Sweden-Number/dlls/d3d9
Francois Gouget f7c24f37ad Various trace fixes.
Add trailing '\n's to trace calls.
Remove spaces before '\n'.
2006-05-15 15:05:09 +02:00
..
tests d3d9: Use an invisible window for tests. 2006-02-10 14:52:10 +01:00
.gitignore
Makefile.in d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00
basetexture.c wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
cubetexture.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
d3d9.spec
d3d9_main.c d3d: Fix Validate(Pixel|Vertex)Shader() prototypes. 2006-03-03 13:17:20 +01:00
d3d9_private.h wined3d: Add IWineD3DSurface::Blt. 2006-04-17 11:19:30 +02:00
device.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
directx.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
indexbuffer.c wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
pixelshader.c Various trace fixes. 2006-05-15 15:05:09 +02:00
query.c
resource.c
stateblock.c
surface.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
swapchain.c wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
texture.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
version.rc
vertexbuffer.c d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
vertexdeclaration.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
vertexshader.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
volume.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
volumetexture.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
vshaderdeclaration.c