Aegisub/aegisub/src/audio_display.cpp

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// Copyright (c) 2009-2010, Niels Martin Hansen
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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file audio_display.cpp
/// @brief Display audio in the main UI
/// @ingroup audio_ui
///
#include "config.h"
#ifndef AGI_PRE
#include <algorithm>
#include <wx/dcbuffer.h>
#include <wx/dcclient.h>
#include <wx/mousestate.h>
#endif
#include "ass_time.h"
#include "audio_colorscheme.h"
#include "audio_controller.h"
#include "audio_display.h"
#include "block_cache.h"
#include "audio_renderer.h"
#include "audio_renderer_spectrum.h"
#include "audio_renderer_waveform.h"
#include "selection_controller.h"
#include "audio_timing.h"
#include "include/aegisub/audio_provider.h"
#include "include/aegisub/audio_player.h"
#include "main.h"
#include "utils.h"
class AudioDisplayScrollbar : public AudioDisplayInteractionObject {
static const int height = 10;
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wxRect bounds;
wxRect thumb;
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bool dragging; // user is dragging with the primary mouse button
int data_length; // total amount of data in control
int page_length; // amount of data in one page
int position; // first item displayed
int sel_start; // first data item in selection
int sel_length; // number of data items in selection
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AudioDisplay *display;
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// Recalculate thumb bounds from position and length data
void RecalculateThumb()
{
thumb.width = std::max((height+1)/2, bounds.width * page_length / data_length);
thumb.height = height;
thumb.x = bounds.width * position / data_length;
thumb.y = bounds.y;
}
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public:
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AudioDisplayScrollbar(AudioDisplay *_display)
: dragging(false)
, data_length(1)
, page_length(1)
, position(0)
, sel_start(-1)
, sel_length(0)
, display(_display)
{
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}
virtual ~AudioDisplayScrollbar()
{
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}
// The audio display has changed size
void SetDisplaySize(const wxSize &display_size)
{
bounds.x = 0;
bounds.y = display_size.y - height;
bounds.width = display_size.x;
bounds.height = height;
page_length = display_size.x;
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RecalculateThumb();
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}
const wxRect & GetBounds() const
{
return bounds;
}
int GetPosition() const
{
return position;
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}
int SetPosition(int new_position)
{
// These two conditionals can't be swapped, otherwise the position can become
// negative if the entire data is shorter than one page.
if (new_position + page_length >= data_length)
new_position = data_length - page_length - 1;
if (new_position < 0)
new_position = 0;
// This check is required to avoid mutual recursion with the display
if (new_position != position)
{
position = new_position;
RecalculateThumb();
display->ScrollPixelToLeft(position);
}
return position;
}
void SetSelection(int new_start, int new_length)
{
sel_start = new_start;
sel_length = new_length;
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}
void ChangeLengths(int new_data_length, int new_page_length)
{
data_length = new_data_length;
page_length = new_page_length;
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RecalculateThumb();
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}
bool OnMouseEvent(wxMouseEvent &event)
{
if (event.LeftIsDown())
{
const int thumb_left = event.GetPosition().x - thumb.width/2;
const int data_length_less_page = data_length - page_length;
const int shaft_length_less_thumb = bounds.width - thumb.width;
SetPosition(data_length_less_page * thumb_left / shaft_length_less_thumb);
dragging = true;
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}
else if (event.LeftUp())
{
dragging = false;
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}
return dragging;
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}
void Paint(wxDC &dc, bool has_focus)
{
wxColour light(89, 145, 220);
wxColour dark(8, 4, 13);
wxColour sel(65, 34, 103);
if (has_focus)
{
light.Set(205, 240, 226);
sel.Set(82, 107, 213);
}
dc.SetPen(wxPen(light));
dc.SetBrush(wxBrush(dark));
dc.DrawRectangle(bounds);
if (sel_length > 0 && sel_start >= 0)
{
wxRect r;
r.x = sel_start * bounds.width / data_length;
