Destroy the old video context when detaching video

It was previously not being destroyed until video was reattached, which
wasted VRAM and caused problems on OS X.

Originally committed to SVN as r6927.
This commit is contained in:
Thomas Goyne 2012-07-04 15:30:21 +00:00
parent f90d7a56fa
commit 2fb6b19e45
3 changed files with 7 additions and 9 deletions

View File

@ -66,6 +66,8 @@ DialogDetachedVideo::DialogDetachedVideo(agi::Context *context)
SetTitle(wxString::Format(_("Video: %s"), wxFileName(context->videoController->GetVideoName()).GetFullName()));
old_display->Unload();
// Video area;
VideoBox *videoBox = new VideoBox(this, true, context);
context->videoDisplay->SetMinClientSize(old_display->GetClientSize());
@ -103,17 +105,16 @@ DialogDetachedVideo::DialogDetachedVideo(agi::Context *context)
DialogDetachedVideo::~DialogDetachedVideo() { }
void DialogDetachedVideo::OnClose(wxCloseEvent &evt) {
// Deleting a GL context seems to invalidate ALL contexts, so we need to
// delete both the detached and undetached contexts here, then recreate
// the undetached one later
context->videoDisplay->Destroy();
old_display->Reload();
context->videoDisplay = old_display;
context->videoSlider = old_slider;
OPT_SET("Video/Detached/Enabled")->SetBool(false);
if (context->videoController->IsLoaded())
context->videoController->JumpToFrame(context->videoController->GetFrameN());
evt.Skip();
}

View File

@ -420,11 +420,8 @@ Vector2D VideoDisplay::GetMousePosition() const {
return mouse_pos ? tool->ToScriptCoords(mouse_pos) : mouse_pos;
}
void VideoDisplay::Reload() {
void VideoDisplay::Unload() {
glContext.reset();
videoOut.reset();
tool.reset();
if (con->videoController->IsLoaded())
con->videoController->JumpToFrame(con->videoController->GetFrameN());
}

View File

@ -171,5 +171,5 @@ public:
bool ToolIsType(std::type_info const& type) const;
/// Discard all OpenGL state
void Reload();
void Unload();
};