Commit Graph

210 Commits

Author SHA1 Message Date
fgsfds 58dbb04f97 update gfx_sdl2.c with the latest stuff from Emill/n64-fast3d-engine 2020-05-17 19:49:36 +03:00
yksoft1 072025d243 Fix cliopts on MinGW.org. 2020-05-17 19:01:13 +08:00
yksoft1 753be9e1b7 Merge remote-tracking branch 'upstream/master' into mingw.org-compatible 2020-05-17 18:33:17 +08:00
Vinícius R. Miguel bdc06d1709
Merge pull request #139 from sm64pc/master
Add MXE/OSX stuff to nightly
2020-05-16 22:08:24 -03:00
IvanDSM 5145f2a897 Fix --fullscreen/--windowed CLI option altering config file.
Previously, when the --fullscreen or --windowed CLI options were set, configFullscreen was overwritten.
This caused the config file to be changed according to the CLI options given when running the executable.
A helper variable that copies configFullscreen stops the game from overwritting the config file.
2020-05-16 21:53:00 -03:00
IvanDSM 2c8382e60e Add --help and --windowed CLI options. 2020-05-16 21:39:48 -03:00
fgsfds 54f986a528
Merge branch 'master' into osx_build_clean 2020-05-17 01:27:51 +03:00
Vinícius R. Miguel e67a5443b7 Fixed some stuff 2020-05-16 18:14:43 -03:00
Vinícius R. Miguel 7bf7b34c57 Add a `--configfile` CLI option
Usage: `--configfile yahoo.ini` will load up a file named yahoo.ini as the configuration file.
2020-05-16 18:07:14 -03:00
fgsfds f6642e9a9d tabs begone 2020-05-16 22:39:37 +03:00
fgsfds f5e73a099b
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae 5dd43ad674 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
Vinícius R. Miguel 9e8290773b Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
fgsfds 93cfab086a bettercam: add adjustable camera deceleration 2020-05-16 20:30:06 +03:00
fgsfds 9ae444d2b5 move filtering check to gfx_pc.c for those sweet realtime updates 2020-05-16 16:15:45 +03:00
fgsfds a259cd15a1 add dumb master volume control 2020-05-16 16:15:40 +03:00
fgsfds dbca0c413d add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Heaven Volkoff 1a3034898c Consider second color column of Light_t when calculating vertex colors 2020-05-16 04:48:11 -03:00
IvanDSM e96bbef650 Fix configfile skip_intro option 2020-05-15 16:47:04 -03:00
Vinícius R. Miguel 4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Vinícius R. Miguel fd74e20373 Add a `--fullscreen` CLI option 2020-05-15 12:51:06 -03:00
IvanDSM 86a3f84010
Merge branch 'master' into skipintro 2020-05-14 23:05:21 -03:00
IvanDSM 59d0cc16c1 Add <strings.h> include
Oops!
2020-05-14 23:02:04 -03:00
yksoft1 1b03e251bb Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1 fa9af3227e Make the code buildable on MinGW.org (not mingw-w64) and MSYS1. 2020-05-14 23:47:00 +08:00
vanfanel d59c081905 Hide mouse cursor when in fullscreen mode. 2020-05-11 13:37:48 +02:00
IvanDSM bd93878c56 Add option in the configfile for skipping the intro
Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM 4cbe3af070 Added CLI functionality with --skip-intro option. 2020-05-11 02:42:22 -03:00
Vinícius R. Miguel ff2ec85f8c Adds credit to Emil.
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds a0ba46eaf6 move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
Vinícius R. Miguel aa046c76d9
Merge pull request #42 from vanfanel/master
Thanks!
2020-05-10 14:02:27 -03:00
vanfanel f24d44c9c7 Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode. 2020-05-10 18:23:34 +02:00
fgsfds d0b85785fe might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds 2234e28625 rebind Z trigger back to L 2020-05-10 19:14:59 +03:00
fgsfds d6820f6073 whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
vanfanel 16a4495bf2 Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly. 2020-05-10 18:07:26 +02:00
fgsfds 690283da13 allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
vanfanel fd02d88b59 Fix for GLES on windowed rendering contexts (X11) 2020-05-10 17:52:01 +02:00
fgsfds e427aaa894 make use of mouse buttons 2020-05-10 18:41:46 +03:00
vanfanel f70ebeb2b3 Use the system video mode in GLES platforms instead of setting a new one. 2020-05-10 15:41:46 +02:00
IvanDSM e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM 6ed071e49e
Merge branch 'master' into camera-rebase 2020-05-10 05:13:38 -03:00
IvanDSM 88b063d7a1 New Makefile and fgsfdsfgs fixes
New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton ad89f663f3
More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
y0shin 879958617f
Merge pull request #22 from Hyenadae/master
L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae 0413703a60 L (Trigger) is real. Keyboard only for now. 2020-05-09 09:31:15 +01:00
Hyenadae f43c06303f L (Trigger) is real. Keyboard only for now. 2020-05-09 09:28:19 +01:00
IvanDSM 3ebfc225ca Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel ef2cd47343 True analog camera control has been added. 2020-05-09 01:19:13 -03:00
vanfanel ab52a3cbf5 Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on. 2020-05-08 17:06:23 +02:00
HengiFettlich c4707eb36f refactor fullscreen into own static function 2020-05-08 14:35:38 +02:00
Jan200101 be340547c4
port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101 c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich 848f7c352b Update gfx_sdl2.c
if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel 1e246386bc
Merge branch 'master' into master 2020-05-08 04:53:41 -03:00
Hyenadae dba8760aad Makefile additions and part of SDL2.C Pi-GLES define 2020-05-08 08:38:50 +01:00
Vinícius R. Miguel 0c10f9eacc
Removes the cursor from view when on the game's window. 2020-05-08 04:36:17 -03:00
Vinícius R. Miguel 7e97699076
Add RPi-related optimizations. 2020-05-08 04:14:56 -03:00
HengiFettlich 1cca3ef4ea add Hotkeys for Fullscreen (ALT+Enter) 2020-05-07 20:46:35 +02:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00