sm64pc/src/game
fgsfds 29e915e4df fix JP build 2020-06-17 05:18:05 +03:00
..
behaviors Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-06-04 19:13:41 +09:00
area.c move all the discordrpc stuff to pc_main.c 2020-06-13 04:21:47 +03:00
area.h Refresh 7 2020-03-01 22:42:52 -05:00
behavior_actions.c Refresh 8 2020-04-03 14:57:26 -04:00
behavior_actions.h Refresh 7 2020-03-01 22:42:52 -05:00
bettercamera.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
bettercamera.inc.h Fix a minor error with bettercamera 2020-05-26 15:28:36 -03:00
camera.c Resolve a few errors with the new additions. 2020-05-20 16:52:52 -03:00
camera.h port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
debug.c Removed ifndefs from main 2020-05-25 17:06:50 +09:00
debug.h Refresh 7 2020-03-01 22:42:52 -05:00
debug_course.c init2 2019-08-25 00:46:40 -04:00
debug_course.h init2 2019-08-25 00:46:40 -04:00
decompress.h init2 2019-08-25 00:46:40 -04:00
display.h Fix some overflow issues 2020-05-13 11:25:22 -03:00
envfx_bubbles.c Refresh 8 2020-04-03 14:57:26 -04:00
envfx_bubbles.h init2 2019-08-25 00:46:40 -04:00
envfx_snow.c Refresh 8 2020-04-03 14:57:26 -04:00
envfx_snow.h init2 2019-08-25 00:46:40 -04:00
game_init.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
game_init.h Fix some overflow issues 2020-05-13 11:25:22 -03:00
geo_misc.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
geo_misc.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
hud.c option to hide the hud 2020-05-19 03:24:51 -03:00
hud.h Refresh 2 2019-10-05 15:08:05 -04:00
ingame_menu.c change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files 2020-06-01 12:13:05 +03:00
ingame_menu.h refresh 5 2020-01-03 10:38:57 -05:00
interaction.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
interaction.h Refresh 8 2020-04-03 14:57:26 -04:00
level_geo.c Refresh 7 2020-03-01 22:42:52 -05:00
level_geo.h Refresh 7 2020-03-01 22:42:52 -05:00
level_update.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
level_update.h Refresh 8 2020-04-03 14:57:26 -04:00
macro_special_objects.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
macro_special_objects.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
main.c Removed ifndefs from main 2020-05-25 17:06:50 +09:00
main.h Removed ifndefs from main 2020-05-25 17:06:50 +09:00
main_entry.h init2 2019-08-25 00:46:40 -04:00
mario.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario.h refresh 4 2019-12-01 21:52:53 -05:00
mario_actions_airborne.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario_actions_airborne.h init2 2019-08-25 00:46:40 -04:00
mario_actions_automatic.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario_actions_automatic.h init2 2019-08-25 00:46:40 -04:00
mario_actions_cutscene.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario_actions_cutscene.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_actions_moving.c Removed "Disable BLJ" from branch 2020-05-31 14:23:28 +09:00
mario_actions_moving.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_actions_object.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario_actions_object.h init2 2019-08-25 00:46:40 -04:00
mario_actions_stationary.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario_actions_stationary.h Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_submerged.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
mario_actions_submerged.h init2 2019-08-25 00:46:40 -04:00
mario_misc.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_misc.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_step.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_step.h Refresh 7 2020-03-01 22:42:52 -05:00
memory.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
memory.h clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
moving_texture.c refresh 6 2020-02-03 00:51:26 -05:00
moving_texture.h Refresh 3 2019-11-03 14:36:27 -05:00
obj_behaviors.c several fixes and improvements 2020-05-14 18:47:12 +02:00
obj_behaviors.h Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors_2.c Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors_2.h init2 2019-08-25 00:46:40 -04:00
object_collision.c Refresh 7 2020-03-01 22:42:52 -05:00
object_collision.h Refresh 7 2020-03-01 22:42:52 -05:00
object_helpers.c Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
object_helpers.h Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
object_list_processor.c Refresh 8 2020-04-03 14:57:26 -04:00
object_list_processor.h Quick fix for NODRAWINGDISTANCE=1 hanging fix 2020-05-20 22:39:07 -03:00
options_menu.c fix JP build 2020-06-17 05:18:05 +03:00
options_menu.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
paintings.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
paintings.h Refresh 7 2020-03-01 22:42:52 -05:00
platform_displacement.c Refresh 8 2020-04-03 14:57:26 -04:00
platform_displacement.h init2 2019-08-25 00:46:40 -04:00
print.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
print.h Refresh 2 2019-10-05 15:08:05 -04:00
profiler.c Refresh 8 2020-04-03 14:57:26 -04:00
profiler.h init2 2019-08-25 00:46:40 -04:00
rendering_graph_node.c Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
rendering_graph_node.h init2 2019-08-25 00:46:40 -04:00
save_file.c Fix a couple of warnings 2020-06-07 22:19:47 +09:00
save_file.h separate text saves; fix build without TEXTSAVE 2020-05-19 21:56:23 +03:00
screen_transition.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
screen_transition.h refresh 4 2019-12-01 21:52:53 -05:00
segment2.h Refresh 7 2020-03-01 22:42:52 -05:00
segment7.h refresh 6 2020-02-03 00:51:26 -05:00
shadow.c refresh 6 2020-02-03 00:51:26 -05:00
shadow.h init2 2019-08-25 00:46:40 -04:00
skybox.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
skybox.h Refresh 3 2019-11-03 14:36:27 -05:00
sound_init.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
sound_init.h Refresh 7 2020-03-01 22:42:52 -05:00
spawn_object.c fix for issue #149 2020-05-17 11:03:02 -05:00
spawn_object.h Refresh 8 2020-04-03 14:57:26 -04:00
spawn_sound.c Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
spawn_sound.h Refresh 7 2020-03-01 22:42:52 -05:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Returned back OS functions in the commented state 2020-05-29 23:23:45 +09:00
thread6.h unfuck keyboard API; actually use seconds for rumble time 2020-06-04 23:58:18 +03:00