fgsfds
|
98aa0fe376
|
fix #537
|
2023-10-16 15:03:20 +02:00 |
fgsfds
|
2a312a8f68
|
move sys_sleep to platform.c
|
2021-11-26 03:29:37 +03:00 |
fgsfds
|
b5f50dd975
|
time whole frame instead of just the rendering part
thanks to opmox for the fix
|
2021-11-26 03:12:32 +03:00 |
fgsfds
|
6a904853bd
|
remove --syncframes
|
2021-11-25 16:20:11 +03:00 |
blackops7799
|
d1b787427c
|
Remove test_vsync
Simplify sync_framerate_with_timer
|
2021-11-25 03:05:58 -05:00 |
blackops7799
|
c4a55e351d
|
Always syncronize framerate with timer (Fixes #381)
|
2021-11-24 21:32:38 -05:00 |
DanTheMan827
|
b9cdcb2d81
|
Load gamecontrollerdb.txt before SDL_Init
|
2021-01-22 11:15:23 -06:00 |
fgsfds
|
70b281405f
|
actually use the sys_sleep function
|
2020-11-02 19:39:40 +03:00 |
fgsfds
|
68e6e60a03
|
new timing scheme which should eliminate speedups
thanks to opmox for initial implementation
|
2020-11-02 19:32:54 +03:00 |
s4Ys369
|
18dc3e268a
|
Bugfix: Discord Integration crashes
Fix by PeachyPeach to stop crashes with Discord Integration when enter later Bowser courses and fights early
|
2020-10-04 02:22:35 +03:00 |
fgsfds
|
fb22013eab
|
add --syncframes to override vblank count detection
|
2020-09-07 15:48:41 +03:00 |
fgsfds
|
dd0e86dbee
|
add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
|
2020-08-30 16:06:22 +03:00 |
fgsfds
|
4c1809a9da
|
Merge remote-tracking branch 'origin/master' into nightly
|
2020-08-30 15:41:45 +03:00 |
fgsfds
|
420d82ce8c
|
fix spaces
|
2020-08-30 15:39:41 +03:00 |
fgsfds
|
da20f79e96
|
GL_LEGACY: this should've been GL_REPLACE all along
|
2020-08-30 01:29:26 +03:00 |
Garrett
|
468887a6f9
|
Check for zero rumble setting before allowing rumble
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
|
2020-08-29 17:08:17 -04:00 |
fgsfds
|
840eadb9e6
|
change GL_LEGACY to only use GL1.1 (1.2?) features
|
2020-08-29 02:13:30 +03:00 |
fgsfds
|
dfd1a08475
|
add --poolsize arg for modifying main pool size
|
2020-08-29 02:13:30 +03:00 |
fgsfds
|
a8cda7d09e
|
fix controller_sdl2
|
2020-08-15 16:04:55 +03:00 |
fgsfds
|
347980355b
|
add barebones SDL1.2 backends
for that sweet Win9x support
|
2020-08-15 07:15:28 +03:00 |
fgsfds
|
8543ee8be3
|
fix GL_LEGACY
|
2020-07-27 17:28:32 +03:00 |
fgsfds
|
597546125e
|
don't assume first frame happens at 0 ticks
|
2020-07-10 15:44:58 +03:00 |
fgsfds
|
4b15a8f7b6
|
add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
|
2020-07-09 17:24:15 +03:00 |
fgsfds
|
572a4b698b
|
do vsync exactly like sm64-port does it
maybe this will finally work better
|
2020-07-09 17:02:43 +03:00 |
fgsfds
|
2982fcdb8e
|
time video frames instead of game frames
|
2020-07-08 13:07:05 +03:00 |
fgsfds
|
92e869d263
|
roll back to using SDL_Delay/SDL_GetTicks
|
2020-07-08 12:51:15 +03:00 |
fgsfds
|
1486bee60a
|
replace 'double' vsync option with 'auto' from sm64-port
|
2020-07-07 15:21:14 +03:00 |
fgsfds
|
765a08c846
|
merge gfx updates from sm64-port
|
2020-07-07 15:21:14 +03:00 |
fgsfds
|
fccaead53d
|
allow to bind controller triggers
|
2020-06-25 02:10:03 +03:00 |
fgsfds
|
9c2b5f08b6
|
actually bind L to LSHIFT and LSHOULDER by default
|
2020-06-25 01:19:38 +03:00 |
fgsfds
|
613a23e5e3
|
I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
|
2020-06-23 03:38:04 +03:00 |
fgsfds
|
1ba31e1266
|
fix discordrpc in EU
|
2020-06-23 02:58:39 +03:00 |
fgsfds
|
7eb65238f6
|
rename save folder to sm64ex; copy saves from old folder
|
2020-06-21 20:18:46 +03:00 |
fgsfds
|
52e32ba763
|
properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
|
2020-06-21 02:23:03 +03:00 |
fgsfds
|
d48db1d9c6
|
add missing texture indicator
|
2020-06-20 18:13:10 +03:00 |
fgsfds
|
59cbe0ab70
|
update puppycam; add runtime option to disable it
|
2020-06-20 17:22:33 +03:00 |
fgsfds
|
fe44da4794
|
fix GRUCODE defines
|
2020-06-20 04:32:12 +03:00 |
n64
|
4a448cf10d
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
fgsfds
|
34af21bad4
|
premultiply volume scales by master volume
instead of scaling the output
|
2020-06-18 02:20:32 +03:00 |
fgsfds
|
7526a998cb
|
'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
|
2020-06-17 04:40:14 +03:00 |
fgsfds
|
5abf1baf6a
|
controller_sdl: init haptics separately in case it's not available
|
2020-06-17 03:11:50 +03:00 |
fgsfds
|
2e989e4831
|
properly scale sound volumes instead of abusing fadeVolume
|
2020-06-15 00:20:23 +03:00 |
fgsfds
|
91f50a4089
|
remove stray spaces
|
2020-06-14 23:29:34 +03:00 |
fgsfds
|
b1b3fef112
|
Merge pull request #329 from KiritoDv/nightly
Music Volume Config
|
2020-06-14 23:27:06 +03:00 |
fgsfds
|
fd05cd3adb
|
don't use small resource alignment for large textures
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
|
2020-06-13 22:54:33 +03:00 |
NoHomoBoi
|
b15bd727c2
|
Added sfx and env volume settings
|
2020-06-13 02:16:00 -05:00 |
fgsfds
|
208bfdcbf3
|
move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
|
2020-06-13 04:21:47 +03:00 |
fgsfds
|
eed923e442
|
sdl2: fix window position saving and alt-enter
|
2020-06-13 00:51:37 +03:00 |
NoHomoBoi
|
7c341334f0
|
Code cleanup & changed max volume to 127
|
2020-06-12 03:22:08 -05:00 |
NoHomoBoi
|
56c6590bf3
|
Fixed config indentation
|
2020-06-12 00:56:51 -05:00 |