fgsfds
125675c536
restore full demo loop
2020-06-21 19:38:15 +03:00
fgsfds
52e32ba763
properly merge refresh 10.1's audio code
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this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
99f69eff1c
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
d48db1d9c6
add missing texture indicator
2020-06-20 18:13:10 +03:00
fgsfds
7331fab8d8
fix paths to sound data with EXTERNAL_DATA=1
2020-06-20 18:05:45 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
5053446f45
Refresh 10.1
2020-06-20 02:53:56 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
f500541834
Merge pull request #351 from sm64pc/nightly
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Merge nightly into master
2020-06-19 23:48:05 +03:00
fgsfds
af8c4fc4fa
Update README.md
2020-06-19 23:43:40 +03:00
fgsfds
4bdc3ecfa8
Update README.md
2020-06-19 23:42:57 +03:00
fgsfds
34af21bad4
premultiply volume scales by master volume
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instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
94db04aaf0
fix segfaults in libaudiofile.cpp
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casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds
29e915e4df
fix JP build
2020-06-17 05:18:05 +03:00
fgsfds
7526a998cb
'filter' is a reserved keyword in GLSL
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but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a
controller_sdl: init haptics separately in case it's not available
2020-06-17 03:11:50 +03:00
fgsfds
6686a2d7d9
use GLES shaders in web build
2020-06-17 00:15:27 +03:00
fgsfds
1d6469d2cf
fix web build
2020-06-16 22:24:54 +03:00
fgsfds
2e989e4831
properly scale sound volumes instead of abusing fadeVolume
2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089
remove stray spaces
2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
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Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
69513ef0bc
update the exclamation box texture names in crcmaps
2020-06-14 13:40:53 +03:00
fgsfds
8749ebda17
give the correct textures a different name instead
2020-06-14 13:37:57 +03:00
fgsfds
ee789bd18d
revert asset version increase
2020-06-14 13:30:39 +03:00
fgsfds
a558942beb
increment asset file version
2020-06-14 02:40:04 +03:00
fgsfds
f02c1cab49
tools: make some stuff endianness-aware
2020-06-14 02:28:59 +03:00
fgsfds
2e03057182
swap width and height for wing cap and vanish cap sides
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this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds
fd05cd3adb
don't use small resource alignment for large textures
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thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
b673f38516
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
7fe8645fcd
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
eed923e442
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00
fgsfds
05bccd107a
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
8c1257eca1
replace full audiofile source with a stripped down single-file version
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same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
NoHomoBoi
7c341334f0
Code cleanup & changed max volume to 127
2020-06-12 03:22:08 -05:00
NoHomoBoi
56c6590bf3
Fixed config indentation
2020-06-12 00:56:51 -05:00
NoHomoBoi
66923e05af
Changed configfile variable value
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*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi
a632ee21ff
Changed configfile variable name
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*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi
2fa7e4f4ba
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
aa5dfaa7c2
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e
remove precision specifiers from the three-point shader
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gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
8788cfa3ad
d3d11 renderer now uses the configWindow values
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d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
383983ef9d
form window title in pc_main; show correct RAPI in it
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel
fe1a8a8602
Update README.md
2020-06-10 22:41:29 -03:00