mirror of https://github.com/odrling/Aegisub
Some random changes around.
Originally committed to SVN as r1813.
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@ -108,9 +108,9 @@ wxPanel(parent,-1,wxDefaultPosition,wxDefaultSize,wxTAB_TRAVERSAL|wxBORDER_RAISE
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// VertVol sider
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wxSizer *VertVol = new wxBoxSizer(wxHORIZONTAL);
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wxSizer *VertVolArea = new wxBoxSizer(wxVERTICAL);
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VertVol->Add(VerticalZoom,1,wxEXPAND,0);
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VertVol->Add(VolumeBar,1,wxEXPAND,0);
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wxSizer *VertVolArea = new wxBoxSizer(wxVERTICAL);
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VertVolArea->Add(VertVol,1,wxEXPAND,0);
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VertVolArea->Add(VerticalLink,0,wxEXPAND,0);
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@ -594,13 +594,13 @@ void AudioDisplay::DrawSpectrum(wxDC &finaldc,bool weak) {
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}
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if (!weak) {
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unsigned char *img = (unsigned char *)malloc(h*w*3); // wxImage requires using malloc
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if (!spectrumRenderer)
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spectrumRenderer = new AudioSpectrum(provider);
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spectrumRenderer->SetScaling(scale);
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unsigned char *img = (unsigned char *)malloc(h*w*3); // wxImage requires using malloc
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// Use a slightly slower, but simple way
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// Always draw the spectrum for the entire width
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// Hack: without those divs by 2 the display is horizontally compressed
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@ -363,12 +363,12 @@ void AudioKaraoke::OnPaint(wxPaintEvent &event) {
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if (syl.pending_splits.size() > 0) {
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wxArrayInt widths;
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if (dc.GetPartialTextExtents(temptext, widths)) {
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for (unsigned int i = 0; i < syl.pending_splits.size(); i++) {
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for (unsigned int j = 0; j < syl.pending_splits.size(); j++) {
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dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
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int splitxpos = dx + 4;
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// Handle splitters placed before first char in syllable; these are represented as -1
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if (syl.pending_splits[i] >= 0) {
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splitxpos += widths[syl.pending_splits[i]];
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if (syl.pending_splits[j] >= 0) {
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splitxpos += widths[syl.pending_splits[j]];
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} else {
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splitxpos += 0;
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}
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@ -45,5 +45,4 @@
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// MatroskaParser.c, as well as any possible future .c files.
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//
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#include "stdwx.h"
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@ -60,6 +60,7 @@
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/////////////////////
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// wxWidgets headers
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#pragma warning(disable: 6011)
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#include <wx/wxprec.h>
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#include <wx/notebook.h>
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#include <wx/statline.h>
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@ -91,6 +92,7 @@
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#include <wx/glcanvas.h>
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///////////////
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// STD headers
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#include <vector>
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