d3dcompiler: Move skip_u32_unknown() declaration to utils.h.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -312,8 +312,6 @@ struct d3d10_effect
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HRESULT d3d10_effect_parse(struct d3d10_effect *effect, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
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void skip_u32_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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/* D3D10Core */
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
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@ -575,6 +575,4 @@ static inline void write_u32(char **ptr, uint32_t u32)
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*ptr += sizeof(u32);
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}
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void skip_u32_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
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@ -30,4 +30,6 @@ static inline uint32_t read_u32(const char **ptr)
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return r;
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}
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void skip_u32_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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#endif /* __WINE_UTILS_H */
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