Sweden-Number/dlls/wined3d
Henri Verbeet 2f028f0340 wined3d: Avoid loading the destination surface in stretch_rect_fbo() if it will be completely overwritten. 2010-07-23 11:46:55 +02:00
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Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
arb_program_shader.c wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
ati_fragment_shader.c
basetexture.c
buffer.c
clipper.c
context.c wined3d: Clear all render targets in an MRT setup. 2010-07-23 11:46:47 +02:00
cubetexture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
device.c wined3d: Avoid loading the destination surface in stretch_rect_fbo() if it will be completely overwritten. 2010-07-23 11:46:55 +02:00
directx.c wined3d: Add Nvidia 8800GTX detection. 2010-07-21 13:23:59 +02:00
drawprim.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Check the writemask before activating the oC0 optimization. 2010-07-22 10:22:46 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
stateblock.c
surface.c wined3d: Clear all render targets in an MRT setup. 2010-07-23 11:46:47 +02:00
surface_base.c wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00
surface_gdi.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
swapchain.c wined3d: Framebuffer blits are affected by the color mask. 2010-07-22 10:13:36 +02:00
swapchain_base.c wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
swapchain_gdi.c
texture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
utils.c wined3d: Only perform sRGB write correction on formats that advertise it. 2010-07-22 10:22:26 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
wined3d_main.c
wined3d_private.h wined3d: Clear all render targets in an MRT setup. 2010-07-23 11:46:47 +02:00