d3d9/tests: Mark one more test in test_vshader_input() as broken on WARP.

This fails intermittently on the testbot.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-03-13 21:46:24 +03:30 committed by Alexandre Julliard
parent e809a500d7
commit 73355cab96
1 changed files with 1 additions and 2 deletions

View File

@ -8747,8 +8747,7 @@ static void test_vshader_input(void)
*
* A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
*/
ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000
|| broken(color_match(color, D3DCOLOR_ARGB(0x00, 0x0b, 0x75, 0x80), 1)),
ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000 || broken(warp),
"Got unexpected color 0x%08x for quad 2 (different colors).\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);