..
tests
d3d9/tests: Mark one more test in test_vshader_input() as broken on WARP.
2019-03-13 23:40:39 +01:00
Makefile.in
…
buffer.c
d3d9: Release system memory wined3d buffer only after the draw buffer is destroyed.
2019-02-28 21:37:30 +01:00
d3d9.spec
…
d3d9_main.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
d3d9_private.h
d3d9: Don't upload unused system memory vertex buffers.
2019-03-06 18:30:57 +01:00
device.c
d3d9: Validate vertex stride in Draw[Indexed]PrimitiveUP().
2019-03-13 23:40:39 +01:00
directx.c
d3d9: Return failure in CheckDeviceFormat() for unsupported adapter formats.
2019-03-06 18:31:03 +01:00
query.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
shader.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
stateblock.c
d3d9: Keep track of D3DUSAGE_AUTOGENMIPMAP textures in the d3d9 device.
2019-02-12 23:02:28 +01:00
surface.c
d3d9: Take usage flags into account when assigning map flags.
2019-01-31 00:12:57 +01:00
swapchain.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
texture.c
d3d9: Refuse to create D3DUSAGE_WRITEONLY textures.
2019-02-05 19:27:03 +01:00
version.rc
…
vertexdeclaration.c
d3d9: Don't upload unused system memory vertex buffers.
2019-03-06 18:30:57 +01:00
volume.c
d3d9: Take usage flags into account when assigning map flags.
2019-01-31 00:12:57 +01:00