r.y = bounds.y;
r.width = sel_length * bounds.width / data_length;
r.height = bounds.height;
dc.SetPen(wxPen(sel));
dc.SetBrush(wxBrush(sel));
dc.DrawRectangle(r);
}
dc.SetPen(wxPen(light));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(bounds);
dc.SetPen(wxPen(light));
dc.SetBrush(wxBrush(light));
dc.DrawRectangle(thumb);
}
};
class AudioDisplayTimeline : public AudioDisplayInteractionObject {
int64_t num_samples;
int samplerate;
int samples_per_pixel;
int pixel_left;
wxRect bounds;
wxPoint drag_lastpos;
bool dragging;
enum Scale {
Sc_Millisecond,
Sc_Centisecond,
Sc_Decisecond,
Sc_Second,
Sc_Decasecond,
Sc_Minute,
Sc_Decaminute,
Sc_Hour,
Sc_Decahour, // If anyone needs this they should reconsider their project
Sc_MAX = Sc_Decahour
};
Scale scale_minor;
int scale_major_modulo; // If minor_scale_mark_index % scale_major_modulo == 0 the mark is a major mark
double scale_minor_divisor; // Absolute scale-mark index multiplied by this number gives sample index for scale mark
AudioDisplay *display;
public:
AudioDisplayTimeline(AudioDisplay *_display)
: num_samples(0)
, samplerate(44100)
, samples_per_pixel(1)
, pixel_left(0)
, dragging(false)
, display(_display)
{
}
virtual ~AudioDisplayTimeline()
{
}
int GetHeight() const
{
int width, height;
display->GetTextExtent(_T("0123456789:."), &width, &height);
return height + 4;
}
void SetDisplaySize(const wxSize &display_size)
{
// The size is without anything that goes below the timeline (like scrollbar)
bounds.width = display_size.x;
bounds.height = GetHeight();
bounds.x = 0;
bounds.y = 0;
}
const wxRect & GetBounds() const
{
return bounds;
}
void ChangeAudio(int64_t new_length, int new_samplerate)
{
num_samples = new_length;
samplerate = new_samplerate;
}
void ChangeZoom(int new_pixel_samples)
{
samples_per_pixel = new_pixel_samples;
// Pixels per second
double px_sec = (double)samplerate / (double)samples_per_pixel;
if (px_sec > 3000) {
scale_minor = Sc_Millisecond;
scale_minor_divisor = (double)samplerate / 1000;
scale_major_modulo = 10;
} else if (px_sec > 300) {
scale_minor = Sc_Centisecond;
scale_minor_divisor = (double)samplerate / 100;
scale_major_modulo = 10;
} else if (px_sec > 30) {
scale_minor = Sc_Decisecond;
scale_minor_divisor = (double)samplerate / 10;
scale_major_modulo = 10;
} else if (px_sec > 3) {
scale_minor = Sc_Second;
scale_minor_divisor = (double)samplerate;
scale_major_modulo = 10;
} else if (px_sec > 1.0/3.0) {
scale_minor = Sc_Decasecond;
scale_minor_divisor = (double)samplerate * 10;
scale_major_modulo = 6;
} else if (px_sec > 1.0/9.0) {
scale_minor = Sc_Minute;
scale_minor_divisor = (double)samplerate * 60;
scale_major_modulo = 10;
} else if (px_sec > 1.0/90.0) {
scale_minor = Sc_Decaminute;
scale_minor_divisor = (double)samplerate * 600;
scale_major_modulo = 6;
} else {
scale_minor = Sc_Hour;
scale_minor_divisor = (double)samplerate * 3600;
scale_major_modulo = 10;
}
}
void SetPosition(int new_pixel_left)
{
if (new_pixel_left < 0)
new_pixel_left = 0;
if (new_pixel_left != pixel_left)
{
pixel_left = new_pixel_left;
display->ScrollPixelToLeft(pixel_left);
}
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}
bool OnMouseEvent(wxMouseEvent &event)
{
if (event.LeftDown())
{
drag_lastpos = event.GetPosition();
dragging = true;
}
else if (event.LeftIsDown())
{
SetPosition(pixel_left - event.GetPosition().x + drag_lastpos.x);
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drag_lastpos = event.GetPosition();
dragging = true;
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}
else if (event.LeftUp())
{
dragging = false;
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}
return dragging;
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}
void Paint(wxDC &dc)
{
wxColour light(89, 145, 220);
wxColour dark(8, 4, 13);
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int bottom = bounds.y + bounds.height;
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// Background
dc.SetPen(wxPen(dark));
dc.SetBrush(wxBrush(dark));
dc.DrawRectangle(bounds);
// Top line
dc.SetPen(wxPen(light));
dc.DrawLine(bounds.x, bottom-1, bounds.x+bounds.width, bottom-1);
// Prepare for writing text
dc.SetTextBackground(dark);
dc.SetTextForeground(light);
// Figure out the first scale mark to show
int64_t sample_left = pixel_left * samples_per_pixel;
int next_scale_mark = (int)(sample_left / scale_minor_divisor);
if (next_scale_mark * scale_minor_divisor < sample_left)
next_scale_mark += 1;
assert(next_scale_mark * scale_minor_divisor >= sample_left);
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// Draw scale marks
