Sweden-Number/dlls/wined3d
Henri Verbeet f7e37715fa wined3d: Use the context information in context_set_pixel_format().
Instead of passing it around.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:09 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
ati_fragment_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
buffer.c wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00
context.c wined3d: Use the context information in context_set_pixel_format(). 2017-08-02 20:20:09 +02:00
cs.c wined3d: Only flush valid contexts in wined3d_cs_exec_flush(). 2017-08-02 20:19:50 +02:00
device.c wined3d: Create CPU blitter also for GDI render. 2017-06-19 09:48:22 +02:00
directx.c wined3d: Update ARB_pipeline_statistics_query extension detection. 2017-08-01 14:08:15 +02:00
drawprim.c wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement forceEarlyDepthStencil shader global flag. 2017-07-24 18:58:30 +02:00
nvidia_texture_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Return hr result in wined3d_event_query_create. 2017-07-13 11:42:01 +02:00
resource.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
sampler.c wined3d: Add parent ops for sampler objects. 2017-04-26 15:54:46 +02:00
shader.c wined3d: Validate vertex shader input signature register indices (AFL). 2017-07-25 16:10:17 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL). 2017-05-31 20:51:45 +02:00
state.c wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func(). 2017-05-31 20:51:44 +02:00
stateblock.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
surface.c wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt(). 2017-07-17 22:12:09 +02:00
swapchain.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
texture.c wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location(). 2017-05-25 20:47:45 +02:00
utils.c wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float(). 2017-07-14 10:52:06 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint(). 2017-05-16 18:58:57 +02:00
wined3d.spec wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
wined3d_gl.h wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-06-05 19:47:31 +02:00
wined3d_main.c wined3d: Add a trailing newline to an ERR() message. 2017-06-05 19:47:08 +02:00
wined3d_private.h wined3d: Implement forceEarlyDepthStencil shader global flag. 2017-07-24 18:58:30 +02:00