Sweden-Number/dlls/d3dcompiler_43
Matteo Bruni c36a25897c d3d10: Do not accept any compute shader in D3D10ReflectShader().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:42:13 +01:00
..
tests d3d10: Do not accept any compute shader in D3D10ReflectShader(). 2022-03-23 18:42:13 +01:00
Makefile.in d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile(). 2022-03-22 22:54:11 +01:00
asmparser.c d3dcompiler: Use more consistent integer data types. 2022-02-09 18:44:55 +01:00
asmshader.l
asmshader.y d3dcompiler: Use more consistent integer data types. 2022-02-09 18:44:55 +01:00
blob.c d3dcompiler: Build without -DWINE_NO_LONG_TYPES. 2022-02-08 20:24:15 +01:00
bytecodewriter.c d3dcompiler: Use more consistent integer data types. 2022-02-09 18:44:55 +01:00
compiler.c d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile(). 2022-03-22 22:54:11 +01:00
d3dcompiler_43.spec
d3dcompiler_private.h d3dcompiler: Move skip_u32_unknown() declaration to utils.h. 2022-02-09 18:44:55 +01:00
ppl.l makefiles: Specify the bison prefix directly in the source files. 2022-01-21 13:15:12 +01:00
ppy.y makefiles: Specify the bison prefix directly in the source files. 2022-01-21 13:15:12 +01:00
preproc.c
reflection.c d3d10: Do not accept any compute shader in D3D10ReflectShader(). 2022-03-23 18:42:13 +01:00
utils.c d3dcompiler: Use more consistent integer data types. 2022-02-09 18:44:55 +01:00
utils.h d3dcompiler: Move skip_u32_unknown() declaration to utils.h. 2022-02-09 18:44:55 +01:00
version.rc
wpp_private.h