int next_scale_mark_pos;
int last_text_right = -1;
int last_hour = -1, last_minute = -1;
if (num_samples / samplerate < 3600) last_hour = 0; // Trick to only show hours if audio is longer than 1 hour
do {
next_scale_mark_pos = (int)(next_scale_mark * scale_minor_divisor / samples_per_pixel) - pixel_left;
bool mark_is_major = next_scale_mark % scale_major_modulo == 0;
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if (mark_is_major)
dc.DrawLine(next_scale_mark_pos, bottom-6, next_scale_mark_pos, bottom-1);
else
dc.DrawLine(next_scale_mark_pos, bottom-4, next_scale_mark_pos, bottom-1);
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// Print time labels on major scale marks
if (mark_is_major && next_scale_mark_pos > last_text_right)
{
double mark_time = next_scale_mark * scale_minor_divisor / samplerate;
int mark_hour = (int)(mark_time / 3600);
int mark_minute = (int)(mark_time / 60) % 60;
double mark_second = mark_time - mark_hour*3600 - mark_minute*60;
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wxString time_string;
bool changed_hour = mark_hour != last_hour;
bool changed_minute = mark_minute != last_minute;
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if (changed_hour)
{
time_string = wxString::Format(_T("%d:%02d:"), mark_hour, mark_minute);
last_hour = mark_hour;
last_minute = mark_minute;
}
else if (changed_minute)
{
time_string = wxString::Format(_T("%d:"), mark_minute);
last_minute = mark_minute;
}
if (scale_minor >= Sc_Decisecond)
time_string += wxString::Format(_T("%02d"), (int)mark_second);
else if (scale_minor == Sc_Centisecond)
time_string += wxString::Format(_T("%02.1f"), mark_second);
else
time_string += wxString::Format(_T("%02.2f"), mark_second);
int tw, th;
dc.GetTextExtent(time_string, &tw, &th);
last_text_right = next_scale_mark_pos + tw;
dc.DrawText(time_string, next_scale_mark_pos, 0);
}
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next_scale_mark += 1;
} while (next_scale_mark_pos < bounds.width);
}
};
class AudioMarkerInteractionObject : public AudioDisplayInteractionObject {
// Object-pair being interacted with
AudioMarker *marker;
AudioTimingController *timing_controller;
// Audio display drag is happening on
AudioDisplay *display;
// Audio controller managing it all
AudioController *controller;
// Mouse button used to initiate the drag
wxMouseButton button_used;
// Default to snapping to snappable markers
bool default_snap;
// Range in pixels to snap at
int snap_range;
public:
AudioMarkerInteractionObject(AudioMarker *marker, AudioTimingController *timing_controller, AudioDisplay *display, AudioController *controller, wxMouseButton button_used)
: marker(marker)
, timing_controller(timing_controller)
, display(display)
, controller(controller)
, button_used(button_used)
{
/// @todo Make these configurable
snap_range = 5;
default_snap = false;
}
virtual ~AudioMarkerInteractionObject()
{
}
virtual bool OnMouseEvent(wxMouseEvent &event)
{
if (event.Dragging())
{
int64_t sample_pos = display->SamplesFromRelativeX(event.GetPosition().x);
if (marker->CanSnap() && (default_snap != event.ShiftDown()))
{
SampleRange snap_sample_range(
display->SamplesFromRelativeX(event.GetPosition().x - snap_range),
display->SamplesFromRelativeX(event.GetPosition().x + snap_range));
const AudioMarker *snap_marker = 0;
AudioMarkerVector potential_snaps;
controller->GetMarkers(snap_sample_range, potential_snaps);
for (AudioMarkerVector::iterator mi = potential_snaps.begin(); mi != potential_snaps.end(); ++mi)
{
if ((*mi)->CanSnap())
{
if (!snap_marker)
snap_marker = *mi;
else if (tabs((*mi)->GetPosition() - sample_pos) < tabs(snap_marker->GetPosition() - sample_pos))
snap_marker = *mi;
}
}
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if (snap_marker)
sample_pos = snap_marker->GetPosition();
}
timing_controller->OnMarkerDrag(marker, sample_pos);
}
// We lose the marker drag if the button used to initiate it goes up
return !event.ButtonUp(button_used);
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}
};
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AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *controller)
: wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS|wxBORDER_SIMPLE)
, audio_renderer(new AudioRenderer)
, audio_spectrum_renderer(new AudioSpectrumRenderer)
, audio_waveform_renderer(new AudioWaveformRenderer)
, provider(0)
, controller(controller)
, scrollbar(new AudioDisplayScrollbar(this))
, timeline(new AudioDisplayTimeline(this))
, dragged_object(0)
, old_selection(0, 0)
{
scroll_left = 0;
pixel_audio_width = 0;
scale_amplitude = 1.0;
