..
gfx_cc.h
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
gfx_direct3d11.cpp
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_direct3d11.h
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_direct3d12.cpp
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_direct3d12.h
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_direct3d_common.cpp
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_direct3d_common.h
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_opengl.c
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_opengl.h
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
gfx_opengl_legacy.c
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_pc.c
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_pc.h
restore --savepath and replace --datapath with --gamedir
2020-06-07 23:54:39 +03:00
gfx_rendering_api.h
Shutdown subsystems on exit
2020-05-16 16:23:23 -03:00
gfx_screen_config.h
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
gfx_sdl.h
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
gfx_sdl2.c
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
gfx_window_manager_api.h
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00