Sweden-Number/dlls/d3dx9_36/skin.c

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/*
* Skin Info operations specific to D3DX9.
*
* Copyright (C) 2011 Dylan Smith
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct bone
{
char *name;
D3DXMATRIX transform;
DWORD num_influences;
DWORD *vertices;
FLOAT *weights;
};
typedef struct ID3DXSkinInfoImpl
{
ID3DXSkinInfo ID3DXSkinInfo_iface;
LONG ref;
DWORD fvf;
D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
DWORD num_vertices;
DWORD num_bones;
struct bone *bones;
} ID3DXSkinInfoImpl;
static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface);
}
static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj)
{
TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
{
IUnknown_AddRef(iface);
*ppobj = iface;
return D3D_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface)
{
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u\n", This, ref);
return ref;
}
static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
{
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u\n", This, ref);
if (ref == 0) {
DWORD i;
for (i = 0; i < This->num_bones; i++) {
HeapFree(GetProcessHeap(), 0, This->bones[i].name);
HeapFree(GetProcessHeap(), 0, This->bones[i].vertices);
HeapFree(GetProcessHeap(), 0, This->bones[i].weights);
}
HeapFree(GetProcessHeap(), 0, This->bones);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, CONST DWORD *vertices, CONST FLOAT *weights)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
DWORD *new_vertices = NULL;
FLOAT *new_weights = NULL;
TRACE("(%p, %u, %u, %p, %p)\n", This, bone_num, num_influences, vertices, weights);
if (bone_num >= This->num_bones || !vertices || !weights)
return D3DERR_INVALIDCALL;
if (num_influences) {
new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
if (!new_vertices)
return E_OUTOFMEMORY;
new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
if (!new_weights) {
HeapFree(GetProcessHeap(), 0, new_vertices);
return E_OUTOFMEMORY;
}
memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
memcpy(new_weights, weights, num_influences * sizeof(*weights));
}
bone = &This->bones[bone_num];
bone->num_influences = num_influences;
HeapFree(GetProcessHeap(), 0, bone->vertices);
HeapFree(GetProcessHeap(), 0, bone->weights);
bone->vertices = new_vertices;
bone->weights = new_weights;
return D3D_OK;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight);
return E_NOTIMPL;
}
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u)\n", This, bone_num);
if (bone_num >= This->num_bones)
return 0;
return This->bones[bone_num].num_influences;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
TRACE("(%p, %u, %p, %p)\n", This, bone_num, vertices, weights);
if (bone_num >= This->num_bones || !vertices)
return D3DERR_INVALIDCALL;
bone = &This->bones[bone_num];
if (!bone->num_influences)
return D3D_OK;
memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
if (weights)
memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
return D3D_OK;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num,
DWORD influence_num, float *weight, DWORD *vertex_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p): stub\n", This, max_vertex_influences);
return E_NOTIMPL;
}
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p)\n", This);
return This->num_bones;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num,
DWORD vertex_num, DWORD *influence_index)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index);
return E_NOTIMPL;
}
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static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %g): stub\n", This, min_influence);
return E_NOTIMPL;
}
static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p): stub\n", This);
return 0.0f;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
char *new_name;
size_t size;
TRACE("(%p, %u, %s)\n", This, bone_num, debugstr_a(name));
if (bone_num >= This->num_bones || !name)
return D3DERR_INVALIDCALL;
size = strlen(name) + 1;
new_name = HeapAlloc(GetProcessHeap(), 0, size);
if (!new_name)
return E_OUTOFMEMORY;
memcpy(new_name, name, size);
HeapFree(GetProcessHeap(), 0, This->bones[bone_num].name);
This->bones[bone_num].name = new_name;
return D3D_OK;
}
static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u)\n", This, bone_num);
