"
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#include "wined3d_private.h"
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2008-09-17 17:51:44 +02:00
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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2007-06-09 14:27:41 +02:00
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#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
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2005-01-17 14:44:57 +01:00
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/* *******************************************
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IWineD3DTexture IUnknown parts follow
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******************************************* */
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
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2005-01-17 14:44:57 +01:00
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{
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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2005-03-02 14:44:58 +01:00
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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2006-02-06 11:32:41 +01:00
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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2005-03-02 14:44:58 +01:00
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|| IsEqualGUID(riid, &IID_IWineD3DResource)
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|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
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|| IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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2006-04-25 23:59:12 +02:00
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return S_OK;
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2005-03-02 14:44:58 +01:00
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}
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2006-04-25 23:59:12 +02:00
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*ppobj = NULL;
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2005-01-17 14:44:57 +01:00
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return E_NOINTERFACE;
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}
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2006-06-10 13:15:32 +02:00
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static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
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2005-01-17 14:44:57 +01:00
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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2006-10-01 05:20:10 +02:00
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TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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2005-01-17 14:44:57 +01:00
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return InterlockedIncrement(&This->resource.ref);
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}
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2006-06-10 13:15:32 +02:00
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static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
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2005-01-17 14:44:57 +01:00
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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ULONG ref;
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2006-10-01 05:20:10 +02:00
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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2005-01-17 14:44:57 +01:00
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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2006-12-05 00:29:21 +01:00
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IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
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2005-01-17 14:44:57 +01:00
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}
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return ref;
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}
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/* ****************************************************
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IWineD3DVolumeTexture IWineD3DResource parts follow
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**************************************************** */
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
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}
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2006-06-10 13:15:32 +02:00
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static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
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2005-01-17 14:44:57 +01:00
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/* Overrider the IWineD3DResource Preload method */
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2007-04-23 22:03:04 +02:00
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int i;
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2005-01-17 14:44:57 +01:00
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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2007-03-17 23:00:39 +01:00
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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2007-06-07 01:13:16 +02:00
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BOOL srgb_mode = This->baseTexture.is_srgb;
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BOOL srgb_was_toggled = FALSE;
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2005-07-13 16:15:54 +02:00
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2005-01-17 14:44:57 +01:00
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TRACE("(%p) : About to load texture\n", This);
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2007-03-17 23:00:39 +01:00
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if(!device->isInDraw) {
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ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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2007-06-07 01:13:16 +02:00
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} else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0) {
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srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
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srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
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This->baseTexture.is_srgb = srgb_mode;
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2007-03-17 23:00:39 +01:00
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}
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2008-10-19 02:13:20 +02:00
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2007-06-07 01:13:16 +02:00
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/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
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if (This->baseTexture.dirty) {
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for (i = 0; i < This->baseTexture.levels; i++)
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IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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} else if (srgb_was_toggled) {
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if (This->baseTexture.srgb_mode_change_count < 20)
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++This->baseTexture.srgb_mode_change_count;
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else
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FIXME("Volumetexture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This);
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2005-03-14 11:12:52 +01:00
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for (i = 0; i < This->baseTexture.levels; i++) {
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2007-06-07 01:13:16 +02:00
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IWineD3DVolume_AddDirtyBox(This->volumes[i], NULL);
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IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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2005-01-17 14:44:57 +01:00
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}
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2007-06-07 01:13:16 +02:00
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} else {
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TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
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2005-01-17 14:44:57 +01:00
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}
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2007-06-07 01:13:16 +02:00
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/* No longer dirty */
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This->baseTexture.dirty = FALSE;
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2005-01-17 14:44:57 +01:00
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return ;
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}
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2008-01-12 22:56:30 +01:00
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static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
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2008-01-08 15:48:39 +01:00
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unsigned int i;
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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TRACE("(%p)\n", This);
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/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
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* surface before, this one will be a NOP and vice versa. Unloading an unloaded
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* surface is fine
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*/
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for (i = 0; i < This->baseTexture.levels; i++) {
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IWineD3DVolume_UnLoad(This->volumes[i]);
