mirror of https://github.com/odrling/Aegisub
Make the visual tool drag handles a little smaller
This commit is contained in:
parent
7b0b74fbb0
commit
c248dc56da
|
@ -42,10 +42,10 @@ bool VisualDraggableFeature::IsMouseOver(Vector2D mouse_pos) const {
|
|||
|
||||
switch (type) {
|
||||
case DRAG_BIG_SQUARE:
|
||||
return fabs(delta.X()) < 8 && fabs(delta.Y()) < 8;
|
||||
return fabs(delta.X()) < 6 && fabs(delta.Y()) < 6;
|
||||
|
||||
case DRAG_BIG_CIRCLE:
|
||||
return delta.SquareLen() < 64;
|
||||
return delta.SquareLen() < 36;
|
||||
|
||||
case DRAG_BIG_TRIANGLE: {
|
||||
if (delta.Y() < -10 || delta.Y() > 6) return false;
|
||||
|
@ -54,10 +54,10 @@ bool VisualDraggableFeature::IsMouseOver(Vector2D mouse_pos) const {
|
|||
}
|
||||
|
||||
case DRAG_SMALL_SQUARE:
|
||||
return fabs(delta.X()) < 4 && fabs(delta.Y()) < 4;
|
||||
return fabs(delta.X()) < 3 && fabs(delta.Y()) < 3;
|
||||
|
||||
case DRAG_SMALL_CIRCLE:
|
||||
return delta.SquareLen() < 16;
|
||||
return delta.SquareLen() < 9;
|
||||
|
||||
default:
|
||||
return false;
|
||||
|
@ -69,15 +69,15 @@ void VisualDraggableFeature::Draw(OpenGLWrapper const& gl) const {
|
|||
|
||||
switch (type) {
|
||||
case DRAG_BIG_SQUARE:
|
||||
gl.DrawRectangle(pos - 8, pos + 8);
|
||||
gl.DrawLine(pos - Vector2D(0, 16), pos + Vector2D(0, 16));
|
||||
gl.DrawLine(pos - Vector2D(16, 0), pos + Vector2D(16, 0));
|
||||
gl.DrawRectangle(pos - 6, pos + 6);
|
||||
gl.DrawLine(pos - Vector2D(0, 12), pos + Vector2D(0, 12));
|
||||
gl.DrawLine(pos - Vector2D(12, 0), pos + Vector2D(12, 0));
|
||||
break;
|
||||
|
||||
case DRAG_BIG_CIRCLE:
|
||||
gl.DrawCircle(pos, 8);
|
||||
gl.DrawLine(pos - Vector2D(0, 16), pos + Vector2D(0, 16));
|
||||
gl.DrawLine(pos - Vector2D(16, 0), pos + Vector2D(16, 0));
|
||||
gl.DrawCircle(pos, 6);
|
||||
gl.DrawLine(pos - Vector2D(0, 12), pos + Vector2D(0, 12));
|
||||
gl.DrawLine(pos - Vector2D(12, 0), pos + Vector2D(12, 0));
|
||||
break;
|
||||
|
||||
case DRAG_BIG_TRIANGLE:
|
||||
|
@ -88,11 +88,11 @@ void VisualDraggableFeature::Draw(OpenGLWrapper const& gl) const {
|
|||
break;
|
||||
|
||||
case DRAG_SMALL_SQUARE:
|
||||
gl.DrawRectangle(pos - 4, pos + 4);
|
||||
gl.DrawRectangle(pos - 3, pos + 3);
|
||||
break;
|
||||
|
||||
case DRAG_SMALL_CIRCLE:
|
||||
gl.DrawCircle(pos, 4);
|
||||
gl.DrawCircle(pos, 3);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue