Garrett
|
468887a6f9
|
Check for zero rumble setting before allowing rumble
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
|
2020-08-29 17:08:17 -04:00 |
fgsfds
|
aff081080b
|
unfuck keyboard API; actually use seconds for rumble time
|
2020-06-04 23:58:18 +03:00 |
fgsfds
|
bd68d6cb67
|
move rumble functions to controller API
|
2020-06-04 23:39:57 +03:00 |
Zerocker
|
2bc577bc3c
|
Added haptic implementation
|
2020-05-30 20:37:37 +09:00 |
Zerocker
|
cf122ee6e8
|
Merge remote-tracking branch 'upstream/nightly' into rumble_back
|
2020-05-30 17:34:56 +09:00 |
fgsfds
|
540a0387c9
|
fix build
|
2020-05-29 18:08:00 +03:00 |
Zerocker
|
3f1fd3aba8
|
Merge remote-tracking branch 'upstream/nightly' into rumble_back
|
2020-05-29 23:19:09 +09:00 |
GateGuy
|
875d7a9b3c
|
Added deadzone option
|
2020-05-28 18:40:36 -04:00 |
Zerocker
|
37ff33b0a2
|
Added blank SDL functions for rumble support.
|
2020-05-24 23:49:49 +09:00 |
Vinícius R. Miguel
|
9e8290773b
|
Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
|
2020-05-16 16:23:23 -03:00 |
Vinícius R. Miguel
|
4a13fd3380
|
Add in-game control binding menu
Originally on the testing branch
|
2020-05-15 15:38:35 -03:00 |
Vinícius R. Miguel
|
ef2cd47343
|
True analog camera control has been added.
|
2020-05-09 01:19:13 -03:00 |
Jan200101
|
be340547c4
|
port analog camera code to the master codebase
|
2020-05-08 13:41:35 +02:00 |
Jan200101
|
e87c070517
|
merge PC port onto the decompile
|
2020-05-07 20:21:22 +02:00 |