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track_cursor_pos = -1;
slots.push_back(controller->AddAudioOpenListener(&AudioDisplay::OnAudioOpen, this));
slots.push_back(controller->AddAudioCloseListener(&AudioDisplay::OnAudioOpen, this, (AudioProvider*)0));
slots.push_back(controller->AddPlaybackPositionListener(&AudioDisplay::OnPlaybackPosition, this));
slots.push_back(controller->AddPlaybackStopListener(&AudioDisplay::RemoveTrackCursor, this));
slots.push_back(controller->AddTimingControllerListener(&AudioDisplay::Refresh, this, true, (const wxRect*)0));
slots.push_back(controller->AddMarkerMovedListener(&AudioDisplay::OnMarkerMoved, this));
slots.push_back(controller->AddSelectionChangedListener(&AudioDisplay::OnSelectionChanged, this));
OPT_SUB("Audio/Spectrum", &AudioDisplay::ReloadRenderingSettings, this);
audio_renderer->SetAmplitudeScale(scale_amplitude);
SetZoomLevel(0);
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ReloadRenderingSettings();
SetMinClientSize(wxSize(-1, 70));
SetBackgroundStyle(wxBG_STYLE_PAINT);
SetThemeEnabled(false);
}
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AudioDisplay::~AudioDisplay()
{
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}
void AudioDisplay::ScrollBy(int pixel_amount)
{
ScrollPixelToLeft(scroll_left + pixel_amount);
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}
void AudioDisplay::ScrollPixelToLeft(int pixel_position)
{
const int client_width = GetClientRect().GetWidth();
if (pixel_position + client_width >= pixel_audio_width)
pixel_position = pixel_audio_width - client_width;
if (pixel_position < 0)
pixel_position = 0;
// This check is required to avoid needless redraws, but more importantly to
// avoid mutual recursion with the scrollbar and timeline.
if (pixel_position != scroll_left)
{
scroll_left = pixel_position;
scrollbar->SetPosition(scroll_left);
timeline->SetPosition(scroll_left);
Refresh();
}
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}
void AudioDisplay::ScrollPixelToCenter(int pixel_position)
{
ScrollPixelToLeft(pixel_position - GetClientRect().GetWidth()/2);
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}
void AudioDisplay::ScrollSampleToLeft(int64_t sample_position)
{
ScrollPixelToLeft(AbsoluteXFromSamples(sample_position));
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}
void AudioDisplay::ScrollSampleToCenter(int64_t sample_position)
{
ScrollPixelToCenter(AbsoluteXFromSamples(sample_position));
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}
void AudioDisplay::ScrollSampleRangeInView(const SampleRange &range)
{
int client_width = GetClientRect().GetWidth();
int range_begin = AbsoluteXFromSamples(range.begin());
int range_end = AbsoluteXFromSamples(range.end());
int range_len = range_end - range_begin;
// Is everything already in view?
if (range_begin >= scroll_left && range_end <= scroll_left+client_width)
return;
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// For the rest of the calculation, remove 5 % from each side of the client area.
// The leftadjust is the amount to subtract from the final scroll_left value.
int leftadjust = client_width / 20;
client_width = client_width * 9 / 10;
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// The entire range can fit inside the view, center it
if (range_len < client_width)
{
ScrollPixelToLeft(range_begin - (client_width-range_len)/2 - leftadjust);
}
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// Range doesn't fit in view and we're viewing a middle part of it, just leave it alone
else if (range_begin < scroll_left+leftadjust && range_end > scroll_left+leftadjust+client_width)
{
// nothing
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}
// Right edge is in view, scroll it as far to the right as possible
else if (range_end >= scroll_left+leftadjust && range_end < scroll_left+leftadjust+client_width)
{
ScrollPixelToLeft(range_end - client_width - leftadjust);
}
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// Nothing is in view or the left edge is in view, scroll left edge as far to the left as possible
else
{
ScrollPixelToLeft(range_begin - leftadjust);
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}
}
void AudioDisplay::SetZoomLevel(int new_zoom_level)
{
zoom_level = new_zoom_level;
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if (!provider)
{
pixel_samples = 1;
return;
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}
const int samples_per_second = provider ? provider->GetSampleRate() : 48000;
const int base_pixels_per_second = 50; /// @todo Make this customisable
