Thomas Goyne
2de5396f7a
Remove luabins project from MinDep and Test targets
2014-04-25 08:59:42 -07:00
Niels Martin Hansen
d53c36e67f
Merge branch 'extradata'
...
Conflicts:
src/ass_parser.cpp
2014-04-25 17:22:15 +02:00
Niels Martin Hansen
5a930cfee3
Forgot to add the luabins project to MSVS solution file
2014-04-25 17:19:39 +02:00
Thomas Goyne
d4fbe3040d
Preserve the insertion point (but not selection) when switching between lines
2014-04-25 08:00:45 -07:00
Niels Martin Hansen
f278c35f3f
Dynamically use either inline_string escaping or uuencoding for extradata
...
Since luabins generates binary data which grows up to 3x by escaping,
it's more efficient to uuencode that instead.
A marker is placed as the first character of the value field, either
'e' for inline_string escaped text, or 'u' for uuencoded binary data.
The key is always inline_string escaped, as it will typically be
human readable.
2014-04-25 16:04:08 +02:00
Niels Martin Hansen
bcd41bd986
Windows build system for luabins (untested)
2014-04-25 15:08:54 +02:00
Thomas Goyne
6ee1b8ca52
Update the start sample between blocks in the ram audio provider correctly
2014-04-24 19:08:05 -07:00
Thomas Goyne
cef07785d7
Remove a pointless ++ and make stuff const
2014-04-24 18:51:54 -07:00
Niels Martin Hansen
7839e8c983
Fix bug in extradata id list reading
2014-04-25 00:05:32 +02:00
Niels Martin Hansen
b2768b7abd
Work around boost::format bug
...
See https://svn.boost.org/trac/boost/ticket/9360
It seems that the %X specifier is ignored if the input value is a char type
and the char is instead output verbatim and not in its integer value.
Casting it to an int works around this.
2014-04-24 23:54:42 +02:00
Niels Martin Hansen
3f08b1d057
Use lua_pushlstring() so strings with embedded NULs also work
2014-04-24 23:49:36 +02:00
Niels Martin Hansen
18f55eaebf
Load luabins library into Auto4 Lua environment
2014-04-24 23:01:27 +02:00
Niels Martin Hansen
057a223b38
Integrate luabins into Aegisub's build system
...
Make it build as C++ so it links properly against the C++-built version
of Lua used in Aegisub too.
2014-04-24 23:01:27 +02:00
Niels Martin Hansen
b4801ef1bb
Import luabins 831869cdc8c5e7579804e6472a2dc6cbe0b2672b
2014-04-24 23:00:41 +02:00
Thomas Goyne
7161ce167c
Use lambdas rather than std::bind(std::ref(Signal)) for signal forwarding
2014-04-23 15:48:39 -07:00
Thomas Goyne
7f289551ae
Remove -Wno-variadic-macros from CXXFLAGS
...
It's no longer nonstandard in C++11.
2014-04-23 15:29:23 -07:00
Thomas Goyne
6fc4c8da14
Move make_unique to its own header file
...
Rebuilding the entire project after touching util.h gets old fast.
2014-04-23 15:29:23 -07:00
Niels Martin Hansen
cf81e91383
Perform extradata garbage collection on save
2014-04-23 22:54:01 +02:00
Niels Martin Hansen
159dfcde39
Add extradata reading/writing to Auto4 Lua
2014-04-23 22:54:01 +02:00
Niels Martin Hansen
040b467090
Add undo support for extradata
2014-04-23 22:54:01 +02:00
Niels Martin Hansen
8076fb2791
Basic storage and loading/saving for extradata
2014-04-23 22:54:01 +02:00
Thomas Goyne
c248dc56da
Make the visual tool drag handles a little smaller
2014-04-23 07:15:28 -07:00
Thomas Goyne
7b0b74fbb0
Fix off-by-one error in the bounds check for restoring the active line
2014-04-23 06:22:18 -07:00
Thomas Goyne
ec6f14eef4
Make double-click in the edit box smarter
...
Use the syntax highlighting's word splitting to decide what to select so
that double-clicking on \Nword only selects 'word'.