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}
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2008-12-02 18:41:32 +01:00
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basetexture_unload((IWineD3DBaseTexture *)iface);
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2008-01-12 22:56:30 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
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2005-01-17 14:44:57 +01:00
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return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
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}
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/* ******************************************************
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IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
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****************************************************** */
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
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2008-12-02 18:41:32 +01:00
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return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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2008-12-02 18:41:32 +01:00
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return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
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2008-12-02 18:41:32 +01:00
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basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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/* Internal function, No d3d mapping */
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2006-06-10 13:15:32 +02:00
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static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
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2008-12-02 18:41:32 +01:00
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return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) {
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2005-03-14 11:12:52 +01:00
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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2005-11-10 13:14:56 +01:00
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TRACE("(%p) : relay to BaseTexture\n", This);
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2008-12-02 18:41:32 +01:00
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return basetexture_bind((IWineD3DBaseTexture *)iface);
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2005-03-14 11:12:52 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
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2005-03-14 11:12:52 +01:00
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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2005-11-10 13:14:56 +01:00
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TRACE("(%p)\n", This);
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2005-03-14 11:12:52 +01:00
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return GL_TEXTURE_3D;
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}
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2008-07-09 01:59:10 +02:00
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static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface) {
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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TRACE("(%p)\n", This);
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return FALSE;
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}
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2006-06-10 13:15:32 +02:00
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static void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface,
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2005-08-03 13:00:28 +02:00
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const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
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const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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TRACE("(%p) : nothing to do, passing to base texture\n", This);
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2008-12-02 18:41:32 +01:00
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basetexture_apply_state_changes((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
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2005-08-03 13:00:28 +02:00
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}
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2005-01-17 14:44:57 +01:00
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/* *******************************************
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IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
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******************************************* */
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2006-12-05 00:29:21 +01:00
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static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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int i;
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TRACE("(%p) : Cleaning up\n",This);
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for (i = 0; i < This->baseTexture.levels; i++) {
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if (This->volumes[i] != NULL) {
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/* Cleanup the container */
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IWineD3DVolume_SetContainer(This->volumes[i], 0);
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D3DCB_DestroyVolume(This->volumes[i]);
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}
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}
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2008-12-02 18:41:32 +01:00
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basetexture_cleanup((IWineD3DBaseTexture *)iface);
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2006-12-05 00:29:21 +01:00
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HeapFree(GetProcessHeap(), 0, This);
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
if (Level < This->baseTexture.levels) {
|
|
|
|
TRACE("(%p) Level (%d)\n", This, Level);
|
2008-01-23 22:40:05 +01:00
|
|
|
return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
|
2005-01-17 14:44:57 +01:00
|
|
|
} else {
|
|
|
|
FIXME("(%p) Level (%d)\n", This, Level);
|
|
|
|
}
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3D_OK;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
if (Level < This->baseTexture.levels) {
|
2008-01-23 22:40:05 +01:00
|
|
|
*ppVolumeLevel = This->volumes[Level];
|
|
|
|
IWineD3DVolume_AddRef(*ppVolumeLevel);
|
2005-01-17 14:44:57 +01:00
|
|
|
TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
|
|
|
|
} else {
|
|
|
|
FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3D_OK;
|
2005-01-17 14:44:57 +01:00
|
|
|
|
|
|
|
}
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
|
2005-01-17 14:44:57 +01:00
|
|
|
HRESULT hr;
|
|
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
2008-01-23 22:40:05 +01:00
|
|
|
hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
|
2006-10-01 05:20:10 +02:00
|
|
|
TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
|
2005-01-17 14:44:57 +01:00
|
|
|
|
|
|
|
} else {
|
|
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
|
2005-01-17 14:44:57 +01:00
|
|
|
HRESULT hr;
|
|
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
2008-01-23 22:40:05 +01:00
|
|
|
hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
|
2006-10-01 05:20:10 +02:00
|
|
|
TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
|
2005-01-17 14:44:57 +01:00
|
|
|
|
|
|
|
} else {
|
|
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
This->baseTexture.dirty = TRUE;
|
2005-07-13 16:15:54 +02:00
|
|
|
TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
|
2008-01-23 22:40:05 +01:00
|
|
|
return IWineD3DVolume_AddDirtyBox(This->volumes[0], pDirtyBox);
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
|
2005-06-06 21:50:35 +02:00
|
|
|
const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
|
2005-01-17 14:44:57 +01:00
|
|
|
{
|
2005-03-14 11:12:52 +01:00
|
|
|
/* IUnknown */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl_QueryInterface,
|
|
|
|
IWineD3DVolumeTextureImpl_AddRef,
|
|
|
|
IWineD3DVolumeTextureImpl_Release,
|
2005-03-14 11:12:52 +01:00
|
|
|
/* resource */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl_GetParent,
|
|
|
|
IWineD3DVolumeTextureImpl_GetDevice,
|
|
|
|
IWineD3DVolumeTextureImpl_SetPrivateData,
|
|
|
|
IWineD3DVolumeTextureImpl_GetPrivateData,
|
|
|
|
IWineD3DVolumeTextureImpl_FreePrivateData,
|
|
|
|
IWineD3DVolumeTextureImpl_SetPriority,
|
|
|
|
IWineD3DVolumeTextureImpl_GetPriority,
|
|
|
|
IWineD3DVolumeTextureImpl_PreLoad,
|
2008-01-12 22:56:30 +01:00
|
|
|
IWineD3DVolumeTextureImpl_UnLoad,
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl_GetType,
|
2005-03-14 11:12:52 +01:00
|
|
|
/* BaseTexture */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl_SetLOD,
|
|
|
|
IWineD3DVolumeTextureImpl_GetLOD,
|
|
|
|
IWineD3DVolumeTextureImpl_GetLevelCount,
|
|
|
|
IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
|
|
|
|
IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
|
|
|
|
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
|
|
|
|
IWineD3DVolumeTextureImpl_SetDirty,
|
|
|
|
IWineD3DVolumeTextureImpl_GetDirty,
|
2005-03-14 11:12:52 +01:00
|
|
|
/* not in d3d */
|
|
|
|
IWineD3DVolumeTextureImpl_BindTexture,
|
|
|
|
IWineD3DVolumeTextureImpl_GetTextureDimensions,
|
2008-07-09 01:59:10 +02:00
|
|
|
IWineD3DVolumeTextureImpl_IsCondNP2,
|
2005-08-03 13:00:28 +02:00
|
|
|
IWineD3DVolumeTextureImpl_ApplyStateChanges,
|
2005-03-14 11:12:52 +01:00
|
|
|
/* volume texture */
|
2006-12-05 00:29:21 +01:00
|
|
|
IWineD3DVolumeTextureImpl_Destroy,
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DVolumeTextureImpl_GetLevelDesc,
|
|
|
|
IWineD3DVolumeTextureImpl_GetVolumeLevel,
|
|
|
|
IWineD3DVolumeTextureImpl_LockBox,
|
|
|
|
IWineD3DVolumeTextureImpl_UnlockBox,
|
|
|
|
IWineD3DVolumeTextureImpl_AddDirtyBox
|
|
|
|
};
|