mirror of https://github.com/odrling/Aegisub
Make AudioDisplay use scoped_ptr for pointers it owns
Originally committed to SVN as r4905.
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@ -536,20 +536,18 @@ public:
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AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *_controller)
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AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *controller)
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: wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS|wxBORDER_SIMPLE)
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, audio_renderer(new AudioRenderer)
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, audio_spectrum_renderer(new AudioSpectrumRenderer)
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, audio_waveform_renderer(new AudioWaveformRenderer)
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, provider(0)
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, controller(_controller)
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, controller(controller)
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, scrollbar(new AudioDisplayScrollbar(this))
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, timeline(new AudioDisplayTimeline(this))
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, dragged_object(0)
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, old_selection(0, 0)
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{
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scrollbar = new AudioDisplayScrollbar(this);
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timeline = new AudioDisplayTimeline(this);
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audio_renderer = new AudioRenderer;
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audio_spectrum_renderer = new AudioSpectrumRenderer;
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audio_waveform_renderer = new AudioWaveformRenderer;
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scroll_left = 0;
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pixel_audio_width = 0;
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scale_amplitude = 1.0;
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@ -572,13 +570,6 @@ AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *_controller)
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AudioDisplay::~AudioDisplay()
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{
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delete audio_renderer;
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delete audio_spectrum_renderer;
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delete audio_waveform_renderer;
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delete timeline;
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delete scrollbar;
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controller->RemoveAudioListener(this);
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controller->RemoveTimingListener(this);
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}
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@ -778,9 +769,9 @@ void AudioDisplay::ReloadRenderingSettings()
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spectrum_distance[spectrum_quality]);
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if (OPT_GET("Audio/Spectrum")->GetBool())
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audio_renderer->SetRenderer(audio_spectrum_renderer);
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audio_renderer->SetRenderer(audio_spectrum_renderer.get());
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else
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audio_renderer->SetRenderer(audio_waveform_renderer);
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audio_renderer->SetRenderer(audio_waveform_renderer.get());
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audio_renderer->Invalidate();
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@ -957,9 +948,7 @@ void AudioDisplay::SetDraggedObject(AudioDisplayInteractionObject *new_obj)
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{
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// Special case for audio markers being dragged: they use a temporary wrapper object
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// which must be deleted when it is no longer used.
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AudioMarkerInteractionObject *dragged_marker = dynamic_cast<AudioMarkerInteractionObject*>(dragged_object);
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if (dragged_marker)
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delete dragged_marker;
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delete dynamic_cast<AudioMarkerInteractionObject*>(dragged_object);
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dragged_object = new_obj;
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@ -1090,7 +1079,7 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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if (scrollbar->OnMouseEvent(event))
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SetDraggedObject(scrollbar);
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SetDraggedObject(scrollbar.get());
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return;
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}
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@ -1101,7 +1090,7 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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if (timeline->OnMouseEvent(event))
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SetDraggedObject(timeline);
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SetDraggedObject(timeline.get());
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return;
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}
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@ -46,11 +46,7 @@
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#include <wx/window.h>
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#endif
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#include "selection_controller.h"
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#ifndef AGI_AUDIO_CONTROLLER_INCLUDED
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#error You must include "audio_controller.h" before "audio_display.h"
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#endif
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#include <libaegisub/scoped_ptr.h>
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class AudioRenderer;
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@ -83,7 +79,7 @@ public:
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/// @return True to take mouse capture, false to release mouse capture
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///
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/// Assuming no object has the mouse capture, the audio display uses other methods
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/// in the object implementing this interface to deterine whether a mouse event
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/// in the object implementing this interface to determine whether a mouse event
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/// should go to the object. If the mouse event goes to the object, this method
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/// is called.
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///
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@ -116,13 +112,13 @@ class AudioDisplay: public wxWindow, private AudioControllerAudioEventListener,
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private:
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/// The audio renderer manager
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AudioRenderer *audio_renderer;
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agi::scoped_ptr<AudioRenderer> audio_renderer;
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/// The renderer for audio spectrums
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AudioSpectrumRenderer *audio_spectrum_renderer;
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/// The renderer for audio spectra
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agi::scoped_ptr<AudioSpectrumRenderer> audio_spectrum_renderer;
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/// The renderer for audio waveforms
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AudioWaveformRenderer *audio_waveform_renderer;
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agi::scoped_ptr<AudioWaveformRenderer> audio_waveform_renderer;
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/// Our current audio provider
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AudioProvider *provider;
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@ -132,10 +128,10 @@ private:
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/// Scrollbar helper object
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AudioDisplayScrollbar *scrollbar;
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agi::scoped_ptr<AudioDisplayScrollbar> scrollbar;
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/// Timeline helper object
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AudioDisplayTimeline *timeline;
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agi::scoped_ptr<AudioDisplayTimeline> timeline;
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/// Current object on display being dragged, if any
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