2014-04-22 17:01:22 -07:00
Thomas Goyne
b4284efb38
Trigger the audio selection change logic when switching timing controllers
...
Results in the display seeking to the active line when audio is opened
(if seeking to active line is enabled), and initializes the scrollbar
properly.
Updates #1732 .
2014-04-22 16:42:47 -07:00
Thomas Goyne
feec511227
Use more make_unique
2014-04-22 16:37:12 -07:00
Thomas Goyne
c53e8f6139
Pass around newly created AudioTimingControllers in a unique_ptr
2014-04-22 16:21:53 -07:00
Thomas Goyne
f83f8b73a0
Hide the CPS value if it's over 100
2014-04-22 12:35:41 -07:00
Thomas Goyne
a30d6121fd
Don't block the UI while decoding audio for the caches
...
Simply zero the memory for audio which hasn't been decoded yet, modify
the audio renderer to avoid caching blocks which aren't ready yet, and
add a progress indiciator to the audio display scrollbar.
2014-04-22 12:34:20 -07:00
Thomas Goyne
7dfd494a46
Update ffms2
2014-04-21 11:11:40 -07:00
Thomas Goyne
1bd3572054
Make the CPS warning thresholds and color customizable
2014-04-21 11:11:40 -07:00
Thomas Goyne
7bc35cecb7
Don't show a CPS value for lines under 100 ms long
2014-04-21 11:11:40 -07:00
Thomas Goyne
543034b96b
Change the background color of the CPS column when the value is excessively high
2014-04-21 11:11:40 -07:00
Thomas Goyne
a1a289c4c0
Push more of the painting logic into the grid column classes
2014-04-21 11:11:40 -07:00
Thomas Goyne
6e0160d730
Fix ugly extra grid line drawn when the first row is selected
2014-04-20 19:46:03 -07:00
Thomas Goyne
5646c05be7
Draw the active line box on top of the grid columns
2014-04-20 19:39:48 -07:00
Thomas Goyne
f14cef7321
Remove pointless vertical alignment logic
...
The only time it has an effect is when font substitution occurs, and the
end result tends to be worse than doing nothing at all.
2014-04-20 19:32:39 -07:00
电脑迷
e42e6f36e6
Update Chinese translations. Closes #1739 .
2014-04-20 07:01:49 -07:00
Thomas Goyne
d886a5916d
Create the output directory when collecting fonts to a zip
2014-04-20 07:01:49 -07:00
Thomas Goyne
1677e700b2
Add missing error checking for opening the output zip file in the fonts collector
2014-04-20 07:01:49 -07:00
Thomas Goyne
3ed99b5cb2
Make SubsEditBox::PopulateList less pointlessly slow
2014-04-20 07:01:49 -07:00
Thomas Goyne
2387b31cee
Rearrange BaseGrid's data members
2014-04-20 07:01:49 -07:00
Thomas Goyne
c3e024954c
Make frame mode handling in grid columns a little less ugly
2014-04-20 07:01:48 -07:00
Thomas Goyne
6c6f60eb98
Add an option to ignore punctuation for the character counter
2014-04-18 20:11:38 -07:00
Thomas Goyne
cff3c0a3df
Don't repopulate the actor/effect fields when the active line changes
...
Speeds up switching lines on a totally arbitrary test file that doesn't
even use very many actors or effects by ~20%.
2014-04-18 20:11:38 -07:00
Thomas Goyne
8aea747b88
Update the character counter synchronously
...
It's not longer even vaguely in the realm of slow enough to justify
dumping off on a background thread.
2014-04-18 20:11:38 -07:00
Thomas Goyne
2de95818db
Use ICU directly for character counting
...
ICU docs say not to create a new break iterator each time as
boost.locale does, and in fact creating the break iterator is about 90%
of the run time of the character counter, so use ICU directly and cache
the break iterator.
2014-04-18 20:11:38 -07:00
Thomas Goyne
af32733797
Move character count stuff to libaegisub
2014-04-18 20:11:38 -07:00
Thomas Goyne
bd53302907
Remove unused variable
2014-04-18 14:28:55 -07:00
Thomas Goyne
744717a164
Skip calculating the CPS for lines where it's very unlikely to be meaningful
2014-04-18 14:08:12 -07:00