const int base_samples_per_pixel = samples_per_second / base_pixels_per_second;
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const int factor = GetZoomLevelFactor(zoom_level);
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const int new_samples_per_pixel = std::max(1, 100 * base_samples_per_pixel / factor);
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if (pixel_samples != new_samples_per_pixel)
{
int client_width = GetClientSize().GetWidth();
int64_t center_sample = int64_t(scroll_left + client_width / 2) * pixel_samples;
pixel_samples = new_samples_per_pixel;
audio_renderer->SetSamplesPerPixel(pixel_samples);
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if (provider)
pixel_audio_width = provider->GetNumSamples() / pixel_samples + 1;
else
pixel_audio_width = 1;
scrollbar->ChangeLengths(pixel_audio_width, client_width);
timeline->ChangeZoom(pixel_samples);
ScrollSampleToCenter(center_sample);
Refresh();
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}
}
int AudioDisplay::GetZoomLevel() const
{
return zoom_level;
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}
wxString AudioDisplay::GetZoomLevelDescription(int level) const
{
const int factor = GetZoomLevelFactor(level);
const int base_pixels_per_second = 50; /// @todo Make this customisable along with the above
const int second_pixels = 100 * base_pixels_per_second / factor;
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return wxString::Format(_("%d%%, %d pixel/second"), factor, second_pixels);
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}
int AudioDisplay::GetZoomLevelFactor(int level)
{
int factor = 100;
if (level > 0)
{
factor += 25 * level;
}
else if (level < 0)
{
if (level >= -5)
factor += 10 * level;
else if (level >= -11)
factor = 50 + (level+5) * 5;
else
factor = 20 + level + 11;
if (factor <= 0)
factor = 1;
}
return factor;
}
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void AudioDisplay::SetAmplitudeScale(float scale)
{
audio_renderer->SetAmplitudeScale(scale);
Refresh();
}
float AudioDisplay::GetAmplitudeScale() const
{
return audio_renderer->GetAmplitudeScale();
}
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void AudioDisplay::ReloadRenderingSettings()
{
int64_t spectrum_quality = OPT_GET("Audio/Renderer/Spectrum/Quality")->GetInt();
#ifdef WITH_FFTW
// FFTW is so fast we can afford to upgrade quality by two levels
spectrum_quality += 2;
#endif
if (spectrum_quality < 0) spectrum_quality = 0;
if (spectrum_quality > 5) spectrum_quality = 5;
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// Quality indexes: 0 1 2 3 4 5
int spectrum_width[] = {8, 9, 9, 9, 10, 11};
int spectrum_distance[] = {8, 8, 7, 6, 6, 5};
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audio_spectrum_renderer->SetResolution(
spectrum_width[spectrum_quality],
spectrum_distance[spectrum_quality]);
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if (OPT_GET("Audio/Spectrum")->GetBool())
audio_renderer->SetRenderer(audio_spectrum_renderer.get());
else
audio_renderer->SetRenderer(audio_waveform_renderer.get());
audio_renderer->Invalidate();
Refresh();
}
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BEGIN_EVENT_TABLE(AudioDisplay, wxWindow)
EVT_MOUSE_EVENTS(AudioDisplay::OnMouseEvent)
EVT_PAINT(AudioDisplay::OnPaint)
EVT_SIZE(AudioDisplay::OnSize)
EVT_SET_FOCUS(AudioDisplay::OnFocus)
EVT_KILL_FOCUS(AudioDisplay::OnFocus)
END_EVENT_TABLE()
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struct RedrawSubregion {
int x1, x2;
bool selected;
RedrawSubregion(int x1, int x2, bool selected) : x1(x1), x2(x2), selected(selected) { }
};
void AudioDisplay::OnPaint(wxPaintEvent& event)
{
wxAutoBufferedPaintDC dc(this);
if (!provider)
{
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
return;
}
int client_width, client_height;
GetClientSize(&client_width, &client_height);
wxRect audio_bounds(0, audio_top, client_width, audio_height);
const wxRect &scrollbar_bounds = scrollbar->GetBounds();
const wxRect &timeline_bounds = timeline->GetBounds();
bool redraw_scrollbar = false;
bool redraw_timeline = false;
/// @todo Get rendering style ranges from timing controller instead
SampleRange sel_samples(controller->GetPrimaryPlaybackRange());
int selection_start = AbsoluteXFromSamples(sel_samples.begin());
int selection_end = AbsoluteXFromSamples(sel_samples.end());
wxRegionIterator region(GetUpdateRegion());
wxPoint client_org = GetClientAreaOrigin();
while (region)
{
wxRect updrect = region.GetRect();
// Work around wxMac issue, client border offsets update rectangles but does
// not affect drawing coordinates.
