Colton G. Rushton
0a6ea9e9d4
Clean up the makefile fixes a bit
2020-05-16 14:35:56 -03:00
Colton G. Rushton
31c91c6968
Nah dude, that's possible under WINDOWS_BUILD=1
2020-05-16 13:46:18 -03:00
Colton G. Rushton
74058cf32f
Simplify MXE fixes
2020-05-16 13:01:23 -03:00
Colton G. Rushton
17695a7b4f
fix objcopy on MXE builds
2020-05-16 12:56:58 -03:00
Colton G. Rushton
b4cb8a7f65
remove needless ifeq
2020-05-16 12:30:25 -03:00
Colton G. Rushton
0f688c80d0
removing a pesky endif
2020-05-16 12:26:06 -03:00
Colton G. Rushton
07aa2cd234
Fix compilation for MXE on Linux and WSL
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Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
IvanDSM
b8897eb5b4
Merge pull request #128 from coltongit/patch-9
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Set compile-time build flag for texture fixes
Thanks for the contribution, @coltongit!
2020-05-16 11:37:31 -03:00
fgsfds
9ae444d2b5
move filtering check to gfx_pc.c for those sweet realtime updates
2020-05-16 16:15:45 +03:00
fgsfds
a259cd15a1
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
92c75fb21b
simplify options menu definitions
2020-05-16 16:15:35 +03:00
fgsfds
dbca0c413d
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Colton G. Rushton
a83fa35c4d
Add compile-time texture fixes to Makefile
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Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Colton G. Rushton
03b129c5bf
Added compile-time optional Koopa shorts fix
2020-05-16 09:40:33 -03:00
Colton G. Rushton
6ebd074c5d
Set compile-time flag for texture fixes
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This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
fgsfds
de49bf1ac2
fix build on all toolchains except mine
2020-05-16 08:11:48 +03:00
fgsfds
ed59481560
add OPT_BUTTON option type; move Exit Game button from pause to options menu
2020-05-16 08:03:50 +03:00
fgsfds
8b71a1a734
correct line endings
2020-05-16 07:36:28 +03:00
uncletrunks
ee69a027ef
Merge pull request #120 from arredondos/master
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add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto
45dc30e741
add two scripts to extract and embed 3d models
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c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks
59a33aa604
Rebind camera centering to left trigger.
2020-05-15 19:26:44 -05:00
IvanDSM
2b098781b8
skip_intro now skips Lakitu and Bowser intros
2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650
Fix configfile skip_intro option
2020-05-15 16:47:04 -03:00
IvanDSM
68e3865a16
Merge pull request #112 from diezgvi/patch-2
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Correct texture format for burn smoke
Thanks for the contribution, @diezgvi!
2020-05-15 16:12:01 -03:00
Vinícius R. Miguel
eb084461a8
Merge remote-tracking branch 'origin/master'
2020-05-15 15:38:57 -03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00
Víctor Díez García
e25b06b60e
Correct texture format for burn smoke
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All credits to zoinknoise, I found this at Romhacking: http://www.romhacking.net/hacks/5008/
"Thanks to the recent decompilation efforts, it’s now known that this texture is displayed in the wrong format by the game, resulting in
black garbage pixels. Since video game smoke of this era was often depicted with black garbage pixels, the mistake went unnoticed for over two decades. This patch corrects the error by displaying the texture correctly as proper transparent smoke. It does not add any new art; the texture has been inside the ROM all along.
At build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect)."
2020-05-15 20:33:00 +02:00
Vinícius R. Miguel
5ed80ef723
Merge pull request #111 from Leon422/patch-2
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Update README_es_ES.md
2020-05-15 14:13:42 -03:00
Leon422
d407db0377
Update README_es_ES.md
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Fixed a very stupid mistake
2020-05-15 18:12:56 +01:00
Vinícius R. Miguel
fd74e20373
Add a `--fullscreen` CLI option
2020-05-15 12:51:06 -03:00
Vinícius R. Miguel
f39d9ad096
Merge pull request #102 from sm64pc/skipintro
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Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Vinícius R. Miguel
2fcc29ef8b
Merge pull request #110 from Leon422/patch-1
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Update README_es_ES.md
2020-05-15 12:35:43 -03:00
Leon422
595b18bebd
Update README_es_ES.md
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Fixed some typos, added some more details
2020-05-15 13:15:52 +01:00
Vinícius R. Miguel
94d7ee23ae
Merge pull request #107 from HeavenVolkoff/master
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Fix incorrect cursor position in non-standard window aspect ratios on Mario head screen
Thanks for the contribution, @HeavenVolkoff!
2020-05-15 03:21:31 -03:00
Vinícius R. Miguel
cf9f05f27f
Merge pull request #108 from yksoft1/zh-cn-docs
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Add Simplified Chinese translation of README.md.
Thanks for the contribution, @yksoft1!
2020-05-15 03:14:10 -03:00
yksoft1
db92b7d563
Fixes to zh_CN content.
2020-05-15 12:35:47 +08:00
yksoft1
1512292055
Add link to Simplified Chinese readme.md.
2020-05-15 12:32:28 +08:00
yksoft1
9c7f110329
Add Simplified Chinese translation of README.md.
2020-05-15 12:30:26 +08:00
Heaven Volkoff
339735392f
Fix incorrect cursor position calculation on Mario head screen (related to #28 )
2020-05-15 01:09:28 -03:00
Vinícius R. Miguel
4d1c229e6d
Formatting and some other small stuff
2020-05-15 00:21:46 -03:00
Diantha J
15b361d3e6
Merge pull request #104 from uncletrunks/master
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Cylindrical Billboarding
2020-05-14 23:11:44 -04:00
Vinícius R. Miguel
d2afc056b3
Add a link to the es_ES README
2020-05-15 00:05:50 -03:00
Vinícius R. Miguel
34e9e3bcc6
Merge pull request #103 from Leon422/master
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Create translated README.md (README_es_ES.md)
Thanks for the contribution, @Leon422 !
2020-05-15 00:00:28 -03:00
Leon422
12b605aa6d
Create translated README.md (README_es_ES.md)
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Create a Spanish-Spain translation of the README file.
2020-05-15 03:56:25 +01:00
uncletrunks
ab23b8907b
putting out fires
2020-05-14 21:50:10 -05:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro
2020-05-14 23:05:21 -03:00
IvanDSM
a43ac2ebaf
Update README for merging
2020-05-14 23:04:07 -03:00
IvanDSM
59d0cc16c1
Add <strings.h> include
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Oops!
2020-05-14 23:02:04 -03:00
uncletrunks
8e1412a2ac
more cylindrical billboarding stuff
2020-05-14 20:47:55 -05:00
uncletrunks
70ca0af987
adds cylindrical billboarding, enables it for trees.
2020-05-14 20:31:52 -05:00