Add SubsController, which deals with things like what subtitle file is
currently open, rather than the contents of the current subtitle file.
Move the rest of the relevant logic from FrameMain there in addition to
all of the stuff from AssFile.
Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
Nearly all of the files including main.h are doing so only for OPT_GET
and friends, which are rather unrelated to the main things that main.h
declares.
At very large and very small sizes, setting the window's size with
SetSize may not actually result in the window changing to the requested
size. Once this happened future adjustments to the size were incorrect,
and the video display would sometimes not fit in the window, and on os x
the window could get set to a negative size, with weird results.
On Windows opening the context menu triggers a mouse leave event, which
invalidates the current mouse position, so the Copy coordinates to
Clipboard command didn't work.
Fixes layout errors after maximizing when the window previously wasn't
big enough to fit the video and an infinite loop caused by wxGTK not
updating the window size immediately.
Makes it so that the bottom video toolbar is not pushed offscreen by
high video zoom. This is not always desirable, but should be an
improvement in most cases.
Closes#1409.
Originally committed to SVN as r6926.
Char hook events propagate by default, removing the need for the event
filter to make key down events propagate, which was causing some funny
issues.
On Windows, the char hook handler runs before menu accelerators, fixing
a bug where Default context hotkeys would override more specific ones
when they appeared on a menu. Unfortunately, this is not the case on
GTK, so the dumb accelerator-disabling hack is still required.
Originally committed to SVN as r6724.
With ATI cards, deleting a wxGLContext seems to invalidate ALL
wxGlContexts, rather than just things associated with the deleted one.
This resulted in video breaking after closing the detached video dialog,
as the embedded video display was trying to use an invalidated context.
To work around this, delete and recreate the context when reattaching
video.
Also recreate the visual typesetting tool as OpenGLText holds references
to textures created on construction.
Originally committed to SVN as r6646.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.