#ifdef __WXMAC__
updrect.x += client_org.x; updrect.y += client_org.y;
#endif
redraw_scrollbar |= scrollbar_bounds.Intersects(updrect);
redraw_timeline |= timeline_bounds.Intersects(updrect);
if (audio_bounds.Intersects(updrect))
{
int p1, p2, p3, p4;
// p1 -> p2 = before selection
// p2 -> p3 = in selection
// p3 -> p4 = after selection
p1 = scroll_left + updrect.x;
p2 = selection_start;
p3 = selection_end;
p4 = p1 + updrect.width;
std::vector<RedrawSubregion> subregions;
if (p1 < p2)
subregions.push_back(RedrawSubregion(p1, std::min(p2, p4), false));
if (p4 > p2 && p1 < p3)
subregions.push_back(RedrawSubregion(std::max(p1, p2), std::min(p3, p4), true));
if (p4 > p3)
subregions.push_back(RedrawSubregion(std::max(p1, p3), p4, false));
int x = updrect.x;
for (std::vector<RedrawSubregion>::iterator sr = subregions.begin(); sr != subregions.end(); ++sr)
{
audio_renderer->Render(dc, wxPoint(x, audio_top), sr->x1, sr->x2 - sr->x1, sr->selected);
x += sr->x2 - sr->x1;
}
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// Draw markers on top of it all
AudioMarkerVector markers;
const int foot_size = 6;
SampleRange updrectsamples(
SamplesFromRelativeX(updrect.x - foot_size),
SamplesFromRelativeX(updrect.x + updrect.width + foot_size));
controller->GetMarkers(updrectsamples, markers);
wxDCPenChanger pen_retainer(dc, wxPen());
wxDCBrushChanger brush_retainer(dc, wxBrush());
for (AudioMarkerVector::iterator marker_i = markers.begin(); marker_i != markers.end(); ++marker_i)
{
const AudioMarker *marker = *marker_i;
dc.SetPen(marker->GetStyle());
int marker_x = RelativeXFromSamples(marker->GetPosition());
dc.DrawLine(marker_x, audio_top, marker_x, audio_top+audio_height);
dc.SetBrush(wxBrush(marker->GetStyle().GetColour()));
dc.SetPen(*wxTRANSPARENT_PEN);
if (marker->GetFeet() & AudioMarker::Feet_Left)
{
wxPoint foot_top[3] = { wxPoint(-foot_size, 0), wxPoint(0, 0), wxPoint(0, foot_size) };
wxPoint foot_bot[3] = { wxPoint(-foot_size, 0), wxPoint(0, -foot_size), wxPoint(0, 0) };
dc.DrawPolygon(3, foot_top, marker_x, audio_top);
dc.DrawPolygon(3, foot_bot, marker_x, audio_top+audio_height);
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}
if (marker->GetFeet() & AudioMarker::Feet_Right)
{
wxPoint foot_top[3] = { wxPoint(foot_size, 0), wxPoint(0, 0), wxPoint(0, foot_size) };
wxPoint foot_bot[3] = { wxPoint(foot_size, 0), wxPoint(0, -foot_size), wxPoint(0, 0) };
dc.DrawPolygon(3, foot_top, marker_x, audio_top);
dc.DrawPolygon(3, foot_bot, marker_x, audio_top+audio_height);
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}
}
}
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region++;
}
if (track_cursor_pos >= 0)
{
wxDCPenChanger penchanger(dc, wxPen(*wxWHITE));
dc.DrawLine(track_cursor_pos-scroll_left, audio_top, track_cursor_pos-scroll_left, audio_top+audio_height);
if (!track_cursor_label.IsEmpty())
{
wxDCFontChanger fc(dc);
wxFont font = dc.GetFont();
font.SetWeight(wxFONTWEIGHT_BOLD);
dc.SetFont(font);
wxSize label_size(dc.GetTextExtent(track_cursor_label));
wxPoint label_pos(track_cursor_pos - scroll_left - label_size.x/2, audio_top + 2);
if (label_pos.x < 2) label_pos.x = 2;
if (label_pos.x + label_size.x >= client_width - 2) label_pos.x = client_width - label_size.x - 2;
int old_bg_mode = dc.GetBackgroundMode();
dc.SetBackgroundMode(wxTRANSPARENT);
dc.SetTextForeground(wxColour(64, 64, 64));
dc.DrawText(track_cursor_label, label_pos.x+1, label_pos.y+1);
dc.DrawText(track_cursor_label, label_pos.x+1, label_pos.y-1);
dc.DrawText(track_cursor_label, label_pos.x-1, label_pos.y+1);
dc.DrawText(track_cursor_label, label_pos.x-1, label_pos.y-1);
dc.SetTextForeground(*wxWHITE);
dc.DrawText(track_cursor_label, label_pos.x, label_pos.y);
dc.SetBackgroundMode(old_bg_mode);
label_pos.x -= 2; label_pos.y -= 2;
label_size.IncBy(4, 4);
// If the rendered text changes size we have to draw it an extra time to make sure the entire thing was drawn
bool need_extra_redraw = track_cursor_label_rect.GetSize() != label_size;
track_cursor_label_rect.SetPosition(label_pos);
track_cursor_label_rect.SetSize(label_size);
if (need_extra_redraw)
RefreshRect(track_cursor_label_rect);
}
}
if (redraw_scrollbar)
scrollbar->Paint(dc, HasFocus());
if (redraw_timeline)
timeline->Paint(dc);
}
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void AudioDisplay::SetDraggedObject(AudioDisplayInteractionObject *new_obj)
{
// Special case for audio markers being dragged: they use a temporary wrapper object
// which must be deleted when it is no longer used.
