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tests
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d3d9: Reduce the YUV test precision.
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2009-10-08 12:03:20 +02:00 |
Makefile.in
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d3d9: Get rid of resource.c.
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2009-03-23 14:08:02 +01:00 |
cubetexture.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
d3d9.spec
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d3d9: Remove D3D9GetSWInfo.
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2008-03-03 20:53:00 +01:00 |
d3d9_main.c
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d3d9: Use the wined3d cs for wined3d locking.
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2009-08-26 12:11:41 +02:00 |
d3d9_private.h
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d3d9: Add a separate function for pixel shader initialization.
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2009-09-24 13:24:40 +02:00 |
device.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
directx.c
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d3d9: Limit "NumSimultaneousRTs" to 4.
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2009-09-22 16:17:30 +02:00 |
indexbuffer.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
pixelshader.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
query.c
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d3d9: Use the wined3d cs for wined3d locking.
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2009-08-26 12:11:41 +02:00 |
stateblock.c
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d3d9: Remove trailing spaces.
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2009-08-28 11:54:50 +02:00 |
surface.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
swapchain.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
texture.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
version.rc
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…
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vertexbuffer.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
vertexdeclaration.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
vertexshader.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |
volume.c
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wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
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2009-09-16 13:05:20 -05:00 |
volumetexture.c
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d3d9: Don't release the parent device before destroying its children.
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2009-09-29 12:05:47 +02:00 |