fgsfds
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dd873771cf
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Merge pull request #360 from danielh05/nightly
Make tree only Cylboard when "BETTERCAMERA" is detected
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2020-06-25 19:39:39 +03:00 |
danielh05
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bf09d0ca93
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fix spacing and remove include
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2020-06-25 13:34:53 +02:00 |
danielh05
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c7af33814e
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Make tree only Cylboard when "BETTERCAMERA" is detected
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2020-06-25 02:38:23 +02:00 |
fgsfds
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fccaead53d
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allow to bind controller triggers
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2020-06-25 02:10:03 +03:00 |
fgsfds
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9c2b5f08b6
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actually bind L to LSHIFT and LSHOULDER by default
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2020-06-25 01:19:38 +03:00 |
fgsfds
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9e4c0f26c9
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bettercam: camera centering is bound to L again
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2020-06-25 01:18:50 +03:00 |
fgsfds
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026361ad61
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force disable free camera during demo playback
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2020-06-24 16:25:44 +03:00 |
fgsfds
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73678daf8a
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Merge pull request #358 from jungletek/patch-1
Update README.md
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2020-06-24 16:00:28 +03:00 |
jungletek
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b334ffd9a1
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Update README.md
change path references from `sm64pc` to `sm64ex`
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2020-06-24 07:58:49 -04:00 |
fgsfds
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89974e786d
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eu: check if language value is correct
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2020-06-23 04:10:38 +03:00 |
fgsfds
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5705a708d3
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into the trash it goes
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2020-06-23 03:51:22 +03:00 |
fgsfds
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613a23e5e3
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I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
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2020-06-23 03:38:04 +03:00 |
fgsfds
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1ba31e1266
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fix discordrpc in EU
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2020-06-23 02:58:39 +03:00 |
fgsfds
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cb9bd73866
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reenable puppycam after level change
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2020-06-21 20:42:02 +03:00 |
fgsfds
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7eb65238f6
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rename save folder to sm64ex; copy saves from old folder
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2020-06-21 20:18:46 +03:00 |
fgsfds
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125675c536
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restore full demo loop
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2020-06-21 19:38:15 +03:00 |
fgsfds
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52e32ba763
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properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
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2020-06-21 02:23:03 +03:00 |
fgsfds
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99f69eff1c
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throw out unused libultra sources
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2020-06-21 02:21:46 +03:00 |
fgsfds
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d48db1d9c6
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add missing texture indicator
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2020-06-20 18:13:10 +03:00 |
fgsfds
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7331fab8d8
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fix paths to sound data with EXTERNAL_DATA=1
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2020-06-20 18:05:45 +03:00 |
fgsfds
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59cbe0ab70
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
fgsfds
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fe44da4794
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fix GRUCODE defines
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2020-06-20 04:32:12 +03:00 |
n64
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5053446f45
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Refresh 10.1
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2020-06-20 02:53:56 +03:00 |
n64
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4a448cf10d
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
fgsfds
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f500541834
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Merge pull request #351 from sm64pc/nightly
Merge nightly into master
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2020-06-19 23:48:05 +03:00 |
fgsfds
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af8c4fc4fa
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Update README.md
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2020-06-19 23:43:40 +03:00 |
fgsfds
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4bdc3ecfa8
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Update README.md
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2020-06-19 23:42:57 +03:00 |
fgsfds
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34af21bad4
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premultiply volume scales by master volume
instead of scaling the output
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2020-06-18 02:20:32 +03:00 |
fgsfds
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94db04aaf0
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fix segfaults in libaudiofile.cpp
casted the wrong thing?
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2020-06-18 01:33:45 +03:00 |
fgsfds
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29e915e4df
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fix JP build
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2020-06-17 05:18:05 +03:00 |
fgsfds
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7526a998cb
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'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
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2020-06-17 04:40:14 +03:00 |
fgsfds
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5abf1baf6a
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controller_sdl: init haptics separately in case it's not available
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2020-06-17 03:11:50 +03:00 |
fgsfds
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6686a2d7d9
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use GLES shaders in web build
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2020-06-17 00:15:27 +03:00 |
fgsfds
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1d6469d2cf
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fix web build
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2020-06-16 22:24:54 +03:00 |
fgsfds
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2e989e4831
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properly scale sound volumes instead of abusing fadeVolume
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2020-06-15 00:20:23 +03:00 |
fgsfds
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91f50a4089
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remove stray spaces
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2020-06-14 23:29:34 +03:00 |
fgsfds
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b1b3fef112
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Merge pull request #329 from KiritoDv/nightly
Music Volume Config
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2020-06-14 23:27:06 +03:00 |
fgsfds
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69513ef0bc
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update the exclamation box texture names in crcmaps
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2020-06-14 13:40:53 +03:00 |
fgsfds
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8749ebda17
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give the correct textures a different name instead
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2020-06-14 13:37:57 +03:00 |
fgsfds
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ee789bd18d
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revert asset version increase
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2020-06-14 13:30:39 +03:00 |
fgsfds
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a558942beb
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increment asset file version
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2020-06-14 02:40:04 +03:00 |
fgsfds
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f02c1cab49
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tools: make some stuff endianness-aware
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2020-06-14 02:28:59 +03:00 |
fgsfds
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2e03057182
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swap width and height for wing cap and vanish cap sides
this fixes the doubled up texture with EXTERNAL_DATA enabled
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2020-06-14 02:28:16 +03:00 |
fgsfds
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fd05cd3adb
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don't use small resource alignment for large textures
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
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2020-06-13 22:54:33 +03:00 |
NoHomoBoi
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b15bd727c2
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Added sfx and env volume settings
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2020-06-13 02:16:00 -05:00 |
fgsfds
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208bfdcbf3
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move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
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2020-06-13 04:21:47 +03:00 |
fgsfds
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b673f38516
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tabledesign should build on linux now
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2020-06-13 03:27:56 +03:00 |
fgsfds
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7fe8645fcd
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thank you case sensitive file systems very cool
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2020-06-13 00:53:01 +03:00 |
fgsfds
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eed923e442
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sdl2: fix window position saving and alt-enter
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2020-06-13 00:51:37 +03:00 |
fgsfds
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05bccd107a
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fix that damn ERROR() warning in tools
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2020-06-13 00:21:02 +03:00 |