delete dynamic_cast<AudioMarkerInteractionObject*>(dragged_object);
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dragged_object = new_obj;
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if (dragged_object && !HasCapture())
CaptureMouse();
else if (!dragged_object && HasCapture())
ReleaseMouse();
}
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void AudioDisplay::SetTrackCursor(int new_pos, bool show_time)
{
if (new_pos != track_cursor_pos)
{
int old_pos = track_cursor_pos;
track_cursor_pos = new_pos;
RefreshRect(wxRect(old_pos - scroll_left - 0, audio_top, 1, audio_height));
RefreshRect(wxRect(new_pos - scroll_left - 0, audio_top, 1, audio_height));
// Make sure the old label gets cleared away
RefreshRect(track_cursor_label_rect);
if (show_time)
{
AssTime new_label_time;
new_label_time.SetMS(controller->MillisecondsFromSamples(SamplesFromAbsoluteX(track_cursor_pos)));
track_cursor_label = new_label_time.GetASSFormated();
track_cursor_label_rect.x += new_pos - old_pos;
RefreshRect(track_cursor_label_rect);
}
else
{
track_cursor_label_rect.SetSize(wxSize(0,0));
track_cursor_label.Clear();
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}
}
}
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void AudioDisplay::RemoveTrackCursor()
{
SetTrackCursor(-1, false);
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}
void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
{
// Check for mouse wheel scrolling
if (event.GetWheelRotation() != 0)
{
// First check if the cursor is inside or outside the display.
// If it's outside, we want to send the event to the control it's over instead.
/// @todo Factor this into a reusable function
{
wxWindow *targetwindow = wxFindWindowAtPoint(event.GetPosition());
if (targetwindow && targetwindow != this)
{
targetwindow->GetEventHandler()->ProcessEvent(event);
event.Skip(false);
return;
}
}
bool zoom = event.CmdDown();
if (OPT_GET("Audio/Wheel Default to Zoom")->GetBool()) zoom = !zoom;
if (!zoom)
{
int amount = -event.GetWheelRotation();
// If the user did a horizontal scroll the amount should be inverted
// for it to be natural.
if (event.GetWheelAxis() == 1) amount = -amount;
// Reset any accumulated zoom
mouse_zoom_accum = 0;
ScrollBy(amount);
}
else if (event.GetWheelAxis() == 0)
{
mouse_zoom_accum += event.GetWheelRotation();
int zoom_delta = mouse_zoom_accum / event.GetWheelDelta();
mouse_zoom_accum %= event.GetWheelDelta();
SetZoomLevel(GetZoomLevel() + zoom_delta);
/// @todo This has to update the trackbar in the audio box... maybe move handling mouse zoom to
/// the audio box instead to avoid messing with friend classes?
}
// Scroll event processed
return;
}
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// If we have focus, we get mouse move events on Mac even when the mouse is
// outside our client rectangle, we don't want those.
if (event.Moving() && !GetClientRect().Contains(event.GetPosition()))
{
event.Skip();
return;
}
if (event.IsButton())
SetFocus();
// Handle any ongoing drag
if (dragged_object && HasCapture())
{
if (!dragged_object->OnMouseEvent(event))
{
SetDraggedObject(0);
SetCursor(wxNullCursor);
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}
return;
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}
else
{
// Something is wrong, we might have lost capture somehow.
// Fix state and pretend it didn't happen.
