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tests
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d3d9: Use an invisible window for tests.
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2006-02-10 14:52:10 +01:00 |
.gitignore
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…
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Makefile.in
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d3d9: Add a test for BeginStateBlock and EndStateBlock.
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2005-12-09 14:53:28 +01:00 |
basetexture.c
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wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
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2006-04-06 22:22:35 +02:00 |
cubetexture.c
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wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-04-06 22:23:31 +02:00 |
d3d9.spec
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…
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d3d9_main.c
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d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
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2006-03-03 13:17:20 +01:00 |
d3d9_private.h
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wined3d: Add IWineD3DSurface::Blt.
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2006-04-17 11:19:30 +02:00 |
device.c
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wined3d: Implement Init3D and Uninit3D.
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2006-04-19 12:43:22 +02:00 |
directx.c
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wined3d: Implement Init3D and Uninit3D.
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2006-04-19 12:43:22 +02:00 |
indexbuffer.c
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wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-28 17:34:42 +02:00 |
pixelshader.c
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Various trace fixes.
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2006-05-15 15:05:09 +02:00 |
query.c
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…
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resource.c
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…
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stateblock.c
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…
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surface.c
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wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-04-06 22:23:31 +02:00 |
swapchain.c
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wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
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2006-04-04 11:51:37 +02:00 |
texture.c
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wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-04-06 22:23:31 +02:00 |
version.rc
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…
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vertexbuffer.c
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d3dx: VertexBuffer should keep reference to the parent device object.
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2006-04-03 14:14:24 +02:00 |
vertexdeclaration.c
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d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
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2006-04-12 11:20:21 +02:00 |
vertexshader.c
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d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
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2006-04-12 11:20:21 +02:00 |
volume.c
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d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings.
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2006-04-08 19:59:54 +02:00 |
volumetexture.c
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d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings.
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2006-04-08 19:59:54 +02:00 |
vshaderdeclaration.c
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…
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