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Makefile.in
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wined3d: Move OpenGL specific context functions to context_gl.c.
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2020-04-17 19:58:10 +02:00 |
adapter_gl.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
adapter_vk.c
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wined3d: Submit the current command buffer in adapter_vk_flush_context().
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2020-05-01 21:51:31 +02:00 |
arb_program_shader.c
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wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
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2020-04-17 19:58:11 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Create Vulkan buffer views for shader resource views.
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2020-04-30 21:01:21 +02:00 |
context.c
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wined3d: Move OpenGL specific context functions to context_gl.c.
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2020-04-17 19:58:10 +02:00 |
context_gl.c
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wined3d: Fix an uninitialised variable warning.
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2020-05-05 20:53:03 +02:00 |
context_vk.c
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wined3d: Create Vulkan samplers for samplers.
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2020-05-01 21:51:31 +02:00 |
cs.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
device.c
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wined3d: Move device_clear_render_targets() to texture.c.
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2020-04-27 19:11:12 +02:00 |
directx.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Fix uninitialised variable warnings.
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2020-04-21 21:51:05 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Create Vulkan samplers for samplers.
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2020-05-01 21:51:31 +02:00 |
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Add a miscellaneous state template for the Vulkan adapter.
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2020-04-23 09:12:15 +02:00 |
stateblock.c
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wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
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2020-04-17 19:40:26 +02:00 |
surface.c
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wined3d: Move the raw blitter to texture.c.
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2020-04-23 09:12:25 +02:00 |
swapchain.c
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wined3d: Move device window to the correct output in wined3d_swapchain_state_resize_target().
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2020-05-05 20:53:03 +02:00 |
texture.c
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wined3d: Add a swizzle to the Vulkan format information for WINED3DFMT_A8_UNORM.
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2020-05-01 21:51:31 +02:00 |
utils.c
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wined3d: Add Vulkan format information for WINED3DFMT_B8G8R8X8_UNORM_SRGB.
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2020-05-01 21:51:31 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Create Vulkan buffer views for unordered access view counters.
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2020-04-30 21:01:29 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
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2020-04-10 19:09:37 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Create Vulkan samplers for samplers.
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2020-05-01 21:51:31 +02:00 |
wined3d_vk.h
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