SetDraggedObject(0);
SetCursor(wxNullCursor);
}
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wxPoint mousepos = event.GetPosition();
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// Check for scrollbar action
if (scrollbar->GetBounds().Contains(mousepos))
{
if (!controller->IsPlaying())
RemoveTrackCursor();
if (scrollbar->OnMouseEvent(event))
SetDraggedObject(scrollbar.get());
return;
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}
// Check for timeline action
if (timeline->GetBounds().Contains(mousepos))
{
SetCursor(wxCursor(wxCURSOR_SIZEWE));
if (!controller->IsPlaying())
RemoveTrackCursor();
if (timeline->OnMouseEvent(event))
SetDraggedObject(timeline.get());
return;
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}
AudioTimingController *timing = controller->GetTimingController();
int drag_sensitivity = pixel_samples*3; /// @todo Make this depend on configuration
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// Not scrollbar, not timeline, no button action
if (event.Moving())
{
if (timing)
{
int64_t samplepos = SamplesFromRelativeX(mousepos.x);
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if (timing->IsNearbyMarker(samplepos, drag_sensitivity))
SetCursor(wxCursor(wxCURSOR_SIZEWE));
else
SetCursor(wxNullCursor);
}
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if (!controller->IsPlaying())
SetTrackCursor(scroll_left + mousepos.x, true);
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}
if (event.Leaving() && !controller->IsPlaying())
{
RemoveTrackCursor();
}
if (event.LeftDown() && timing)
{
int64_t samplepos = SamplesFromRelativeX(mousepos.x);
AudioMarker *marker = timing->OnLeftClick(samplepos, drag_sensitivity);
if (marker)
{
RemoveTrackCursor();
SetDraggedObject(new AudioMarkerInteractionObject(marker, timing, this, controller, wxMOUSE_BTN_LEFT));
return;
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}
}
if (event.RightDown() && timing)
{
int64_t samplepos = SamplesFromRelativeX(mousepos.x);
AudioMarker *marker = timing->OnRightClick(samplepos, drag_sensitivity);
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if (marker)
{
RemoveTrackCursor();
SetDraggedObject(new AudioMarkerInteractionObject(marker, timing, this, controller, wxMOUSE_BTN_RIGHT));
return;
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}
}
/// @todo Handle middle click to seek video
}
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void AudioDisplay::OnSize(wxSizeEvent &event)
{
// We changed size, update the sub-controls' internal data and redraw
wxSize size = GetClientSize();
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scrollbar->SetDisplaySize(size);
timeline->SetDisplaySize(wxSize(size.x, scrollbar->GetBounds().y));
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audio_height = size.GetHeight();
audio_height -= scrollbar->GetBounds().GetHeight();
audio_height -= timeline->GetHeight();
audio_renderer->SetHeight(audio_height);
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audio_top = timeline->GetHeight();
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Refresh();
}
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void AudioDisplay::OnFocus(wxFocusEvent &event)
{
// The scrollbar indicates focus so repaint that
RefreshRect(scrollbar->GetBounds());
}
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void AudioDisplay::OnAudioOpen(AudioProvider *_provider)
{
provider = _provider;
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audio_renderer->SetAudioProvider(provider);
audio_renderer->SetCacheMaxSize(OPT_GET("Audio/Renderer/Spectrum/Memory Max")->GetInt() * 1024 * 1024);
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if (provider)
timeline->ChangeAudio(provider->GetNumSamples(), provider->GetSampleRate());
SetZoomLevel(zoom_level);
Refresh();
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}
void AudioDisplay::OnPlaybackPosition(int64_t sample_position)
{
SetTrackCursor(AbsoluteXFromSamples(sample_position), false);
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}
void AudioDisplay::OnSelectionChanged()
{
/// @todo Handle rendering style ranges from timing controller instead
SampleRange sel(controller->GetPrimaryPlaybackRange());
scrollbar->SetSelection(AbsoluteXFromSamples(sel.begin()), AbsoluteXFromSamples(sel.length()));
int s1 = RelativeXFromSamples(sel.begin());
int e1 = RelativeXFromSamples(sel.end());
int s2 = RelativeXFromSamples(old_selection.begin());
int e2 = RelativeXFromSamples(old_selection.end());
if (sel.overlaps(old_selection))
{
// Only redraw the parts of the selection that changed, to avoid flicker
if (s1 != s2)
{
wxRect r(std::min(s1, s2)-10, audio_top, abs(s1-s2)+20, audio_height);
RefreshRect(r);
}
if (e1 != e2)
{
wxRect r(std::min(e1, e2)-10, audio_top, abs(e1-e2)+20, audio_height);
RefreshRect(r);
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}
}
else
{
RefreshRect(wxRect(s1 - 10, audio_top, e1 + 20, audio_height));
RefreshRect(wxRect(s2 - 10, audio_top, e2 + 20, audio_height));
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}
RefreshRect(scrollbar->GetBounds());
old_selection = sel;
}
void AudioDisplay::OnMarkerMoved()
{
/// @todo investigate if it's worth refreshing only the changed spots
RefreshRect(wxRect(0, audio_top, GetClientSize().GetWidth(), audio_height));
}