Sweden-Number/dlls/wined3d
H. Verbeet c433562a68 wined3d: Explicitly enable depth buffer writing in depth_blt().
This prevents conflicts with WINED3DRS_ZWRITEENABLE.
2008-06-25 10:43:08 +02:00
..
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
arb_program_shader.c wined3d: Avoid float->string conversion in arb shaders. 2008-06-06 10:28:24 +02:00
ati_fragment_shader.c wined3d: Remove an unused variable. 2008-04-24 22:10:08 +02:00
baseshader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
basetexture.c wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
clipper.c
context.c wined3d: Only read back offscreen targets on a target change. 2008-06-13 10:15:48 +02:00
cubetexture.c
device.c wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
directx.c wined3d: Half float formats need ARB_TEXTURE_FLOAT as well. 2008-06-23 12:55:08 +02:00
drawprim.c wined3d: Explicitly enable depth buffer writing in depth_blt(). 2008-06-25 10:43:08 +02:00
glsl_shader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c
resource.c
state.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
stateblock.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface.c wined3d: Remove a broken AddDirtyRect call. 2008-06-13 10:15:02 +02:00
surface_base.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
texture.c
utils.c wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F. 2008-06-23 12:55:02 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
wined3d_private.h wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
wined3d_private_types.h