d3d9: Don't upload unused system memory vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -251,6 +251,7 @@ struct d3d9_vertex_declaration
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LONG refcount;
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D3DVERTEXELEMENT9 *elements;
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UINT element_count;
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DWORD stream_map;
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struct wined3d_vertex_declaration *wined3d_declaration;
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DWORD fvf;
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IDirect3DDevice9Ex *parent_device;
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@ -2730,9 +2730,11 @@ static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
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static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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int base_vertex, unsigned int start_vertex, unsigned int vertex_count)
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{
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struct wined3d_vertex_declaration *wined3d_decl;
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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struct d3d9_vertexbuffer *d3d9_buffer;
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struct wined3d_resource *dst_resource;
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struct d3d9_vertex_declaration *decl;
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unsigned int i, offset, stride, map;
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struct wined3d_buffer *dst_buffer;
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struct wined3d_resource_desc desc;
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@ -2740,13 +2742,17 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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if (!device->sysmem_vb)
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return;
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wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device);
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if (!wined3d_decl)
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return;
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if (base_vertex >= 0 || start_vertex >= -base_vertex)
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start_vertex += base_vertex;
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else
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FIXME("System memory vertex data offset is negative.\n");
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map = device->sysmem_vb;
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decl = wined3d_vertex_declaration_get_parent(wined3d_decl);
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map = decl->stream_map & device->sysmem_vb;
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while (map)
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{
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i = wined3d_bit_scan(&map);
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@ -321,7 +321,7 @@ static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops
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};
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static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
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struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
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struct wined3d_vertex_element **wined3d_elements, UINT *element_count, DWORD *stream_map)
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{
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const D3DVERTEXELEMENT9* element;
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UINT count = 1;
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@ -329,6 +329,8 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
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TRACE("d3d9_elements %p, wined3d_elements %p, element_count %p\n", d3d9_elements, wined3d_elements, element_count);
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*stream_map = 0;
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element = d3d9_elements;
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while (element++->Stream != 0xff && count++ < 128);
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@ -360,6 +362,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
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(*wined3d_elements)[i].method = d3d9_elements[i].Method;
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(*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
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(*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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*stream_map |= 1u << d3d9_elements[i].Stream;
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}
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*element_count = count;
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@ -375,7 +378,8 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio
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UINT element_count;
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HRESULT hr;
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hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
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hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count,
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&declaration->stream_map);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
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