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Makefile.in
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wined3d: Send present operations through a command stream.
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2013-09-27 10:33:15 +02:00 |
arb_program_shader.c
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wined3d: Surfaces always have a container in arbfp_blit_set().
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2013-11-20 11:28:20 +01:00 |
ati_fragment_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
buffer.c
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wined3d: Pass a resource to wined3d_resource_free_sysmem().
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2013-09-16 12:51:13 +02:00 |
context.c
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wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface.
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2013-11-20 11:28:22 +01:00 |
cs.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
device.c
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wined3d: Make wined3d_device_create_cursor_texture() static.
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2013-11-20 11:28:13 +01:00 |
directx.c
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wined3d: Use GL_EXT_texture_mirror_clamp when available.
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2013-11-07 19:00:50 +01:00 |
drawprim.c
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wined3d: GL_ARB_instanced_arrays provides glDrawElementsInstanced.
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2013-11-04 17:41:12 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
nvidia_texture_shader.c
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wined3d: Fix resultarg state handling in nvrc/nvts code.
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2013-11-04 17:41:11 +01:00 |
palette.c
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query.c
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resource.c
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wined3d: Pass a correct access flag to glMapBufferARB.
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2013-09-19 19:49:49 +02:00 |
sampler.c
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shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Avoid initializing some more variables.
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2013-10-29 10:33:58 +01:00 |
stateblock.c
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
surface.c
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wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface.
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2013-11-20 11:28:22 +01:00 |
swapchain.c
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wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface.
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2013-11-20 11:28:22 +01:00 |
texture.c
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wined3d: wined3d_texture_bind() should never fail.
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2013-11-20 11:28:23 +01:00 |
utils.c
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wined3d: Introduce a function for safely releasing a DC.
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2013-11-04 11:05:43 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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volume.c
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wined3d: Use GL_APPLE_client_storage for volumes if available.
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2013-09-23 20:32:36 +02:00 |
wined3d.spec
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wined3d: Create surfaces inside wined3d.
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2013-11-15 12:00:26 +01:00 |
wined3d_gl.h
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wined3d: Use GL_EXT_texture_mirror_clamp when available.
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2013-11-07 19:00:50 +01:00 |
wined3d_main.c
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wined3d: Avoid LPVOID.
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2013-09-19 19:49:01 +02:00 |
wined3d_private.h
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wined3d: wined3d_texture_bind() should never fail.
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2013-11-20 11:28:23 +01:00 |