if (bone_num >= This->num_bones)
return NULL;
return This->bones[bone_num].name;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u, %p)\n", This, bone_num, bone_transform);
if (bone_num >= This->num_bones || !bone_transform)
return D3DERR_INVALIDCALL;
This->bones[bone_num].transform = *bone_transform;
return D3D_OK;
}
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static D3DXMATRIX * WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u)\n", This, bone_num);
if (bone_num >= This->num_bones)
return NULL;
return &This->bones[bone_num].transform;
}
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static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p): stub\n", This, skin_info);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%p, %x)\n", This, fvf);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr;
return iface->lpVtbl->SetDeclaration(iface, declaration);
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, CONST D3DVERTEXELEMENT9 *declaration)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
HRESULT hr;
int count;
TRACE("(%p, %p)\n", This, declaration);
if (!declaration)
return D3DERR_INVALIDCALL;
for (count = 0; declaration[count].Stream != 0xff; count++) {
if (declaration[count].Stream != 0) {
WARN("Invalid vertex element %u; contains non-zero stream %u\n",
count, declaration[count].Stream);
return D3DERR_INVALIDCALL;
}
}
count++;
memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration));
hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf);
if (FAILED(hr))
This->fvf = 0;
return D3D_OK;
}
static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p)\n", This);
return This->fvf;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
UINT count = 0;
TRACE("(%p)\n", This);
while (This->vertex_declaration[count++].Stream != 0xff);
memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0]));
return D3D_OK;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, CONST D3DXMATRIX *bone_transforms,
CONST D3DXMATRIX *bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %p, %p, %p): stub\n", This, bone_transforms, bone_inv_transpose_transforms, vertices_src, vertices_dest);
return E_NOTIMPL;
}
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl =
{
/* IUnknown methods */
ID3DXSkinInfoImpl_QueryInterface,
ID3DXSkinInfoImpl_AddRef,
ID3DXSkinInfoImpl_Release,
/* ID3DXSkinInfo */
ID3DXSkinInfoImpl_SetBoneInfluence,
ID3DXSkinInfoImpl_SetBoneVertexInfluence,
ID3DXSkinInfoImpl_GetNumBoneInfluences,
ID3DXSkinInfoImpl_GetBoneInfluence,
ID3DXSkinInfoImpl_GetBoneVertexInfluence,
ID3DXSkinInfoImpl_GetMaxVertexInfluences,
ID3DXSkinInfoImpl_GetNumBones,
ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex,
ID3DXSkinInfoImpl_GetMaxFaceInfluences,
ID3DXSkinInfoImpl_SetMinBoneInfluence,
ID3DXSkinInfoImpl_GetMinBoneInfluence,
ID3DXSkinInfoImpl_SetBoneName,
ID3DXSkinInfoImpl_GetBoneName,
ID3DXSkinInfoImpl_SetBoneOffsetMatrix,
ID3DXSkinInfoImpl_GetBoneOffsetMatrix,
ID3DXSkinInfoImpl_Clone,
ID3DXSkinInfoImpl_Remap,
ID3DXSkinInfoImpl_SetFVF,
ID3DXSkinInfoImpl_SetDeclaration,
ID3DXSkinInfoImpl_GetFVF,
ID3DXSkinInfoImpl_GetDeclaration,
ID3DXSkinInfoImpl_UpdateSkinnedMesh,
ID3DXSkinInfoImpl_ConvertToBlendedMesh,
ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
};
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
DWORD num_bones, ID3DXSkinInfo **skin_info)
{
HRESULT hr;
ID3DXSkinInfoImpl *object = NULL;
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info);
if (!skin_info || !declaration)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl;
object->ref = 1;
object->num_vertices = num_vertices;
object->num_bones = num_bones;
object->vertex_declaration[0] = empty_declaration;
object->fvf = 0;
object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
if (!object->bones) {
hr = E_OUTOFMEMORY;
goto error;
}
hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
if (FAILED(hr)) goto error;
*skin_info = &object->ID3DXSkinInfo_iface;
return D3D_OK;
error:
HeapFree(GetProcessHeap(), 0, object->bones);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
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HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
{
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr))
return hr;
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
}